Fortune Telling Collection - Free divination - Talking about the original god, Japanese love woman magazine PASH interviewed the original god developer.

Talking about the original god, Japanese love woman magazine PASH interviewed the original god developer.

The cover of Pash 20265438+May released on April 9th.

A love woman magazine in Japan conducted a popularity poll on Yuan Shen in February, and then put 8P and a high-definition poster of Yuan Shen in the May issue of 202 1 on April 9.

High definition poster

In this issue of the original content, there is a page of the original developer's question and answer, which involves the content of the original world view.

Introduction and poster of the original god

Mond and the introduction of some characters

Introduction of Li Yue and some characters.

Public voting results and interviews with three seiyuu

Developer question and answer

The contents of the world outlook are involved here, and the author will translate them one by one.

Headline 1: The story is based on Gnosticism (myth) which discusses the relationship between man and the world.

Q 1: Since the book was published last year, the number of players (fans) has been increasing. How do you accept the player's reaction?

A 1: We are glad that Genshin Impact has attracted much attention, but at the same time, with the increase of tourists visiting Tiwa, we have the responsibility to make so many tourists have fun, which makes us feel great pressure. From now on, we will continue to work hard to make content that satisfies everyone.

Q2: Developing open-world content sounds very difficult. What is the actual development site like?

A2: Every day is busy, but we are progressing smoothly as planned.

Q3: Can you tell me how the opportunity to write this book and the world outlook are constructed?

A3: The Genshin Impact project was established at the end of 20 17 1. At that time, the main development work of our company was concentrated on the already-operated "Crash 3", and it was planned to provide a work with a leap in quality as a sequel to "Crash 3" in a few years. We think that Collapse 3, as the original 3D game of Mihayou, has made great progress in technology compared with the previous horizontal scroll game Collapse Academy. But since "Collapse 3", our producers have never known what to do next and what to do. Our chance to make it clear is in April of 20 17, when the version of 1.4 is updated. 1.4 is the most exciting version for our team, and the most impactful is the installation of "Open World" content named "Yachong Village". At that time, it was just an attempt at first, and there was still a big gap with the ideal "open world", but through the production of this content, we obviously had the goal of letting players experience the "ideal open world". Compared with learning technology, it is our idea to provide players with a better and more realistic game experience, and it is also our opportunity to be a Genshin Impact. In order to construct Genshin Impact's worldview, we decided to inherit some settings from the past at the beginning. Mihayou's works always have the theme of "fighting to the end and saving the world", and this work "Genshin Impact" also inherits this theme. Then, in order to establish Genshin Impact's world outlook and story foundation, we consulted the literature of various myth systems, and finally chose Gnostic myth as the foundation of Genshin Impact. There are many themes in Gnostic mythology to discuss "the relationship between man and the world", which is in line with what we want to express as an open world, so we choose it as the core of the world outlook and story line. Moreover, in Gnostic mythology, there is a god "consul" with a lower status, also known as "secular authority", and they also symbolize the great power of the secular world. Dominate elements and guide people to build urban civilization. With reference to this setting, you can learn more about the setting in Genshin Impact.

Q4: What's the highest and worst thing that happened to you in production?

A4: I am most willing to create vivid worlds and characters with people who love games. The worst part is ... there are many. Before the release, how to make the open world interesting and constantly polish the mechanism of element reaction, like this. After the release, it should be what the new version provides to players. There are many more, and if they are all listed, they will be endless (laughs). But there is a saying in our development team that the more painful we are when developing, the more joy we will bring to our development team and players when we finish. With this in mind. If the player thinks the game is fun, it must be the result of the development team overcoming many difficulties, which is closely related to joy. Our development team develops content every day because we know this.

Headline 2: The combat action of the combination of world outlook and role is also worthy of attention.

Q5: How does role design work? What is the hardest part of design?

A5: Role design is a very complicated process. In the early stage of design, the original painting, IP (responsible for the creation of world outlook and script) and producers frequently exchange opinions and constantly adjust their ideas. After determining the setting and starting production, I fell into a long period of painting and adjusting the way. In short, it is necessary for relevant personnel to communicate and discuss frequently for a long time. The most difficult thing is how to implement the ideas and settings of all the people involved in the game. For example, Genshin Impact official website also introduced the role of Li Yue, his fighting mode and one of his skills, which should reflect his immortal life and the cultural characteristics of Li Yue. It is the most difficult to express these details with the design of the role.

Q6: Among the installed roles, which role is the most troublesome to design?

A6: Daldala. His hometown "Zhidong Country" has not been opened yet, so it is necessary for him to show his hometown's fighting style and customs alone. At the same time of charming design and endearing, in order to show the influence of his past on him (because all the parts involving spoilers have been abandoned ...), the mode of "weapon transformation" was chosen for him. In this way, he can show his frankness and belligerence, and show another side that is different from others because of the fighting skills he learned in the past. This is a very challenging role (design) for a role in Daldala, whether it is the amount of art resources or the fighting mode. From character design to production, Dardala is really a challenging character (design).

Q7: In the installed map, where have you put a lot of effort?

A7: Personally, I prefer Fenglong Ruins and Longji Snow Mountain. "Fenglong Ruins" is an area integrating stories and explorations, accompanied by dark and sad background music, giving people a strong sense of immersion. Snow Mountain in Longji is a map that we want to give travelers a completely different experience from the previous exploration and put a lot of effort into it. Because the area is not large, in order to make the map full of exploration fun, we need to make a lot of space in it. As a result, the optimization of design capacity has added a lot of work to us. But this chapter has become a special experience for travelers, which is our original intention.

Question 8: Does the choice of fixed prayer names for each term extend from the role impression of the current UP?

A8: Yes, the names of various deadlines are determined by the appearance and characteristics of the current UP role. For example, Wendy's prayer name is "Poetry in a Cup", which is inspired by her lively personality and love for wine, as well as her background as a freedom-loving bard. For Wendy, beautiful poetry is his favorite thing as well as a full bottle of wine, so he uses the name "Poetry in a Cup" to express the characteristics of his role. Others choose words and sentences from their personalities, think deeply about the meaning of words, and decide the name of the prayer, thus defining the name of the prayer.

Q9: How is the combat mode considered and formulated?

A9: The combat mode is carefully designed according to the role. First of all, from the appearance and personality, life experience and physical experience of the characters. These are combined to make a large number of animation drafts. Select the manuscripts approved by the production team from these and modify them. In the production process, the plot and game mechanism will always change or adjust, so it is necessary to modify the semi-assembled combat mode, which takes longer to complete.

Q 10: how is the design and theme of the sacred object decided?

A 10: The design of sacred objects was inspired by Tarot Cards and Poems by william blake. First of all, there is a card called "Magician" in the Tarot Card, which appears together with the water holy grail, the earth coin, the staff of fire and the sword of wind, which symbolize the four elements. Also, in william blake's famous poem "The Omen of Innocence", there are symbols such as sand, flowers and robin's feathers, which represent infinity, eternity and judgment respectively. If we go on like this, we will get to the core of the story, and it may be a little difficult to elaborate ... Basically, it is the inspiration from the above two things that determines the theme of these sacred relics: flower of life, the feather of death, the sand of time, the empty cup and the crown of reason. Let's talk a little more. The plot is set as follows: first, the sacred objects can't be equipped to take effect; second, intensive care is obtained through prayer ceremony before going out. This is the setting. This is the reason why the characters in the sacred equipment picture make prayer gestures.

Q 1 1: What do you insist on the design and action of street dogs and cats?

A 1 1: The opportunity to put all kinds of animals on the map is for us to insist on designing the Tiwa continent into a world with a realistic ecosystem. Therefore, when designing animals in games, we will attach great importance to "realism". Agile movements, lovely behavior, crying, etc. , combined with these elements, gives animals a sense of reality. Travelers have a real-world feeling about Tivat, so they will be more immersed. It is out of this idea that we have dealt with more details.

Q 12: Please recommend a place suitable for taking photos.

A 12: Ask travelers to take risks and find them in action!

Q 13: finally, a word for fans.

A 13: We sincerely thank those travelers who love Genshin Impact and dare to take risks. Please take care of Genshin Impact in the future!

Public voting results

Male role

1 Daldala

2 o'clock journey

3 tapirs

4 dirac

5 Kaya

The words of the traveler (Fan):

Dardalla "was caught by the posture in the main mission and the legendary mission."

Li Zhong's appearance poked me, so I smoke, with a calm posture and a lot of knowledge, but I'm offline with Maura, and I like it all today.

Female role

1 granule

2 Ganyu

3 ke Qing

4 spotlight

5 Qin

The words of the traveler (Fan):

Corey "The action and sound of running on the Yuan Ye and the line" Let's fish together "are so cute."

Gan Yu "I fell in love with her beautiful expression that feels erratic at first sight." I'm worried about taking my work too seriously, and I always want to show her around. "

Attachment: Tarot Magic and william blake's Innocent Omen.

Tarot card "magician"

An innocent omen, an innocent omen

William blake william blake?

See a world in a grain of sand.

There is a heaven in a wild flower.

Hold infinity in the palm of your hand.

Eternity will melt in an hour. ?

A robin in a cage?

Let the whole heaven fall into anger. ?

A loft full of pigeons?

The whole area is shaking. ?

Due to space reasons, only 8 sentences are posted. ?