Fortune Telling Collection - Free divination - Warhammer 40K Dark Tide Psionic Skills Add Some Ideas How to Recommend Psionic Skills?
Warhammer 40K Dark Tide Psionic Skills Add Some Ideas How to Recommend Psionic Skills?
Warhammer 40K dark tide psionic skill plus idea recommendation.
I like playing with fire myself, using psionic swords to deflect ranged attacks. When the tide comes, I raise my sword to find a position, stand with my teammates as much as possible, and immediately cut the fire and suppress the tide with my right hand.
Add 32 1 13 1 to the first game.
Add 5-3, reduce heat and add a shield. In any case, you can brush the shield independently. Choose 10-2 to reduce heat, and the heat consumption is still relatively high. 15- 1. Generally, the difficulty is carried out in groups, so the layers can still be stacked, and the heating degree is 20- 1, which matches the weapon introduction. Stabilize the number of stacked layers, 30- 1, empty the number of layers for heat dissipation+heat dissipation, and return the first layer to 10%. With the help of the fire stick, you can push the two big moves out of the tide in a short time, and your fire stick teammates have to bring armor cleaning and long-range weapons. Deflection fire spirit can replace Ogrin to some extent, stop the tide and save lives.
Electric batons are basically controlled to assist positioning, with low output, which can stably control all units in the middle and long distance. If there is electricity, the team is basically not too worried about the special feeling. To form a black team, it is also convenient for veterans to blow their heads. Bonus points are similar to fire. After all, it is a high-frequency trigger injury. You can change the talent of 15 to 15-3, so you can also give it when you fight monsters. Quick cleaning is still very important. It is more convenient to explode eggs after injury. Level 30 talent can bring 30- 1. If you are not so attentive and skilled in controlling heat, you can bring heat dissipation, which will give you a higher fault tolerance rate and avoid self-explosion. Or 30-3 pinching monsters still has a certain output ability. It is especially recommended to be electronically controlled to death. Don't pinch, the dog will die twice. Charging brother. By the way, electricity has no independent ability to carry the tide. Remember to stay close to your teammates, and a dead friend will never die.
Power Point 3 Power Point 323 133 or 323 13 1.
If you hit the ball, the damage of cleaning up the mobs is higher, and the penetration ability is greater than the explosion ability. The longer the storage capacity, the higher the degree of penetration and damage. It is suggested to adjust the angle to hit the tide in a straight line. It is also good to fight the small spearmen in the distance, but it is more difficult to mix the heavy armor tide, and the penetration will be blocked and the efficiency will be reduced. Generally, two-thirds of the storage capacity is relatively large, and all of them can be stored if conditions permit. The team had better take a green roof to block the road in front of you and the veterans.
Skill points can be increased by 5-2 or 5-3, 5-2 can quickly beat meat, and you can forcibly fry it with a suitable knife. 5-3 is stable, and it is better to cooperate with the sword to dissipate heat and return to the shield. At the level of 10, select 1. Now there is a bug that only increases 8% damage, but it is still selected. The heat consumption of the ball is not high. Grade selection of 15 15- 1. Holding a group can increase the number of layers. 15-2. In fact, the club can't rob the veteran elite too much. 20- 1 is still the first choice, self-protection is too important, the heat of the ball is generally not very high, and 20-2 injury reduction is not directly comfortable. For level 25, you can choose 25- 1 to maximize the damage, that is, sometimes the number of faults needs to be patched manually, and 25-2, four layers of soul fire can almost kill ordinary mobs, but it is not necessary.
There is another way to play the fire stick: 32 1 122, which mainly focuses on talents at levels 25 and 30. The talent of level 30 is that the enemy who is hit by a big move will add a layer of flame dot, and the enemy who continues to lose blood (homologous to the fire stick) will have a 10% chance to give you a layer of brain explosion buff (not counting the direct burning of the fire stick). Each layer is twice as large as the previous one. It is not a problem to burn 200 points of blood a second in stacked 16 layers, but it will be severely hypothyroidized. A full fire can burn David with blood, but it can't burn a canned Ogrin. The machine gun Ogrin can bleed normally, but the fire stick can't penetrate the shield. 25-2 can give the elite+floors faster on the basis of fire sticks, which is also a game, but there is no such thing.
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