Fortune Telling Collection - Free divination - The Game Features of Heartbeat Remembering the Girl's Edge

The Game Features of Heartbeat Remembering the Girl's Edge

The setting of calculating attributes by points has been restored, and various attributes have been appropriately reduced and adjusted: for example, the "literature department" and "science department" have been unified into "academic ability". Canceled the "perseverance" (root) and replaced it with "carefulness" (matching) that can reflect the characteristics of women;

Different from previous works, when the female characters' clothes don't meet their preferences, the male characters in this work will only have a bad impression and will not cancel the appointment. In addition, the "charm" attribute no longer has special significance (compared with the "posture" in the previous heartbeat memory).

With the concept of money, the protagonist can adjust his attributes, know new roles and make money through part-time work. The function of money is to buy clothes and accessories, as well as birthday, Christmas gifts and Valentine's Day chocolates.

Divination has been added to intelligence records, which affects the success rate of attribute execution and date determination. Clothing is an extremely important element. Clothing collocation is divided into four categories. When you buy it, you can only judge from the appearance, and you won't know which category from the text. Clothing accessories will have a subtle influence on the goodwill of male characters, so if they are interested, they will get twice the result with half the effort. Wearing special clothes on special days (such as new year's visitors, summer holiday bathrobes, Christmas party evening dresses) will increase the hero's goodwill. In addition, when the hero has a high degree of goodwill, he may send ornaments and wear them on special days.

The elements of clothing can be divided into types, colors, fashions and so on. If there is a mismatch or disagreement, the hero's goodwill will decline, but he will not cancel the date.

Sometimes the costumes of the characters in other games of Kelemei (that is, cosplay clothes) will be sold on some occasions. Apart from pure collection and making players smile, it has no real effect and will also attract the resentment of the leading actor. The DS version cancels this setting.

The names of clothing and accessories stores are basically taken from other works of Kelemei Company.

Because the costume design of PS2 has been criticized by players, the design of GS2 is enabled in the DS version. On weekends, you can choose to go out freely and buy clothes and accessories without a plan. There are two opportunities, but only in the same map area. DS lifted the restrictions on the map area.

When going out, you may also see small events of other characters, or Hua Chun will test and evaluate the protagonist's clothes.

Going out is the only way to stimulate the plot of hidden characters. When you carry out instructions at school or go out on weekends, you may meet other roles.

Except for the location limitation, the incident is completely random and has nothing to do with goodwill.

The role of small events is to enrich the game content and character image, and provide interesting discussion topics for players.

Some small events are continuous and need multiple stimuli. In order to enrich the content of the game and adjust the balance of the difficulty of the game, a number of female characters have been added to the game. Except for those who have just started to make regular debuts, others are waiting behind the hero after corresponding work/club activities or executing corresponding instructions. They have their own explanations, which will be of great help to the protagonist's attributes, especially the careful attributes. Every woman has a CG event. When the relationship is very good, female characters will give away items that can improve the protagonist's attribute ability (unlimited times).

If Raiders is a favorite role of female characters, it may become a rival in love. After the expiration of a certain time limit, if the man has not been released or is not well matched with the raiders, the woman and the man she likes will become lovers, so the ending of both sides and the protagonist is completely hopeless. During the period of becoming a rival in love, the affection for the corresponding male role will decrease, the tone and attitude of the rival in love will also change, and the pressure will double when executing instructions with the rival in love. There are only two ways to solve this problem: keep playing with rival in love to increase her goodwill, let her give up love and choose friendship, or make good relations with the hero within a time limit and let rival in love admit defeat.

The way to avoid rival in love is not to let her play, or not to get on well with her in the first place.

If the ending of male roles (including hidden roles) is not reached, it is possible to enter the friendship ending with female roles. There are four literary societies and four sports societies in this book. The third training day of the physical education department is training, and if you miss it twice, you will be forced to leave the department. The same is true of the wind music department of the Department of Culture, but if you miss a class or fail to pass the exam, you will be forced to quit the department. There are no restrictions in other cultural sectors. In addition to the handicraft sector, each community has a corresponding male or female role.

There will be a week's training time in the summer vacation, and the penultimate day is the protagonist cooking. Success will affect the role of the same club (the handicraft department is the chairman), depending on the "careful" attribute of the protagonist.

Whether the training is successful or not, you will get props to improve the protagonist's attributes when you go home on the last day. Every club is different every year.

When the club experience value (hidden attribute) accumulates to a certain extent, the protagonist will become a celebrity in the club, and there will be many ways out when he graduates.

There are seven places to choose from at work. When the protagonist's attributes meet the requirements, there will be a recruitment letter (except debugging). The protagonist can choose according to his own needs. In addition to the coffee shop, other workplaces will have corresponding attribute decline. Working outside debugging will encounter corresponding roles. But the daily salary of the job is the same.

If the protagonist doesn't resign within three years, he will have the choice to formally take office when deciding his way out.

The role of props is to enhance the protagonist's attributes or reduce the pressure. Props will not exist in their own form (except ornaments), and will take effect immediately when they are available. This kind of pottery has Christmas gifts, birthday gifts, daytime gifts, actress gifts, and props after training in community activities.