Fortune Telling Collection - Free divination - The Titan mission summoned this question.
The Titan mission summoned this question.
Pets will get certain life and resistance rewards when they reach high difficulty, which makes them very resistant to fighting in legendary difficulty and fragile in ordinary difficulty. But the attack power of pets, except necromancer, is almost zero.
Vitality injury is a kind of injury, just like physical injury, which only needs blood, but the corresponding resistance is different. Enemy vitality damage can reduce vitality damage, and physical resistance can reduce physical damage. Similarly, element resistance reduces element damage, toxin resistance reduces toxin damage, puncture resistance reduces puncture resistance, and so on.
Nature is an auxiliary specialization, and there is no strong output skill. Being single is very bad, so I suggest choosing two majors early.
Supplement to the to question: there will be equipment to improve pets under high difficulty, but the effect is minimal and you can give up.
There is something wrong with your understanding of the Titan mission. The difference between Titan Task and other arpg in Europe and America is that Titan Task divides skills into nine groups, and each class chooses two of them to match. The matching of specialization and specialization is the meaning of Titan's mission.
Natural specialization is characterized by emphasizing survival ability and auxiliary skills, and is not good at attacking, so if you don't choose two specialties, you will definitely be trapped in the lack of attack. The dream of Titan quest's way out is that all other specialties have their own specialties and shortcomings except the tiger balm. For example, combat specialization, physical damage skills are extremely high, but survival ability and control skills are very weak. Every successful career is the complementary result of two specialties, such as fighting with nature, specialized in fighting to provide powerful attack power, and naturally ensuring logistics. These two specialties are very powerful together.
So don't think that nature is a garbage occupation. First of all, nature is only a major, and only when it is matched with other majors can it become a profession. Secondly, the natural auxiliary skills are comprehensive, and the viability is obviously stronger than the other eight specialties. Once paired with necromancers, fighting against these specialties with huge defense defects will become a very powerful profession. The attack power of natural specialization is very lacking, but it is the embodiment of balance. If a major is strong in some aspects, it must be flawed on the other hand. Dreams seem to have no shortcomings, but the panacea is characterized by being rich but not refined and having no expertise.
In fact, you don't have to type again, but it's still difficult to choose only one major. Single specialization, experts can use it to challenge the limit, but it is just a nightmare for novices. Anyway, every specialization has defects, no matter which one is used, it can't continue in the later stage. Double specialization is king, because only double specialization and balance of attack and defense can have the strength to gallop in the legendary difficulty.
I still suggest you choose two majors, or repeat what I said before. Natural specialization, lack of attack output. Only by cooperating with other majors can we show its strength, rather than always being natural. If you like pets, you can choose the necromancer. Although five of the nine specialties have pets, only the necromancer's pets are used to attack the output. Pets on earth are naturally only used as meat shields in difficult situations. Storm pets are mainly used for buff, and dream pets are used for injury rebound.
Natural+necromancer pets are very strong, because necromancer pets have high attack power, and natural oak can enhance the survival ability of pets, which is very powerful.
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