Fortune Telling Collection - Free divination - The Operation and Seeking Common Ground of A Good Worker in Spring

The Operation and Seeking Common Ground of A Good Worker in Spring

It's been a whole week since the release of "Spring Palace", and I think most players have cleared the customs. The process strategy of Fat Sheep is also completed with the help of players' friends. In this comprehensive post, evaluation, discussion group and this post, players' friends raised many questions. Finally, Fat Sheep divides these problems into two categories-plot and setting. In the next study, Fat Sheep will answer them one by one. In addition, the Chinese version of this game will come out soon, so please don't worry about the players and friends of this Chinese version.

Success and failure of dialogue When Fat Sheep wrote this book as a raiders, many friends asked how the dialogue was successful. Actually, it's very simple. The first time I played, I didn't know how to be successful and how to be unsuccessful. I just think that I should choose the topic of the dialogue carefully and make the interlocutor happy. Later, when I communicated with the players in the group, I realized that only when I looked at the group emblem or the "H" sign after the dialogue could I identify the success or failure of the dialogue (that was when I endlessly circulated the second chapter ~ Sweat! ! )。

So how can I get the league emblem after the conversation? Grasp two points: 1, hide the topic; 2. Talk to this person's mood. Then let's discuss the hidden topic first. When you use Kyon's dialogue with the interlocutor, you will find that there are two themes and three themes in the options with the interlocutor. Fat sheep tells you that this is a secret, because the hidden topic is hidden in the options of two topics. Finding a way to find the topic is the key ~ don't consider the mood of the interlocutor when you speak. But of the two topics, you must talk to the interlocutor about one of them in the middle of the term, and then talk about other topics. In this way, there will be a hidden topic of 100% (Fat Sheep is sure, try it if you don't believe it ~). Finally, talk about the mood of the interlocutor. In fact, this question has little to do with the success or failure of the dialogue (personally). But friends who like to pursue perfection can try. About this problem, Fat Sheep has been introduced in detail in this process strategy, so I won't go into details here. Fat sheep can give you some advice (not for friends who can speak Japanese or have read erotic novels): that is, choosing the first two topics of each option can basically make the interlocutor happy ~

Attachment: the success or failure of the dialogue

After the successful conclusion of the meeting, the logo of SOS Group appeared.

The letter "H" usually appears on a background ending in black.

At the end of the heartbeat, the letter "H" appears on the red background.

The heartbreak is over and the letter "H" appears on the blue background.

The session ended successfully.

There are two ways to successfully end a session.

If you continue to choose the option to improve your partner's mood.

The topic selection is over, and the dialogue with stars and love is over.

But generally, because you choose too many loving conversations, you will eventually enter heartbeat mode and cannot trigger key conversations, so you will stop heartbeat conversations after about 2 times.

business reputation

As a hidden parameter, the goodwill degree is set, and the route of each character is related to the goodwill degree, including the good end and the bad end respectively.

It seems (strictly speaking, this does not exclude other individual factors) that the goodwill changes through SOS dialogue.

In order to improve the goodwill, it is enough to successfully end the SOS session (SOS signature ending).

Attached table content provider: Pacific Forum-Negimaster who stayed up at midnight.

Infinite cycle, chapter 2. Many friends are stuck in the second chapter of the infinite loop, and so is Fat Sheep. I stuck this chapter for two days, and then I had the idea of giving up. When I was very depressed, Cao Tian sent me the file of the third chapter, and I continued to play. In the evening, I discussed the secrets of this chapter with friends in the group. After a night of careful research, I finally found the key to this chapter, which led to the following process strategy.

Please refer to the above strategies for the detailed process of this chapter, and I won't repeat them here as a research. I have summarized several places where this chapter is easy to get stuck (please point out any loopholes).

One is dialogue with Nagato. PS: I want our Daimyojin to talk more about divination happily ~

The second is to talk to Gu Quan. PS: Similarly, there will be hidden topics in the end when discussing the affairs of the team leader ~

The third is the dialogue with 1096. PS: You can talk about everything except the movie and the head of the delegation ~

Another misunderstanding is the dialogue with the director of the Computer Research Institute. Some friends have no smell. This is a prerequisite for the Sagittarius game, but it is not. Choosing a friend here is basically waiting for an infinite loop. Finally, the sign of customs clearance is to go to the rooftop at night and then have dinner. Of course, all the members of the SOS team are here. If there is such a scene, congratulations on your passing. Otherwise, after seven days, it won't end well-giant virtual sister. Chapter five has many branches. The fifth chapter can be said to be the watershed of this work. If the first four chapters are a good start, then the fifth chapter plays a connecting role in the plot. Because if we want to discuss the plot, we can't do without something of a literary nature. The fifth chapter not only summarizes the first four chapters, but also plays a leading role in the multi-ending branch of this work. Here are some branches that players like to talk about.

Gu Quan Branch Line Liang Gong 1 (key person: Xiao Liang Gong)

Pay attention to the time at the beginning of this branch line, that is, the conversation with Gu Quan before noon and the conversation with him in the afternoon. After talking to them (in the right order). After the long story (omitted here), Gu Quan VS Little Pavilion appears, which is the dividing point of the story. There are two options here. The player who chooses "Stop" will get a clear ending, and the player who chooses "Don't Stop" will get the ending of Gu Quan. Of course, if you don't talk to Gu Quan, Gu Quan or Chunhong will have a bad ending.

2. Nagato, 1096 branch line (key people: key games in Nagato: playing poker with 1096)

1096 here means to stay in Binet.Alfred. Alfred was nine years old. I think everyone knows that. We should also pay attention to the time of this branch line, that is, the conversation with Nagato in the afternoon and the conversation with 1096. If you don't choose to talk to Nagato, the outcome of Nagato will be very bad; If you choose to talk to SOS and make a team logo, the long goalkeeper will have a good ending. There will be two options for a series of plots after that. One is "learning from others" and the other is "staying in the Ministry". Choosing the latter will lead to the end of Tsuruya, while the former is the end of Nagato. The dialogue with 1096 is relatively simple. The key is to play poker with 1096, and the detailed play of this game will be introduced in detail by the Second Bomb Research Institute. There was a happy ending of 1096 after the victory.

Multi-ending branch

As an AVG adventure game, this multi-ending branch is called the highlight. Players can also choose different endings according to their favorite game characters. As a "bean jelly", Fat Sheep certainly likes everyone's ending (perfectionist ~ slaps me with a brick ~). And the CG of each ending is very beautiful!

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