Fortune Telling Collection - Free divination - Hidden tricks in Jianghu color chess
Hidden tricks in Jianghu color chess
The so-called pass is to let the opponent take a few moves first, but it is stipulated that one of them can only be taken once and cannot be eaten. People who have little difference in chess skills or don't know the details of each other often draw first. After ten games of chess, if you only win or lose one or two games, it means that both sides know the enemy's skill, and the victory or defeat is only within one millimeter, and no one can take advantage of anyone. Then shake hands and stop playing chess; If the outcome exceeds three games, it is the difference between the first game and the second game. The losing side can ask the other side to get out of the way. If the outcome is more than six games, it is the difference between the two first, and the loser can have two first; Winning and losing more than eight games is a one-sided gap. The loser can have three, four or even five first. Give way to the first game of chess, it seems that the lower-level players take advantage, but it is not, because when the game goes to the middle game, the two sides enter the internal force, and when they fight each other, the game is complicated and abnormal, which can be said to be rapidly changing. Sometimes it is obvious that the superior players often lose the initiative because of a bad hand, which makes the situation plummet; Sometimes, it is a disadvantage, which is often reversed by an unpredictable hand. Some people may ask, is the higher the chess skill, the more powerful the first move is? Actually, it's not. In the face of the champion of the national amateur chess championship, Wang Tianyi let them lose first, but in the face of the champion of the national amateur chess championship, the brave veteran Lv Qin and the great national chess player Xu Yinchuan, they won first. In terms of strength, Wang Tianyi's chess skills are outstanding, reaching the peak, dominating the world and being invincible. He is the first chess player in history, but abdication is not his strong suit.
Make way for chess, that is, remove one or several pieces from the board before the game starts, including making way for bicycles, single horses, single guns, and of course making way for many children, such as two horses, two cannons, a chariot, a horse and a car gun. More extreme, to make way for chess is to make way for Jiu-Er. China player Xu Yinchuan played chess with China player Nie Weiping earlier. Usually, the lottery is to let the list go, but there are exceptions. Some lottery experts will let the horses and chariots go in order to become famous in World War I or win higher bonuses, but the other side needs time. This move is very challenging. Players with high chess games are weak, so they have to take the defensive tactics of static braking and wait for their opponents to show their flaws or overtime. Players with low chess skills have many children, but they are nervous and time-consuming. But impatient can't eat hot tofu, and it is inevitable to be impetuous under the defense of the other side. On the contrary, you will find a flaw, which will lead to the loss of the child and the loss of the first place. Coupled with less and less time, the chance of losing chess has virtually doubled. Guizhou chess king Chen Liugang and Sichuan chess saint Wang Shengqiang both played this kind of chess. Chen Liugang let Wang Shengqiang double horse, but Chen Liugang kept his identity and didn't ask Wang Shengqiang to give up time. The two sides in the next two minutes, Liu-gang Chen is going to make Wang Shengqiang's hands and feet tremble with fright, but Wang Shengqiang killed three sets in a row, which was cited as a joke.
A chess friend asked me before whether to make chess better or to make chess better first. I said it depends on the individual. It is often said in all kinds of ancient books that three equals a horse, four equals a cannon and six equals a car, but isn't it like giving way in chess? The answer is no, people who can forgive first and forgive second are very comprehensive in terms of fighting for the first place, seizing the potential and the efficiency of the use of various arms. For them, there is no difference between giving way and not giving way. For the transferee with relatively low chess power, the situation is very different. Some people have many layout skills and a strong sense of competitiveness. For them, they would rather give way to the first move than the second move, because they can use the first move to move their arms to the best position and form the most aggressive posture. In this way, they will not only be the best of the three, but even form the best of the five and the best of the six. If they give way, the opponent will lack strength, the speed of the second move will be obviously accelerated, and the receiver may not be able to pose. Some people are not good at layout, but good at endgame, and their first consciousness in layout stage is not strong. The advantage of "three firsts" may be lost because of a slow step, but giving up your son is different. You can gather all your firepower in the endgame stage to fight your opponent to the death. Under the fierce attack of bullets, even a battle-hardened star will vomit blood for three liters.
Letting go is to let the opponent play and let the opponent play more than twice his ability. This kind of play is more common in super-fast chess. Many times, the party who gives time is not necessarily better than the party who is given time, because in the race against time, any layout skills and tricks are not used at all, and they are all based on the words fast, accurate and ruthless. When Liu Zongze, a chess player from Hubei province who came out of the Jianghu at the beginning of the year, knew the words "fast, accurate and ruthless", whenever he played a game with someone, he was given half the time. If he plays for three minutes, his opponent will play for six minutes, and he will give his opponent ten minutes. When I gave up, my opponents were local strongmen, famous players in the province and professional players in major chess houses, but they were all relieved and lost orally, fighting for Liu Zongze.
Give way, or build a cage for your own situation, or give privileges to the other side's situation, which is even more interesting. For example, an iron general is a way to build a cage for one's own side. The so-called iron general is to make the veteran in the game unable to move in a game of chess. Move and you lose. During the period of the Republic of China, there was a chess king with an ancestral secret score called Nail Lee. He nailed the veteran to the chessboard. If someone can play his old chess, he will never play chess. For more than ten years, there have been countless challengers, but no one can make his veteran move until the emergence of talented chess player Wang Yisheng. There is also a way to make god horse, that is, to give the other party privileges. The opponent's horse can walk without legs, and it is truly unconstrained. This is a very challenging move, which requires not only superb chess skills, but also countless opportunities. Xinjiang chess player Chen is especially good at this. He fights with county-level players and often gives them such privileges. In addition, there is a chess game, which makes the cannon and the heavenly soldiers. The magic cannon can shoot cattle at one mountain or blast at two mountains, just like lightning, which is extremely difficult to resist; Let the magic soldiers walk left and right before crossing the river, attack left and right after crossing the river, and retreat to eat, which is almost equivalent to the power of the car, not bad.
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