Fortune Telling Collection - Free divination - Death: The Legend of the Swordsman-how can I trick you into this lovely mobile game and get a knife?
Death: The Legend of the Swordsman-how can I trick you into this lovely mobile game and get a knife?
I remember it was 20 15. I first encountered this game on the IOS platform. The first thing that attracted me was not the content of the game, but the magical file size.
24M, what can you do with it? God knows how the makers of this game crammed so much game content into this space.
Entering the game, followed by the magic painting style, the big-headed protagonist proudly stood on the pile of corpses with a big sword, and looked up from time to time (mai) with (ge) eyes (meng). You can touch the screen, but surprisingly, the game actually supports the handle.
If you have a handle, you can write down your game experience in the comments section. If I don't have something, I won't say it.
The operation feel of the game will be very painful for unfamiliar players. See the picture above? The two arrows in the lower left corner and the three-finger wide screen above are used to control the direction. If you slip your hand a little, you will press it wrong, so you need to pay attention. Except for the direction control area, most of the remaining screens are full! Both! Yes! The moves used to rub you are listed as follows:
Fingers cut upward;
Fingers on the ground-cut off;
Slide left and right-sprint, which can be launched in the air;
Click on the screen-jump, but jump in two stages (it will make the basic capital of the sword jump in two stages, but it's a pity that Brother V is playing with a knife);
Double-click in the air whirlwind chop, and it will automatically bounce up when landing or touching something that can be stepped on within the duration, without resetting the second jump;
Down in the air-step on it again and land directly on any terrain, including when there is a pit under your feet.
To sum up, please make sure that the mobile phone or tablet is placed correctly when playing, otherwise it will be miserable to step into the air again.
In the game, if you get close to the enemy, you will automatically carry out a normal attack. It takes a long time for people who are not used to it to get used to it, but the sense of aggression is not bad. Ordinary attacks will accumulate anger and release skills to consume anger. Although the skill can be released when the anger is 0, but the power will be greatly reduced, and you will not enjoy the talent bonus, so it is better to steadily get an A and then point out the talent of getting angry later.
Experience and gold coins can be gained in combat. When you have enough experience, you will be upgraded. When the level is upgraded, in addition to the increase of basic attributes, you will be given three tarot cards of fate at random, and the player will choose one from the three cards. If it is a deluxe edition, there will be a tarot dealer, 2W gold coins and a tarot card in the map-don't expect too much, 2W gold coins are enough for a good set of equipment, and even before the final boss war, NPC will give you 7k gold coins to prepare. There are not many good equipment in the shop unless the face is black and the liver is yellow. In this case, if you can get a good talent, it can barely be counted as a loss. . .
Suggestions are given here: give priority to block and strength, give priority to chopping when adding skills (highest instantaneous loss, short round trip, or group attack), special talent wall (the probability of blocking when active skills are full is three times, while the equipment and talent blocks are just 33.4% full), not afraid of pain (each angry skull +6 armor, one flowing gospel), greed (picking up gold coins to restore blood, the only battle in the audience). If these skills don't increase speed, then there is really no increase in blood volume. As for other skills, they are basically adding heads. If you don't order, you won't order. One last word.
The game can be understood as only the main line, the token arena is used to brush money, and the dark altar is used to brush experience. But the main line is long and the plot is good. It will never be boring. You may meet it on the way to the mission site, so be prepared. Remind that this game is very difficult, and the experience of empty knights and Austrian players will be relatively better. Here are some tips and precautions that I have summarized myself:
1. Almost all the enemies in this game are weak in backstab and weak in backstab. Jump up and walk around, and then cut, you can type out, even one is not angry. Get familiar with the enemy's attack rhythm, always pay attention to jumping and then cut. Remember to land naturally, don't trample hard. Some enemies on the ground will take off. When they jump up, seize the opportunity and fly them out like Jeff with a chop or chop.
2. If you don't have enough gas, don't put your skills. Just tell A the truth. There is no need to waste your gas on the sprint, unless you click on the wall of the sword and block a large range of dense magic barrage with the sprint. The winding operation can be realized by jumping, and the sprint is more used for long-distance jumping.
3. This game skill is cool. The sprint is about 1 second. When you chop up and down to collect the sword, you can start it again. Stamping on the ground for about 0.5 seconds is easy to be beaten. After the whirlwind chop is released once, it can't be released again before landing.
4. Heavy stomping can fly the enemy within the attack range of chopping. If you have enough gas, stomping again is a very practical joint action, which has both repelling, controlling and outputting. When encountering a large number of flying enemies and large-scale continuous barrage, it is time to use whirlwind chop, otherwise the flat A sprint is still practical. After all, there is no Newton in this game, and Ping A can stay in the air for a long time. Many enemies will cancel their hatred when they leave the screen, so use this flexibly to let them save grandpa.
5. Watch your step. There are many environmental props that will hurt blood in the game, such as braziers, poisonous clouds, thorns and so on. If you fall into the pit on the map, your blood will be deducted. If it is serious, you will die on the spot (if you don't pay attention to your talent, you will lose 50 blood as soon as you get to into the pit, and the enemy will kill you directly). Remember to look carefully, and stay away immediately if you find something wrong.
6. The mage must die. All the evils in the dense barrage in the game are rooted in various legal units. The spirits and rune stones in the air are not easy to deal with, so let the mobsters clear the field first. Mages on the ground have more tricks than in the air, and chopping can basically achieve immortality and disability. Give priority to these guys with thin blood and brittle skin.
This is basically the gameplay, and then the plot. After careful consideration, here is a picture, please make up for it yourself, or enter the game experience. Otherwise, I won't spoil it. If you want to see the spoiler, you can move to the game comment area. Just playing by myself, I didn't expect that there were still a few broadswords hidden in such a lovely painting style. This is one of them. The knife in front can warn.
The game has no branching ending and no two-week view. No matter how the player chooses in the plot, it may affect the life and death of several people, but the ending is only one.
The "pale" protagonist has no soul, and the sadness he can't feel is directly conveyed to the player through the game plot. It's a pity that the production team didn't match the protagonist with a white suit to make him worthy of the name.
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