Fortune Telling Collection - Free divination - Details of automatic fire in Sausage Party

Details of automatic fire in Sausage Party

Sausage Party xian xingfu

v 12. 19

Type: flight shooting

Size: 1955.84MB

Score: 10

Platform:

Label: Eat chicken shoot gun battle survival class

How to set automatic fire when sausage pie swims with its opponent? And the details of automatic fire, many friends still don't quite understand. Now Bian Xiao will bring you the details of automatic fire of sausage party and share the experience of automatic fire setting. Interested friends come and have a look.

At present, everyone's feedback mainly focuses on automatic fire. There are three opinions, two of which are contradictory:

1. Automatic firing destroys the advantages of three-fingered and four-fingered players;

2. automatically firing chicken ribs, which is easy to expose and wastes bullets;

3. Automatic firepower is good, and it is refreshing to play.

Here, let's clarify the positioning of automatic shooting and auxiliary group aiming.

These two functions are mainly to avoid the inconvenience of operating the mobile phone platform, so that players can experience the fun of the game without obstacles, and at the same time, they don't want to destroy the operating depth of hardcore players, hoping to maintain the operating depth of the game.

From my own practical experience, automatic firing can make it easier for two-fingered players and novice players to get started, and it can also obviously make me feel that I have paid a certain price for the convenience of operation. For example, automatic shooting can't hide itself well, and it has a big backswing and wastes bullets.

My description of this experience is that it feels like an auxiliary wheel on a children's bicycle. You can feel the function of this function and the lifting space after removal.

From the feedback of players and my own experience, I think the point that can be optimized at present is the forward shaking part.

At present, the perception of forward jitter in this version is not particularly obvious, which will lead to two problems:

1. Before the player could react, he suddenly changed his face and killed his opponent. Players don't feel that they are very powerful;

2. The master who suddenly changed his face feels that his battle-hardened game and tactical experience has been destroyed, and his first-hand advantage has dropped a lot.

For the forward swing part, I think we should adjust the value or mechanism again, so that players who use automatic shooting can clearly feel that automatic shooting has two costs: forward swing and backward swing. I hope that the experience that this system will eventually realize is:

1. Novices feel that they can play this game, so it will not be too difficult to lose because of the operation;

2. With more game experience, novices begin to feel that they can do better than automation, and try to practice changing from manual to manual;

3. Handmade players feel the rewards brought by operation practice and are willing to continue to practice more operation skills and become advanced masters.