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Fortune Telling Collection - Free divination - What are the 38 endings of the beautiful girl growth plan? Prestige ranking (from good to bad)

What are the 38 endings of the beautiful girl growth plan? Prestige ranking (from good to bad)

Game ending = "Prince", that is, the king marries. Attribute requirements: intelligence >; 450, Charm > 500, Self-esteem > 350, Morality > 300, Temperament > 600, Affinity > 330, Prestige > 500, Relationship with Prince > 90 (If the Prince gives you a gem cheongsam, it proves that you are about to succeed), Magic.

2. Game ending = "Queen". Attribute requirements: intelligence >; 600, charm > 600, self-esteem > 400, morality > 300, temperament > 600, prestige > 520, magic.

3. Game ending = "Devil Queen". Attribute requirements: physical strength >; 420, intelligence >; 480, charm > 500, feel > 300, magic > 500, magic > 150, contact times with monsters >; 10

4. Game ending = "Magician" (Royal Magician). Attribute requirements: physical strength >; 300, intelligence >; 620, self-esteem > 400, morality > 200, magic ability > 700, temperament > 300, reputation > 500, magic.

Other endings (7 pictures)

5. Game ending = "Prince of the underworld", that is, magic marriage. Attribute requirements: physical strength >; 450, intelligence >; 380, self-esteem > 200, morality > 120, feeling > 390, temperament >; 480, Magic > 150, and the number of conversations with the magic prince > 30 (you can contact them when you go out for adventure. Generally, there are more opportunities for contact in the dark mountains of distant towns. Have a successful conversation with monsters for more than 30 times (you are more likely to meet monsters you can talk to when monsters are tall, good, evil, medium and short)

6. Game ending = "Bishop". Attribute requirements: intelligence >; 480, self-esteem > 300, morality > 750, temperament > 300, prestige > 480, sin.

7. Game ending = "Minister". Attribute requirements: intelligence >; 700, self-esteem > 400, morality > 350, feel > 300, prestige > 450, magic.

8. Game ending = "Marry the Dragon Prince", that is, the dragon marries. Attribute requirements: physical strength >; 400, charm > 350, self-esteem > 300, hand feeling > 400, fighting ability > 420, and the relationship with the dragon prince > The dragon prince is in the Dragon Valley, and that white dragon is. Touch it more, and it will become an adult. At least get in touch with the dragon prince after the dragon prince gives him clothes, and cause dating events. Try not to cause jealousness and jealousy events. Number of times to kill dragons = 0 (you can't kill dragons at one time)

9. Game ending = "Gangster Boss". Attribute requirements: physical strength >; 400, intelligence >; 300, Morality 300, Fighting Ability > 450, Sin > 130, Magic

10. Game ending = "Marry the king". Attribute requirements: charm > 480, morality > 350, feel > 300, reputation > 400, magic.

1 1. Game ending = "Father gets married". Attribute requirements: charm > 500, intelligence >; 500, temperament > 440, feeling > 460, affinity > 370, magic 100 (you can increase your relationship with your father by taking your daughter out for a trip, giving her a birthday present, chatting and talking gently, or you can choose to help her when she is bullied.

12. Game ending = "Marry a housekeeper". Attribute requirements: self-esteem >; 300, handle > 500, affinity >; 500. The relationship between magic and the housekeeper can be increased by being rescued by the housekeeper during housework and adventure. Usually after the incident that triggered the daughter to hug the housekeeper. )

13. Game ending = "Businessman's wife". Attribute requirements: intelligence >; 300, charm > 500, affinity >; 400, prestige > 300, magic 8000.

14. Game ending = "mysterious businessman's wife". Attribute requirements: intelligence >; 300, charm > 450, self-esteem

15. Game ending = "famous singer". Attribute requirements: physical strength >; 200, charm > 600, feeling > 300, prestige > 300, magic 600.

16. Game ending = "dancer". Attribute requirements: physical strength >; 200, charm > 600, feeling > 300, prestige > 300, magic 600.

17. Game ending = "Famous painter". Attribute requirements: physical strength >; 200, temperament > 600, feeling > 300, prestige > 300, magic 600.

18. Game ending = "melancholy poet". Attribute requirements: physical strength >; 200, intelligence >; 600, feeling > 600, prestige > 300, magic

Literature > 600

19. Game ending = "famous actor". Attribute requirements: physical strength >; 200, charm > 600, feeling > 300, prestige > 300, magic 100, talk > 100.

20. The ending of the game = "Prostitute". Attribute requirements: charm > 350, self-esteem.

2 1. Game ending = "men of honour". Attribute requirements: physical strength >; 600, intelligence >; 200, self-esteem > 220, morality > 220 temperament > 150, reputation > 480, fighting ability > 700, magic 20, killing dragons at least 1 time.

22. Game ending = "civil servant". Attribute requirements: intelligence 490, charm

23. Game ending = Judge of the Kingdom. Attribute requirements: intelligence 520, charm 300, Tao.

De 490, Sense 300, Magic

24. Game ending = "sister". Attribute requirements: intelligence >; 300, morality > 300, temperament > 200, popularity > 100, magic

25 game ending = "fortune teller". Attribute requirements: intelligence >; 500, feel > 300, magic power > 350, magic

26. Game ending = "Maid Hotel Director". Attribute requirements: charm > 400, moral character; 100, magic

27. Game ending = "liar". Attribute requirement = intelligence >; 400, charm > 250, morality

28. Game ending = "Wandering Ranger". Attribute requirements = physical strength > 500 combat capability > 500 morality > 200 temperament > 300 belief > 200 affinity > 100 prestige > 400 emotion > 300 killing monsters > 20 contact times with monsters > 10

29. Game ending = "Restaurant owner". Attribute requirements = physical strength > 300, charm > 400, cooking > 600, reputation > 300, temperament > 100, affinity >; 400, magic

30. Game ending = "Soldier". Attribute requirements = physical strength 300, self-esteem 100, morality less than 399, fighting ability 350, and magic.

3 1. Game over = sick (the illness has recovered). Attribute requirements: None

32. Game ending = too much negative money (more than -2000 to leave the Imperial City). Attribute requirements: None

33. Game over = back to hell. Attribute requirements: Magic > 99

34. Game ending = free industry. (If you don't meet any attribute requirements at the end, jump to free industry) Attribute requirements: None.

35. Game ending = nun. Attribute requirements: working in a church, above advanced level, with few other attributes. (Until Sharan prayed to God)

36. Game ending = Witch. Attribute requirements: physical strength >; 500 wrist strength > 160 intelligence > 300 temperament > 460 charm > 500 self-esteem > 300 magic: 600 sin 300

37. Game ending = Marry a priest. Attribute requirement: unknown. (After verification, it was originally based on "father's marriage", but somehow it became a "married minister". The attributes I played that time: intelligence, charm, temperament, self-esteem and dance =999, affinity > 570, feeling > 800, other values are low)

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Cherry blossom withering song

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