Fortune Telling Collection - Free divination - Ask the DOTA kobold fortune teller to analyze the detailed strategy, add a few tricks and let it out.

Ask the DOTA kobold fortune teller to analyze the detailed strategy, add a few tricks and let it out.

At first, there are two choices: head ring, agile shoes+tree or blood return ring+tree, depending on the other party's configuration. If there are many GANK heroes or a group of wizards, then 6 trees are absolutely necessary. If the opponent is all the axe king, if you don't hit him, he is the blood cow of the advanced infantry, then the blood return ring is enough to resist the blood loss when mending the knife. Going out halfway is likely to create a record of 2 points 1 blood! Of course, you were killed ... Have you ever seen a dog walking in the middle? .. of course, choose the upper road (alliance right natural disaster left), block the soldiers, and quickly gain the first wave of experience. Skills: net-rat poison-rat poison-crossing-rat poison-cloning-rat poison-crossing, click the net to fool when the cloning point is full. Why don't you rush to upgrade the network and flicker? Because 1 network and level 4 network are 2 seconds, the difference is only a little range, and the flicker only shows its power after the brother clones, and the two mice have no artistic appeal to the transmission. What you have to do after going out is to mend the knife patiently. If you are tough enough and show a little flaw, let the other hero catch up with you. The location is within the range of our soldiers or the tower. You can find that the cheated so-and-so turns around in disgust with red eyes-being stabbed and killed by his teammates ... which is very harmful. At the beginning, almost no one would buy shoes, and the moving speed was similar. People are easily cut off by the tower. Of course, if your teammate is a revenge dragon knight, you can cooperate with him to kill a blood. You are invincible in this period. No one dares to rush to fight with the mouse unless he meets a man with a Zeus map gun or a prophet. It was difficult to mend the knife in the early stage, and the attack power died there. The mouse is not a hero who can scare people away by walking three steps forward, but is killed by a roar. Patience, and then patience to mend the knife, until the sixth level out-your mouse has become a demigod. Without saying anything, drag Mouse 2 to another road ... What am I talking about? That's right. Separate the two mice. Although the clone is not perfect, it can enjoy the experience of 100% and make money. At this point, the growth rate of mice began to get rid of other heroes (of course, your companions generally don't care about a small thing that can help kill people at any time), so you can easily save money, and because it is almost impossible for two mice to be bloodshot at the same time, you can send a mouse home to recuperate at any time while the other one is still alive and kicking at the front. When you have 1 1 mouse 2, start a malicious attack ... equip yourself with two ghost belts, a prosthetic leg, three brothers and three stations. It doesn't matter if there is no surgery. Standing by the tower to patrol, there is always experience and money. Now you have to aim at the moment when the other party shows flaws. This is usually the case. There was a lot of blood on the other side, and the soldiers on both sides scuffled together, and no one dared to move. This kind of calm and happy scene is the easiest to relax. I didn't know that the hidden murder had arrived. If not. 1 If a flaw is found, No.2 and No.3 will immediately send a NO. 1. Because you have 2 seconds to sing, there will be no effect screen, and the other party can't find your intention. At this time 1 immediately rushed to the net, and No.2 and No.3 came to No. 1 in an instant, the net-rat poison was all on the net. 6 seconds of net +30~40% deceleration is enough to destroy the vast majority of heroes of the same level, not to mention that you are a third-line leveling, and your level is far above the other side. Under this output like a blackbird, the other party can only turn into money in despair. All right, flee the crime scene quickly after killing, and return to the three-way tower for standby. This kind of killer has a nightmare feeling, and he can hit the other side completely and remember you forever. When you have a fourth mouse, the situation often turns into three mice squatting in the tower, 1 mouse running around to catch people. Once they were caught, the four brothers came at once, and the net -4 mouse poison-net-net-net ... it was a complete nightmare, but the nightmare was a grandson during the day, and the mouse was still a mouse during the day ... (Why does it sound so awkward? After killing the perfect man, I immediately returned to the city. On the 2 nd, 3 rd and 4 th, I followed the boss and repeatedly said that the third-line boss was squatting in the tower to arrest people. Cool ... mouse equipment mainly accumulates attributes, and auxiliary effects such as ball method can be ignored. After all, the four brothers in Injury per Second are not inferior to Blackbird, but the equipment still depends on it. If the opponent is miserable, even if you play nearby, you can't catch you. You can completely dominate your game with phantom axes, even cannons and butterflies until the other side pulls the line. If the two sides are equal in strength, all the money will be replaced by Tibetan Dao and Dragon Heart, for the reasons mentioned below. The mouse is a complete initial hero. At the level of 1 1 ~ 16, the mouse is a one-on-one hit, and it is difficult to be caught. Unless the other side has a silent mage who is willing to waste a full silence to kill you, he can run if he wants. Once the golden period has passed, the two sides began to team up to go out, and the one-on-one combat ability of the mice was completely zero. However, don't think that rats will turn to slag in the later stage like the moon girl, and the rats who are beaten in groups are also terrible. In a team battle, the correct operation should be: 1 participates in the team battle, and all other springs are on standby. Once the war starts, 1 goes out of the net to disrupt the opponent's formation, and immediately let No.2 transmit No. 1 and no. 1 transmission spring. (Tip: When sending, the target should click on the top left avatar. If you click on the mini-map, it is likely that 1 was passed to No.2, and No.2 was passed to 1, which led to a tea party for four mice in spring ...) The reporter cast a net for No.2, and then passed it to No.2 and No.2 for rejuvenation (hint: don't be chaotic, remember the order, pass it first, don't, unless the other party is silent, otherwise four mice will be born. (Hint: In the case of the opponent's melee 5, all four mice participated in the war and cast their nets in turn. All our heroes can fire at a distance and lose their skills, which will definitely make their opponents have a cerebral hemorrhage ...) Considering the skill cooling time, each mouse can stay at home for 8 seconds-enough to return to blood blue and repeatedly pass the net. You are an invincible net spreader! Once the other party chooses to escape, the mice on the battlefield follow, and all the other mice fly to cast nets to kill people. I'm not cheap, who told you to cast a net to cool down so short ... it's almost impossible for you to kill someone, but it's almost impossible for the other party to rush up in melee. What concept? In the war, the opponent's single or double meat shields watched the mage group being kneaded into paper, and there was nothing they could do. Fly when the enemy enters, chase me when the enemy retreats, you don't want to die! At this point, a fresh mouse army was almost formed and finally finished. First of all, mice give people the illusion that many hands make light work-in fact, on the contrary, the blood level of clone 15 barely reached 800. You can't expect this level of blood to seduce others to GANK you. In fact, any mage can easily crush you with two strokes. The death of any clone = the extinction of the mouse army ... No matter how much blood the subjects have, four mice will always have only three poor pieces of blood. In addition, the outstanding problem is that when you run away, any clone is dizzy to almost equal to your list, so don't walk in the front, make sure that the four mice are separated when you are idle, and don't seduce the mage hero! Then, don't try GANK's flash hero. They are mosquitoes, don't go to the butcher and axe king of GANK. They are monsters ... nets are definitely more than hunting skills. In a sense, the rat guarding the tower is better than the goblin tower. When releasing rats on the third line, once you find the other soldiers coming in (mostly caused by heroes), immediately send them to the scene of the incident, net the melee soldiers before the other soldiers approach the tower, stand back, and then net them when the long-range soldiers catch up, so that all the soldiers except the siege car will net you. Approaching, after four rounds, Qian Fei flew away, and the soldiers saved by the other side were so angry that they would explode ... It is equally effective to lead the hero of the other side into the tower net to kill the melee soldiers! It is a very useful skill to trap melee soldiers and let the tower fight. In this respect, the rats guarding the tower are better than the Taliban. Remote control bombs have cooling and duration, but mice don't!