Fortune Telling Collection - Free divination - No regrets. How about Huaxia Meng Hui?
No regrets. How about Huaxia Meng Hui?
1. First of all, run China without any regrets. When the player's reputation reaches 100, the league random event will be triggered.
2. Finally, click on the avatar to launch an alliance and invite other countries to participate. After the successful alliance with other countries, it will affect the wishes of other countries.
China's unrepentant introduction:
It is a light strategic simulation business mobile game with multi-dynasty historical themes. Players will play the monarch of the selected forces, lead many famous ministers and military commanders, develop their own forces by formulating different strategies, learning different policies, and finally dominate the world in the constant vertical and horizontal struggle with many forces.
There are a lot of random events in the game, and the player's choice of events will promote the development of power. Real-time micro-operation is adopted in the battle, which makes the battlefield experience full of unknowns and fun. In the game, players can choose the assistance of famous officials or recruit famous officials in the game. Different celebrities will provide different policies to help you govern the country, and celebrities will also provide some battle cards to help you fight.
Characteristic play:
Trigger mechanism: With the accumulation of belief values, specific buildings and policies can also improve the acquisition speed of belief values. If you accumulate belief values, you can sacrifice to the first emperor.
Sacrifice effect: There are four emperors who can sacrifice in the game, and different emperors will have different effects such as obtaining props and enhancing prestige.
Punishment: Sacrificing the first emperor has a certain probability of being punished by other emperors, which will bring negative effects such as lowering people's hearts and spending money.
Alliance:
When the goodwill with a country reaches 80, you can form an alliance. The higher the goodwill, the higher the probability that the alliance will reach an agreement, and the success will be achieved if the goodwill is above 95. After the alliance, players can attack other countries through allies and borrow soldiers from allies at the expense of money, but the reputation is -20. At the same time, you can watch the soldiers with your allies. Regardless of winning or losing, the combat effectiveness will be temporarily improved. (If the goodwill after the alliance is less than 75, the alliance is dissolved. )
Surrender:
When a player surrenders to a certain country (if there is already a suzerain country, then he can't surrender), this country will stop fighting with the forces controlled by the player, and his reputation will also decrease. After a while, he needs to pay tribute. The more money he paid tribute to, the higher the probability of being rewarded by the suzerain. The more money you give, the higher the probability of giving in.
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