Fortune Telling Collection - Free divination - Rules of the game for catching old pockmarked people

Rules of the game for catching old pockmarked people

Players of hearts 3 play first. Then take turns playing cards. Single card eats single card, double card eats double card, three belts and one (two) eats three belts and one (two). The only 2 in a single card is the largest single card, but if someone plays A, they must play 2 (unless 2 holds it), and the smallest single card is 3. Single cards can be linked, and more than five consecutive single cards can be linked. Cards can't connect 2 and A. The biggest continuous card is from Company 3 to K. There is nothing to control except bombs. Row can manage row, such as 3, 4, 5, 6, 7 can be managed by 4, 5, 6, 7, 8, and so on.

The largest of the dual cards is double A, and the smallest is double 3. Dual cards can also be linked, starting with more than two dual cards. Such as 33,44 or QQ, KK, etc., or 55,66,77 or 88,99,/10 10/kloc-0, JJ, etc.

The largest of the three belts and one (two) is the three-k belt of any single card or any dual card, and the smallest one (two) is the three-k belt of any single card or any dual card. Three belts and one (two) can also be connected, such as belts 7 and 6 of 333 and 444 or belts 55 and 77.

The bomb is four identical cards or three identical cards (only A). The biggest bomb is three aces, and the smallest bomb is four 3s. A bomb can blow up any card (except a bomb bigger than itself).

Objective: To play the cards in your hand as quickly as possible. The more cards in your opponent's hand, the greater the score. The winner of this game is the first person to finish it.