Fortune Telling Collection - Free divination - Titan mission "Titan mission" soothsayers introduction
Titan mission "Titan mission" soothsayers introduction
Titan mission "Titan mission" soothsayers introduction
1. What is a fortune teller who focuses on soul learning?
This is a mixed occupation of medium-distance tactics, combining necromancer with illusion, reducing the enemy's vitality to a very low level by reducing the resistance to bone gangrene and divine punishment, and then learning a game to break by relying on the top skills of necromancer. Moreover, in addition to the spiritual contact of soul absorption and knife repair, active attack and summoning skills are not used.
2. Why do you want to play such a tossing game?
After thinking about it, I may still have a deep love for bone gangrene and soul absorption. I like the feature that bone gangrene reduces the enemy's ability, and I like the scope and power of soul absorption like an atomic bomb.
3. How strong is this game?
With the equipment that increases the vitality damage of each part by percentage, from the second act of ordinary difficulty to the legend that most mobs in the north of difficulty can gather around through the cold of death and then absorb the soul and kill it. It is also difficult for BOSS with epic difficulty and ordinary difficulty to eat several soul-sucking in succession. In the legend, the efficiency of breaking the BOSS was greatly reduced, and it took less than a minute to pull the breeze.
And this is also an obvious way to attack the strong and defend the weak, probably attacking 7 and defending 3. There is no control skill except death chill passive deceleration and mental contact deceleration, and there is no active life-saving skill except death guard.
So in general, this is not a T0.
T 1 professional players, and maybe even T2.
T3 is not an even number. Although it is very distinctive, it is not recommended unless it is true love.
4. My equipment
There is no rush mode in NS version, and the speed of file reading, transmission and loading is very slow, so my equipment is far from graduation, but customs clearance is already very rich.
Head: diomedes helmet, elemental resistance, lethargy resistance, vertigo resistance,+1 skill.
Chest: Veteran Rattan Armor, golden fleece Mosaic +3 15 Life. You can change Sajun or Heng Monkey.
Hand: stonemason, inlaid with Hercules strength 4 1% puncture resistance.
Leg: Athena's battle armor, no explanation.
Artifact: Anger of the old man, +25% vitality damage.
Ring 1: talent abandons gem ring, +25% vitality damage, +25% burning mana, inlaid with Dionysian wine sac.
Ring 2: Eurydice's wedding ring, +25% vitality damage and elemental resistance.
Weapon: The wish of Moros, a weapon tailored for war illusionists, points vitality damage,-cooling, undead damage,+1 necromancer skill,+1 illusionist skill.
Shield: The shield of Hades, tailored for the soul, +26% vitality damage, +28% life absorption and+necromancer related skills.
Important attributes in customs clearance:
Percentage increases life damage, reduces cooldown, increases casting speed, increases skill level, and increases life damage of weapons.
Pay attention to collecting rings with vitality damage and burning mana. You can start from the ordinary first scene and use it all the way to customs clearance.
And a terrible necklace. In the past, I brushed out +90% vitality damage, but this time I was not so lucky, only +40%.
5. Skills explanation
Necromancer:
Death chill, time trauma, bone gangrene: core aura skills, providing resistance reduction, deceleration and injury reduction.
Sucking life, chain and soul: the main attack skill, with the characteristics of extensive and high vitality damage, lethargy of the enemy, reduction of life percentage and increase of ghost damage.
Dark Covenant, external energy: the damage increase skill of short CD can increase the vitality damage by 75%.
Ring of Soul: Necromancer's version of military flag, short CD explosion skill, can increase 100% vitality damage, reduce cooling by 60% and increase casting speed by 60% within 6m.
Soul Guardian and Soul Curse: Aura Skills to Distinguish Undead Enemies
Death Guard: A passive skill to save your life.
Dream:
Divine punishment: core aura skill, providing a percentage reduction in resistance.
Lucid dream, symptom and time change: the passive skill of integrated attack and defense increases vitality damage by 60%, combat defense ability 175, full speed 18%, and dodge distance by 25%.
Twisted position: defense moves to passive skills, and absorbs damage with a small probability.
Spiritual contact, spiritual burning and spiritual light: important knife-mending skills and the only means to deal with the puppet enemies of organs
6. Add some attributes
Smart is enough to chisel, and the rest is full of strength.
7, skills to add order
There are two ways to open up wasteland. The first way is to follow the black cat's novice strategy, quickly climb dreams, specialize in divine punishment, and then rise to the cold of death, parkour through the first three scenes, plus the life-sucking system. The advantage is that land reclamation is relatively smooth.
The second is my actual bonus order, which has no advantage:
Climb the necromancer skill tree with all your strength and draw a little soul. Add a little to terrorblade, Soul Curse and Death Guard, and then start adding life absorption noumenon and chains. Then began to fill the body and advanced death chill.
Then start to add dream skill tree, clear dreams, signs, time changes, and then add full god punishment. Fill it with clear dream ontology and advanced. Enrich its noumenon and advanced with spiritual connection. At this time, it is basically formed.
Then add some points at will, and you can fill them with soul guardian ontology and advanced, dark contract ontology and advanced, soul ring, twisted position and death guard in turn.
In short, the points are rich, and you can shape below level 70, so you don't need to pursue skills in equipment, but you need all skills +4. The higher the skill level, the greater the scope of death chill, the better the effect of permanent damage reduction and resistance reduction, the safer the role and the higher the output.
8, the way of fighting
No matter in which scene, the fighting style of this game is very rhythmic: 1, open three auras to attract monsters. 2, wait for the monsters to gather around and make a soul draw. 3. Touch with your heart to mend the knife. 4. Continue the next wave.
9, the process of land reclamation
The first two scenes of ordinary difficulty are the most difficult, because I didn't add spiritual connection, so I can only solve the puppet enemy who meets the main task with a cane. Now that I think about it, a little spiritual contact may solve a big problem.
At the end of the first act, it is pointed out that the soul is absorbed and the experience of fighting monsters has undergone a qualitative change. Nothing can't be solved at once. Pay attention to collect a certain proportion of rings and necklaces that increase vitality damage. BOSS can also be solved in several rounds, and you can push it all the way to epic difficulty along this momentum.
In the later stage of epic difficulty, the damage is obviously insufficient. Under normal difficulty, you can hit a soul from a distance at the strange pile. In the epic difficulty, you can't even beat the half blood of the little monster. You must honestly lead the monster to your side, reduce the resistance and then fight.
I rummaged through the boxes in the fifth act of epic difficulty and found the will of my old friend Nice, reminding me that fortune tellers have a skill called spiritual contact. After the spiritual contact ontology and advanced points are filled up, with the energy damage of Nice will and the damage of burning mana on the ring, the efficiency of playing BOSS is greatly improved. I suggest you point out your spiritual connection early when you play this profession.
After the epic customs clearance, I wanted to brush more equipment, but I didn't lose it for a long time, so I went straight to the legendary difficulty of land reclamation. Unexpectedly, the legendary difficulty is not as difficult as imagined. The resistance reduction, deceleration reduction and injury reduction of death chill are still sharp, and mobsters can still harvest at one time. The overall experience is not much different from the epic difficulty.
I changed my legendary difficulty into better veteran armor and better stone knife, and Nice's will was upgraded to Moros' wish. Skill points have overflowed. I tried to add a doppelganger, but I think I can do without it.
The most difficult part of the legend is the ghost hall. My equipment lacks vitality and anti-drug ability. The Lord of nightmares released venom and shed blood. Unfortunately, I met two waverers in a row. Although they were all killed, they died more than 20 times. On the contrary, Macha archers are not so scary, and fortune tellers bring their own attacks, slow down and dodge, which is very easy to deal with.
The legendary northern land is a little simpler to experience than the ghost temple, and with the progress of the game and my understanding of this style of play, it has laid the core position of the death chill skill. No matter how strange things are, as long as they enter the aura, they will be abolished, and Xiaofa is no exception. However, I can't get blood from Xiaofa, and I have to hide my skills when I brush.
10, gameplay change
I summed up two variants of this game:
First, the way of adding points is changed to pure intelligence. There are many parts in the legal equipment that can add percentage life damage, in addition to which there is a huge intelligence bonus. The disadvantage is that it completely gives up defense and belongs to a more extreme gameplay.
The second is to reduce the cooling time, turn the soul absorption into almost instant, stop using spiritual contact and directly absorb the soul to the end. Soul extracts the default 6 second CD. I tried to fold it for 3 seconds and the experience was very good. But if you stack it again, you have to give up other attributes and come back when I brush my equipment.
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