Fortune Telling Collection - Free divination - How to use the fortune teller in dota?

How to use the fortune teller in dota?

I hope it will help your game. Come on ~ ~ I hope to take my personal advice and go out and install a 350 white circle. Three attribute branches. One eats trees. Then you can walk to the middle of the road. After all, the ground depends on the level. You don't have to arrest people when you reach level 6. There's no need to drag your doppelganger to another road to experience it. 1 1 level, don't worry. Still mixed. 1 only 1 road. Of course ... when appropriate, you can help the team catch people together. If you are lucky, you can get a few heads ... so they are all yours ... and quickly rise to 16. Then you can start your arrest career. Usually when you arrive at 16, people will 165438. It may not even be 16. This is the grade advantage of Dube. It can be said that Dube is completely horizontal. Otherwise, Dube basically has no chance of winning. If you have money, you'd better take out the jumping knife first, and then buy a scroll to restore the headscarf. If you have money, you can kill Macon directly. After all, killing people can save lives. Then you can make sacrifices. Then you can fly shoes. I think there are basically no artificial legs now. You need attack speed. Your level is very high. You can kill an enemy instantly with the second and third moves. If you are still alive, and you lose your infinite imprisonment with the move of 1, he can only stand still and let you be shot dead. Although the attack is not high, the damage caused by the superposition of four dog heads in the third move is quite a lot. As soon as the flying shoes come out, the next attack will be strong. Finally, rapier ... if the opponent's magic output is high, he will change the rapier from the flute. Catch that man. The subject jumped to his opponent and threw a net at him. Pay attention. If he gets away, aim at his escape route and throw it. After weaving the net, I ran to him. Of course, it is to instruct the ontology to run to the opponent's side. These hours are used to control the other three. Release the F-point ontology one by one. Or near the body. All right. Then, a dog's head will appear in turn. When it appears, it will take 400 damage. When the subject is close to each other, it is also necessary to release the fool. Releasing a fool in situ does the greatest harm. Think about it. If all four dogs release fools in situ, the damage will reach 1 0,000 points. Of course, if the subject releases the fool, the net will soon be gone, and the second dog head will also be lost. Still in the net. The fool is cold, and he has to pat him with a ball. Four people took turns casting nets until he was killed. Generally, these four arresting people can kill an agile hero in four seconds. The same is true of smart people. The general strength type takes about 6-7 seconds. Special power types (such as horses and trees). ) exceeds 10 second. Sometimes there is a chance to play the second round of deception. If there are two, it's better to wait for two people to attack together. This will make you tired. Not together for a long time, some will be together. Pack a few before loading others. For Longshang, you can fight after your sacrifice and Macon's exit. Of course. That was after 16. This is relatively safe. . Because the dog's head is easy to die, it is very easy to kill the dragon with the blood of the four bloodsuckers and Macon. Someone caught up with you in time. You can also send Long Shang back to the spring under his attack. In my eyes, Mr. Feng Shui is the most invincible existence. The most important thing is operation. This is very difficult. If you have super-high Feng Shui master operation, you can use 1V5. Ask if you don't understand anything.