Fortune Telling Collection - Free divination - Excuse me, which heroes are worth cultivating in Meng's novice tour?

Excuse me, which heroes are worth cultivating in Meng's novice tour?

The first one must be the messenger of fate. This is the eldest sister of the tower defense checkpoint. With her, you don't have to worry about tower defense. And after the revision, she can also play well in the arena, so she is my most recommended gold coin card pool hero. Fate's big trick 1 is the most important skill in her tower defense. Large-scale group multi-segment injuries combined with small skills 1 group deceleration made her face more monsters at the tower defense checkpoint. After the revision, her injury has been improved to a certain extent, so now she also has good output ability in the arena.

The second is the arrow of plague. As one of the few heroes who can awaken, his awakening skill is very tricky, which is to absorb the healing effect of the enemy and cause damage. With the Awakening Plague Arrow, as long as you return blood to the opposite side, whether it is skill blood return or blood sucking, the treatment effect will be removed by the Plague Arrow, and the enemy will suffer additional damage if the blood return does not reach 7000. In addition, the ordinary attack of Plague Arrow can also remove the enemy's shield effect and directly offset all the healing effects on the opposite side.

The third is the poison queen. If you can't get the two heroes, Doomsday Rock and Ghost, the Poison Queen can be the main mage of your team. Controlling injuries can also attract mobs and perform well in all aspects. However, if you can't upgrade her to a high star (more than 4 stars is the lowest), then you can replace it when you replace the Doomsday Stone with 3 stars. Although all aspects are average, it is still not as good as doomsday rock.

The next one is Little Red Riding Hood. Little Red Riding Hood's passivity is to reduce the armor of all enemies, which is quite a lot. She also has a limited skill. The energy reduction value of small skill 2 is still very good. If the physics team is the main force in the later stage, then this hero is worth cultivating in the later stage. If you are lucky enough to win physical heroes such as Gyro Ninja and Hacker Ranger with your saved diamonds, then you can give up Little Red Riding Hood.

The last two are the Elf Witch and the Duke of Destruction. The fairy witch was quite useful before the revision, but it was even less interesting after the revision. The key skill changed from turning the enemy's front row into a small animal to calling three small animals that can only fight but can't fight back. This has changed the role of the elf witch, but fortunately her big move has not changed much. Curing the ice wind is not suitable for use in the arena, and can be replaced by an elf witch.

The Duke of Destruction is also a tangled hero. He is very good at dealing with Doomsday Rock, but when he meets other teams, he is basically a spike and the damage is average. However, version 58 of this product will be strengthened, the damage seems to have increased a little, and the additional shield value of the big move has also become stronger, so if you have no better choice, the Duke of Destruction can also practice until the middle and late stage.