Fortune Telling Collection - Free divination - Endless cloister difficulty 1- difficulty 6 introduction

Endless cloister difficulty 1- difficulty 6 introduction

I don't know how to solve the difficulty 1- difficulty 6 endless cloister raiders? Therefore, Bian Xiao will collect and sort out the solutions to the endless cloister raiders with difficulty 1- difficulty 6. Come and have a look if you are interested.

Because of krypton, there may be a little more resource beer, and the token only takes the token opening of figure 1 (no divination).

Opening recommendation: Choose a hammer (rebel knight), an archer (whisper of the wind), a dart (forest secret language) and a spell master (orc spell) (not recommended). You need at least a 2, a 1 or a 3 start, otherwise the early stage will be difficult. I chose a hammer and an archer, as shown in Figure 2. After the two heroes were upgraded to 5, I started to open the third green card hero in the population (midway). After 5, three green card heroes can turn blue cards or get a fourth green card. Blue card recommendation: Big Naga (deep-sea banshee) (cleaning up monsters), big fish man (angry tide master) (controlling) shadow (whispering shadow) (for boss) Here I choose Big Naga, as shown in Figure 3. After the first blue card 5, repeat the above operation (you can leave a purple card in the middle). It is not until all three blue cards are 5 that you start to switch to purple cards (note: you need at least three identical purple cards to start opening purple cards, otherwise it will be the same as nothing, as shown in Figure 4). Zika recommended: Sparta, Ice Girl, God of Greed (Control) (difficulty 1-2).

Equipment selection:

Sparta (attack claw, high strength equipment)

Hammer (ranged attack speed, ranged melee attack, horn, intelligence ring)

Archers (armor piercing, deceleration, control)

Shadow (high attack zone, explosion zone)

Big Fish Man (minus cd equipment, range attack speed, range attack)

Hero Move: Select the hero in the scene, hold down the hero you want to move and drag it to the position you want to move. The mobile cd has about 30 seconds of cd, usually after the last wave of boss runs away, it moves to the outer ring.