Fortune Telling Collection - Free divination - What kind of board game is Time Watch? Why did so many people recommend it to me before the Chinese version came out?

What kind of board game is Time Watch? Why did so many people recommend it to me before the Chinese version came out?

First of all, I think the timetable is not only a board game, but also obviously different from the traditional board game in many concepts. First, it has a well-designed story line, and the plot is rated as an intermediate best-selling novel by some foreigners (although this varies from person to person). Secondly, this is a multi-person cooperative game. According to the overall ability and tacit understanding of the team, there will be different endings, which is a highlight of the game. Third, this theme of board games (let's call it "escape from the chamber of secrets" board games) has caught fire abroad in recent years, but it has not landed in the domestic market for the time being, and the response in the domestic market is still very exciting. Personally, I think there will be a good result. Finally, in recent years, domestic emerging projects, such as board games, room escape, outdoor groups, etc. Take people out of their homes and let people go to social cooperation and exchanges. And I think the Timetable is just in line with this. To sum up, I think Timetable is a board game with a clever and exquisite plot and worth experiencing.

The following contents are summarized in some other platforms. Timetable is a narrative game. Each player can choose to own a carrier, which is a character in the visited world. Players can play freely according to their own wishes. The most important thing is the narrative and development of the game plot, and all this will be carried out around the desktop.

However, it is also a modern desktop game. Actions and actions in the game need to follow a series of rules and optimize your action combination as much as possible, so even if you have the opportunity to role-play in the game, you may play "good" or "bad" and pay the price for it.

This is a team game, players will experience success and failure together, and subtle mistakes in teamwork may lead to the failure of the task.

At the beginning of each script, the player will receive a mission briefing at the time observation base. How to complete the task with the least number of attempts under ideal conditions is a core problem. An attempt is usually called a process, and a process is equivalent to a complete game, in which you may use up all the time elements.

Projecting the player's spirit onto the carrier that may be scattered everywhere will consume huge energy, so you can only successfully complete your task in a limited time, and then you will be recalled to the base.