Fortune Telling Collection - Free divination - Why did Genshin Impact's enthusiasm for exploration decrease after playing sumeru?
Why did Genshin Impact's enthusiasm for exploration decrease after playing sumeru?
Some players are dissatisfied with this and think that Miha Tour forces players to explore. Many activities have had quick experiences before, and this time it will take at least 20 minutes.
In the past few months, there has been a lot of discussion about the decline in the attraction of Sumeru and the lack of enthusiasm for players to explore. Everyone can't wait to jump directly to Fontaine's map. Sara also shares her personal views here.
Sumeru Edition is a country with the largest plot content and area since the original God went online. As the highlight of the third year of operation, Mihayou devoted a lot of efforts to the new area and optimized many problems in the period of Mi's wife, such as four-leaf printing.
However, the Sumerian period also brought new problems. Old players lack the initiative to open the map, and new players are under great pressure on the book of forest/desert/flower god. It can be seen from major communities and surveys that there are very few players in Sumitomo Exploration 100%, and the proportion of all collected by Shentong is far lower than that in other countries.
As a fantasy story that focuses on the second dimension, when the content provided is not liked by everyone, expectations will naturally be lowered. The climax of the whole sumeru big edition was to rescue the grass god in June last year165438+1October, but the main line of versions 3.0 to 3.2 did not explore the sumeru area in depth.
Rainforest mapping exploration relies on forest books, desert books and flower god books. These huge branches are covered with large versions of Mount Sumi. But this desert has nothing to do with the grass god, but mainly the story of the red king and the flower god, which is the dark plot of adults.
Even the forest book, the current grass god has nothing to do with Lannaluo, and it is also outside the main line of Sumeru. Although I think the story of Sumeru's three books is well written, the overall amount of words is really too large, and many people can't play without dubbing.
There are many repetitions in the exploration and solution of forest books. The book of the desert is too easy to be lost underground, especially when the red tomb follows the raiders.
Huashenshu optimizes the process and guidance, but binds the second half of version 3.6, so that players must force a new map.
A large version of Sumer has produced three desert maps in succession. The complex desert map brings aesthetic fatigue, is too empty and lacks substantive content. Solving puzzles requires frequent cutting and cooperation of various elements, but they are all repetitive tasks in essence.
But if you open a map DLC of other countries in the past six months and leave a desert map for Fontaine, it won't be like this. Xia Yuan Palace and Miqi's layered rock giant garden are both great DLC.
Many of Mrs Rice's islands and Xia Yuan Palace brought me high expectations, but these expectations were slowly exhausted by Sumeru.
As an open-world game, the world outlook and rich content attract me the most, but now the map content is not much different, the plot positioning is relatively blunt, and the role shaping is all on NPC.
Throughout the entire Sumeru edition, five-star characters except stragglers are tied to the grass system, and the grass god is the best choice for this system. Old players can draw a grass god to pass other five-star characters, and there are few girls and adults.
They have no motivation to preserve the original stone in the short term, so naturally they will not spend too much energy to explore new maps.
Even if you carefully explore the maps of rainforest and desert, you will find that these maps are disposable consumables, unlike the previous three countries, there is no room for reuse. I don't want to set foot in sumeru unless it's painting materials, especially in the desert. That's fighting music.
The shortcomings of the original god world's lack of creativity are gradually becoming obvious, because the original god is not Zelda who focuses on creativity, but a content-driven game.
The original god, who makes people lose their desire to explore, actually has not many games. The abyss grew bigger and bigger, and refused to produce meat pigeons.
However, Sumeru did not have any brilliant small branch tasks, and most of the limited-time activities in the past six months were reprinted. The forced summoning of the Seven Saints is slow to update and lacks the reward of the original stone, so it cannot become an attractive resident mode.
Old players go online for 10 minutes every day, and herbs or insulation books go to jail. After three in one, there is no gain. The most important thing is that all the problems that should be optimized in the original god and the long-awaited new functions are officially thrown to the next door. This strategy of pretending to be dead in order to sell new games is actually very suitable for players.
As for whether the main story after version 3.3 is good or not, people have different opinions, but the dispute over the story will affect the enthusiasm of players.
The tradition of two-dimensional games is to pay for love. The role of Sumeru's popular version is only the grass god Hess, and there are some controversial points. People are not ML type.
When the player's love for the character dissipates, the quality of the map and content declines, and the player's interest in exploration can't be raised. Not to mention that after Hesse is drawn, the card pool of future versions can be skipped, and there is no new five-card limit for 3.7 and 3.8.
In a word, the operation of the original god is too conservative now. When it unexpectedly broke out and became the highest-paid game in the world, it changed the position of Mihayou in the game industry, and it was difficult for the original god to continue to make progress.
The main creative team should consider KPI and popularity in everything, and dare not try radical strategies. Four months have passed since 2023, and I haven't seen anything that shines at the moment.
For a game that has been in operation for many years, keeping fresh is a very important factor, but the original god is essentially a card selling game, and now the card issuing speed is relatively slow.
However, how to make the game more attractive is a problem that developers need to consider. Mihayou has never been a company that likes to listen to feedback, otherwise we wouldn't have filled out so many questionnaires without optimization. It took Ye Lan half a year to fix the nail.
Mihayou once advertised himself as an industrialized producer of games, but after his energy was diverted to Xingtie and Juequ Zero, the production level of the original god could not keep up. When the passion and filter fade, many people get upset and anxious in the original god, because the cost of character training is high and various functions need to be turned on manually.
Yuanshen has been operating for almost three years. Take this version 3.6 activity as an example. Planning is not to reduce the burden, but to continue to increase it.
There are many small games, but the playability is not high and it takes a lot of time, but the income of the original stone is very average. Most importantly, the booth of Imam College needs to run around, and new activities need to be mapped in advance. Last year, the activities of the Dark Summer Palace began only after a large version of it went online. This time, I'm afraid many people haven't had time to open the map.
Although there are natural laws in the game industry, many things are man-made results.
Considering that there is no new map in version 3.7 and a new island in version 3.8, Miha Tour is obviously to stagger the public beta of the star orbit and divert some players to the new game. I was really hooked on the star track, and I started to go to jail after liver surgery.
Maybe Mihayou thinks that player AFK will go back to the pit after watching the new content for a while. As long as everyone is willing to draw cards to keep flowing, the player experience is not the first. Then I can only hope that Fontaine's new map and new characters in August are interesting enough for me to find my original fun instead of punching in every day.
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