Fortune Telling Collection - Free divination - How to play hero 4?
How to play hero 4?
In terms of skills, it is said that there is nothing to say when you are advanced, and you can only play soy sauce when you are low. . Tell me about it in general. Tactics increase the warrior's attributes, fighting increases the hero's attack defense and survivability, investigation is equivalent to the neutralization of H3' s logistics and pathfinding (grandmaster level plus 50% troop movement, no terrain), aristocrats increase the city's biological constants and gold coin resources, not to mention magic. . .
In addition, the cooperation of skills will make the hero jump ship. The law of job-hopping is as follows:
More than three magic skills = great magician
All magic effects +20%.
Battle+Life = Paladin
Resist death (50% resist death magic and increase melee and long-range defense against death camp opponents by 50%).
Death+Life = Dark Priest
Blood-sucking melee attacks cause 2 damage to each opponent and can restore their own health.
Chaos+fighting = fire brigade
Fire resistance (immune to fire magic, while the damage caused by fire melee attacks is halved).
Battle+Noble = War Lord
+5 melee attack power.
Reconnaissance+nobility = Wang
Give it a chance to stun an opponent in a close attack (so that the enemy can't move or fight back for a round).
Tactics+nobility = commander
Give all friendly creatures +2 morale.
Order+nobility = French king
Close attack makes the target lucky to the minimum.
Noble+Life = Cardinal
Resurrection +50%.
Life+reconnaissance = prophet
Always stay in mental armor (increase melee and long-range defense by 50%).
Combat+reconnaissance = commando
Make it +5 long-range attack power and long-range defense ability.
Order+Chaos = Wizard
Reduces the mana cost of all spells by 2 points.
Order+Battle = battlemage
Magic Boxing and Ice Arrow effects increased by 20%, and all battlemage automatically learned magic boxing.
Command+reconnaissance = foresight
Make its reconnaissance radius +2.
Order+Tactics = Magician
Make its magic effect +20%.
Nature+Fight = Animal Trainer
Make it get a +20% bonus for summoning wolf magic.
Death+Nature = Ghost Master
Make it summon magic +50.
Nature+Chaos = Caring for Teachers
Give it+10 mana and restore 1 mana every day.
Chaos+reconnaissance = fire soothsayers
Make all its fire magic effects +20%.
Order+nature = illusionist
Make it summon and illusion magic effect +20%.
Nature+Life = Summoner
Summon skill is improved, and creatures with experience value of +20 can be summoned every day.
Nature+reconnaissance = bard
Let it always have the highest luck.
Nature+nobility = BM
Make it get +20% reward for summoning wolf magic and summoning white tiger magic.
Nature+Tactics = Guardian
Give all friendly creatures+10% melee and long-range defense.
Death+Battle = Assassin
Improve its speed and traction by 3 points.
Combat+Tactics = General
Give all friendly creatures+1 morale.
Tactics+Death = Predator
Always under the influence of bloodthirsty (melee combat causes additional 25% damage).
Tactics+Life = Crusaders
Always maintain the highest morale.
Chaos+nobility = the king of witches
Make its attack send out a wave of terror (so that the opponent can't fight back, and the enemy attacked by terrorism will run away for a certain distance after the attack).
Death+nobility = dark Lord
Close attack will reduce the morale of the target to a minimum.
Tactics+reconnaissance = marshal
Gives all friendly creatures+10% melee and ranged attack power.
Reconnaissance+Death = Ninja
You can poison melee attacks, causing damage every turn (from the beginning of the current turn until the end of the battle).
Chaos+Death = Lich
Make its attack have a temporary aging effect. The attack power of aging targets decreased by 25%, the defense power decreased by 20%, and the speed and maneuverability decreased by 50%.
Tactics+Chaos = Fireman
Keep it under the protection of a flame shield forever (causing fire damage to all attacking enemies).
Life+Order = Monks
Resistant to chaos (50% to chaotic magic, +50% to melee and long-range opponents of chaotic camp).
Life+chaos = heretics.
So it can ignore all the effects of resisting magic.
Death+Order = Shadow Mage
Make it always under the effect of fuzzy magic (remote defense increased by 50%).
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