Fortune Telling Collection - Free divination - Dandelion moves in Locke Kingdom.
Dandelion moves in Locke Kingdom.
Basic bombing effect: 1 round hit 2 to 5 times, hit rate: 85%
The attack is unstable, the hit rate is not high, and I personally don't like it.
Basic alarm effect: 2 to 5 rounds of automatic attacks, during which you will not sleep. Hit rate: 100%
I won't comment on the unused ones, but after this skill is changed, I can't learn it from the skill teacher. Originally, you couldn't learn the reflective shield after it was replaced, but you can learn it after it was updated on July 24, but you still can't learn this skill, so you should think carefully before replacing it.
Basic hypnotic effect: make the other person fall asleep, hit rate: 60%
BOSS special for grinding blood
LV.7 reflection shield effect: the hit rate of physical attacks we suffered in 5 rounds was halved: 100%.
Playing BOSS may be more useful.
LV. 13 Parasitic Seed Effect: Absorb each other's 1/8 blood per round (ineffective for grass system) Hit rate: grass system 90%.
Boss only
LV. 16 kinds of bullets (learn from skill learners) effect: no hit rate: 100% grass system.
The most practical grass skills are Amy with 65438+250 experience in level 06 and sickle with 400 experience in level 22.
LV. 16 Intention (learning from skill learners) Effect: A certain chance to confuse opponents. Click rate: 100%, budding.
Poison monster is still very useful for leveling. 35 level jellyfish 450 experience, 45 level bat 700 experience.
LV. 17 trampling effect: 30% makes opponents afraid; Hit rate: 100%.
Never used or commented. It is said to be a personal attack.
LV.28 bomb package effect: no hit rate: 75%
Never used or evaluated, the hit is not high, and the attack is not high, which seems to be a common attribute attack.
LV.4 1 konoha thorn effect: half rebound to hit rate: 100%.
It is said that not using or evaluating is also a physical attack.
Storm effect of LV.47 leaves: After hitting your opponent, your magic attack decreases by 2 levels, and the hit rate is 90%.
All the skills of the double-lamp fish
Level 6 electromagnetic wave power-PP20 paralyzes opponents.
Level 9: the ordinary force of dying counterattack-PP15 HP. The lower the HP, the greater the damage to the opponent.
Grade 12 water gun system power 40 PP25 caused heavy damage to opponents.
Level 17 Chaos Light Ghost Power -PP 10 makes opponents fall into chaos.
Level 20 EDM system power 65 PP20 has a certain chance to paralyze opponents.
Level 23 enters the normal power of 90 PP20, attacking nearby opponents, but you will also be injured.
The 28-level foam power water system power 65 PP20 has a certain chance to reduce the speed level of the opponent.
Double lamp fish 30-level evolution Li lamp fish
The power of 3 1 signal optical worm system is 75 PP 15, which has a certain chance of confusing opponents.
The power of 34-level discharge system is 80 PP 15, which has a certain chance to paralyze opponents.
Power of 39-level liquid water ring water system-PP20 restores its own HP.
Level 42 water wave skill water system ability 120 PP5 caused heavy damage to opponents.
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