Fortune Telling Collection - Free divination - How to fight Guiguzi assisted by the king, and how to calculate the skill time?

How to fight Guiguzi assisted by the king, and how to calculate the skill time?

Guiguzi is a hero with strong action. He can use stealth and big moves to approach the enemy, use two skills to force a regiment, cooperate with his teammates to make an instant output, and also use big moves to help his teammates chase or escape.

[skill analysis]

Passive: We will have an enhanced general attack, that is, when the weapon in Guiguzi's hand shines, hitting the enemy will cause a deceleration effect, and when it is invisible, we can get an enhanced general attack.

Skill 1: Stealth will accelerate after opening, and we will reduce resistance when contacting the enemy. It's best to use it with trick 2.

Two skills: When turned on, Xu Li will pull back enemies within two skills for a period of time, which works well with one skill, and can also play two flashing operations with flashing.

Three skills (big move): You can improve the movement speed of your teammates through big moves, you will be invisible, and you can also expose the vision of an enemy hero who is closest to you.

Continuous recruitment

3 12 flashing

12 flash a

Guiguzi uses one skill to sneak up to the enemy hero, opens the second skill in advance, finds the right time to control, and can use the flash skill to give the enemy a fatal blow when the distance is not enough.

Tip:

Guiguzi II skill will be pulled back even if the enemy is displaced at the end of the progress bar. We can use this moment to catch the flash at the end of the progress bar, and then we can pull the enemy to the position where we flash. You can also use this moment to pull two enemy heroes who are far away. Using Yue Hui after the second skill will not interrupt the control of the second skill.

We can use invisibility to refresh passivity. When forming a team first, pay more attention to the position of the enemy, avoid the back row being cut in or out of touch with the team, and try to make the big move cover more teammates. Don't be reluctant to use our big move. Whether the team is rushing or retreating, it has a miraculous effect. In addition, the passive big move can know the vision of chasing an enemy hero, which can avoid the enemy ambush and push the tower close to the teammates.

When using the big move, when all enemy heroes disappear on the small map, you can see the vision of the nearest enemy hero through the big move, so as to avoid squatting backwards. However, everyone should pay attention to the fact that only one person can be seen in the big move. For example, just because you see a person squatting in the grass does not mean that he is the only one in the grass.

Play with creativity:

It is very important for us to remember the opening routine to help the platoon leader in the middle of clearing the road. First, we should stand in the grass field of vision and then start the second skill to cooperate with the platoon leader in the middle of clearing the road, so that when the opponent is still in the middle of the road, we can follow the mage to arrest people. If we feel that we have a chance to kill, don't be stingy with the flash, which can directly attract and cooperate with teammates to kill instantly. On the contrary, our teammates are heroes such as Pei Shuhu and Yun Zhong Jun, so we can help fight wild and wild areas. A minute later, the resources of the river elves in the middle road are also stronger. Help your teammates get it, so that you can quickly reach level 4 in the wild or in the middle. Later, in small-scale team battles, our teammates will have an advantage over the enemy.

Secondly, after the early stage of wild fighting reached the fourth stage, cooperate with wild fighting to catch people. Basically, it can be said that you can't run away if you control the enemy in an instant. When we gain an advantage in the early stage, we will call our teammates to fight the dragon together to control the dragon to further accelerate its development. Especially after the master takes it, it can cause pressure to the other party. Remember, we should learn to help our teammates get a good view. When the opponent's core output, such as a mage or shooter, misses the field of vision, we will seize the opportunity to speed up our teammates and control one skill after another to see if the situation is the same as flashing. Teammates can also catch enemies safely. Guiguzi is the rhythm driver. If you catch the enemy, tell your teammates to clear the line and push the tower. Generally, it is impossible to comfort the development of opponents without towers in the early stage.

Because it is easier for us to catch him if the line is far from the defensive tower, and he will lose a lot if he dares not come out. We should cooperate with the wild to arrest people in the early stage. Remember that Guiguzi is fragile and not suitable for injury resistance. Secondly, if the enemy is found to be a person on the map, we don't need a big move to catch him, because the moment the big move is opened, our vision is exposed. In the later stage, we must wait for a wave of flashes to confront the enemy, and we must also pay attention to whether the position of teammates can keep up. If you have the opportunity to start a group, you must be decisive. If you start the league in advance, you will control many enemies with two skills.

Inscription recommendation:

10 hunting, 10 vanity, 10 fate.

Hunting can increase the support efficiency and damage of Guiguzi. Vanity fatalism has health value and cooling. Life points strengthen Guiguzi's early blood resistance and reduce skill cooling. Guiguzi's stealth frequency is higher.

Installation suggestion:

In the early stage, if you act quickly and then produce auxiliary equipment, according to the needs of your teammates, your teammates will run out of the Wolf Shield if their mobility is poor. If you are too weak to get the wings of redemption, you will get the extreme shadow if you eat the attack speed, and then you can add a resistance boot, so the spell resistance value in the early stage is also higher. Secondly, if the extreme cold wind suddenly drops and cools down, the opponent mage will get the witch cloak if he hurts. If you get the resistance boots, you can exchange them for the witch cloak. After that, the ominous signs and bullies went into battle again, and the asylum of the late sages brought the anger of the hungry.