Fortune Telling Collection - Free divination - Analysis and recommendation of skills of cats and mice in mobile game Kubo
Analysis and recommendation of skills of cats and mice in mobile game Kubo
Analysis and recommendation of skills of cats and mice in mobile game Kubo
Introduction to Cooper's skills:
Active skills: illusory dreams
Initiative skill is Cooper's well-deserved core skill, which can provide him with a series of extremely strong abilities!
Ability 1: Stealth
After using the skill, Cooper can continue to be invisible for a while. Even if he is in the sky, as long as the duration is not over, he can still enter stealth again. It should be noted that there is a certain difference between Cooper's stealth and normal stealth effect. When using active skills to sneak, mice in the same room will have timid expressions. It can be seen that Cooper is in the same room with himself, but he doesn't know the specific location.
Stealth skill
1, Cooper can superimpose the effect of flour bag when using stealth skills, so that the mouse will not appear timid expression and get close to the mouse more easily.
2. Cooper's invisibility will be active when there are mice around him. On the contrary, during the duration of stealth, there must be mice around it when it takes the initiative, which is similar to the second-level passive skill of guarding Tom and has the ability to detect nearby stealth mice.
Ability 2: Vision
When Cooper enters the map from heaven, he can get the opinions of all the mice on the small map, which is very practical in both the investigation period and the cheese period!
Capability 3: Transmission
When Cooper enters the map from heaven, he can click on any room in the map at will and then send it to that room (the location of the landing point is the same as that of clicking on the map before the investigation period begins).
Moreover, Cooper's vision and transmission ability can be used together to achieve many special effects:
Offensive play: After the mouse's field of vision is obtained on the small map, it can be quickly transmitted to the position of the mouse for attack and surprise attack.
Defensive play: after catching the mouse, you can enter heaven to get the mouse's vision, and then tie the rocket where there are no mice.
Defensive play 2: You can enter heaven while guarding the rocket to watch the path of the mouse coming to rescue and intercept it in advance.
Weapon skills: daydreaming
When the daydreaming skill reaches 1, Cooper can imagine props such as forks, plates, cups and mousetraps, among which the early income of mousetraps is relatively high.
When the weapon skill reaches level 2, Cooper can imagine props such as bats, firecrackers, remote controllers, repair hammers and pistols. This can also help Cooper play a role at a critical moment.
Passive skills: physical quality
Passive skills can bring overall attribute bonus to Kubo, and the bonus brought by each level is very considerable.
Passive 1 level, because Cooper's claw knife has a small range, he learned to be passive in the early stage, and he can raise his claw knife range to the level of Tom's claw knife range, which can better help him catch mice!
At passive level 2, Cooper's moving speed and rocket-tying speed will be improved, which are very obvious in the current version.
At passive level 3, Cooper's health recovery speed can be improved. Because Cooper's blood volume is relatively low, it is easy to be attacked by mice into a weak state. However, learning passive level 3 can quickly restore health, which can make up for this defect to some extent.
Suggestions for adding skills:
Active, passive, passive, weapons, passive, the rest can be more casual.
When you are in Level 2, you must learn active skills first. In the early stage, you can quickly gain the ability of stealth+vision+transmission, and quickly open the rhythm. Learning the second level of passivity makes up for your ability to pursue, and the third level of passivity increases your survival ability. Is a very good choice.
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