Fortune Telling Collection - Free divination - Smart card skills and rules of game king
Smart card skills and rules of game king
Card set: The card consists of a main card set and an auxiliary card set. At least 40 master cards and at most 60 master cards; The auxiliary card group has 15 card, and the additional card group has 15 card. The main deck is used in wartime; If you feel that the main deck is not strong enough for opponents between two games, you can exchange some cards with the main deck one-on-one to achieve the best state against different types of opponents.
Restricted cards, quasi-restricted cards and forbidden cards: the combination of cards should follow these laws. The restriction is that only 1 card can be placed in each card group (including sub-card groups); There are only two cards in each group of quasi-restricted cards; Forbidden cards are cards that cannot be used in OCG official competitions. In addition, there cannot be more than three cards of the same type in a deck that is not within this range.
For the current situation of restricted cards, please refer to the restricted card table in this regard.
LP deduction rule: when you attack your opponent or your opponent, the broken card should be put into the graveyard. Attacks are divided into attack cards and attack cards. When attacking the card indicated by the attack, the party with low attack power is broken, and the difference of attack power between the two sides is deducted from the loser LP. If the attack power is equal, both sides are broken, but LP is not deducted; When attacking the card indicated by the garrison, if the attacker's attack power is higher than that of the garrison, the garrison card will be sent to the graveyard, but the LP value will not be deducted. If the attacker's attack power is lower than the defender's, the difference will be deducted from the attacker's LP, but the attacking monster card does not need to be sent to the cemetery. The LP deducted in these two cases is called combat damage. There are also some magic trap cards and effect monster cards that can directly deduct each other's LP.
The winning and losing conditions: 1, and the other party's LP has been deducted (8000/4000 LP); per person); ); 2. If you have to draw a card and there is no card to draw, you will be sentenced to negative; 3, because the special effects determine the outcome (such as the Egyptian messenger, the death board) 4 Both sides meet the conditions for victory at the same time.
Battlefield: There are 5 squares in the monster area for placing monster cards. The monster card indicating the attack is placed vertically, and the monster card indicating the garrison is placed horizontally. The magic trap area is 5 squares, and it must be placed in this area when the magic is launched. You can also put it in this area according to the instructions on the back and then start it at the corresponding time. The terrain card area is 1, which is used to place the launched terrain card. Only one terrain card can exist at the table at the same time (when the opponent has launched terrain magic, we can put a terrain magic in our own terrain card area without affecting the opponent's terrain magic). The fusion card area is 1, and the back of the fusion monster is put in this box, and the other party may not confirm it. The forbidden area is 1, except that all cards with various effects are placed in this area. Card deck area, where the card deck is placed. Auxiliary deck area, where the auxiliary deck is placed.
Dueling process: Before a duel, decide who will start first, usually by tossing a coin. The two sides exchange shuffles and then draw the first five cards from their own decks. The draw order is from the first card on the front.
Card drawing stage: draw a card from a deck of cards.
Standby stage: deal with the effects of some special magic or monster cards.
Main phase (1): What you can do is: put magic and trap cards on the hand in the field (unlimited number); Put a monster card on the field; Use the magic cards in your hand (unlimited number); Change the expression of monster cards on the field (monster cards with opening effects can start their effects at this time, such as cannibals).
Combat stage: all monster cards indicated by the attack choose the attack object or choose to give up the attack; Part of the effect of the monster card will begin at this time (usually because the battle is sent to the cemetery, such as the archangel).
Main stage (2): If you don't play the monster card in the main stage (1), you can generally play the monster card now. You can also use magic, traps and monster card effects. If the monster card does not change its representation in this turn, it can be changed at this time.
End stage: announce the end of this round. Count your hands at this time. If there are more than 6 cards, put the rest in the graveyard (you can choose to discard them).
Monster card: generally used as the main force in combat.
Types and characteristics: Monster cards are divided into ordinary monster cards, ritual monster cards, coherent monster cards, fusion monster cards and effect monster cards.
Ordinary monster card: a monster card with light yellow card surface and no additional effect. (such as a magic lamp or a demon call) used only for pure attack or defense. Among them, those with 4 stars and below can be summoned directly; For those with more than 4 stars, an appropriate number of monster cards should be used as sacrifices (5-6 stars 1 piece, 2 pieces with more than 7 stars).
Ritual monster card: the card face is blue, which is a monster card that can only be summoned after using sacrificial and ritual magic. (such as Chaos Warrior or Chaos and Dark Guide)
Coherent monster card: the card face is white, which is a monster card that can only be summoned after the total level of monsters and monsters except for the adjustment of times is consistent with the coherent monster. (such as stardust dragon or magic dragon, Zhen Hong)
Accelerated homology (double homology, triangle homology) is the same as above, according to the required effect of the card.
Fusion monster card: the card face is purple, which is a monster card that needs fusion magic to fuse the fusion materials needed to fuse monsters. Some monsters have effects (such as Blue-eyed White Dragon or E-HERO Flame Wing Man).
Effect monster cards are divided into the following categories:
Opening effect: when this card is opened, the effect changes from overwrite to activation. If the description of the card does not emphasize that the combat phase cannot be started, it can be started when the opponent attacks the card (the aggressor of the throne means that the combat phase cannot be started). If the call is already a somersault attack, the effect will not work. If the effect of a magic card (such as waving to a dead person or a black hole) or an effect monster card (such as a cannibal or penguin soldier) is removed from the cover, the effect will not work. When using the card of the deceased Su Sheng to make a phone call from the cemetery, the effect could not be achieved because it was stipulated to be opened. Example: Future Pot, Penguin Warrior
Starting effect: When your turn exists in the front of your own court, it can be started, and the starting time has different instructions on each card. Unless otherwise specified, the default main stage is 1, 2. Effective rate 1 case: nursing scientist, the same family was infected with virus.
Permanent effect: the positive side of the field indicates that the effect only works when it exists. Such effects cannot be linked, so there is no concept of speed.
Example: Command Knight, Black Witch
Inductive effect: the effect launched when the conditions are met, such as fighting, giving damage, sending to the cemetery, summoning success, etc. , and the effect speed is 1 example: witch in the black forest, killer tomato.
Instant inducement effect: when the starting conditions are met, it can be started even in the opponent's turn, with a speed of 2, which can start magic and traps in a chain (my understanding is that it is similar to the counterattack trap in the trap, with harsh starting conditions, but faster and more chain-like than similar effects). Example: chestnut ball, Dragon Warrior.
Rule effect: The effect directly related to the change of the rules of the game (such as the choice of summoning mode, such as Thunder Blade Master, does not belong to summoning conditions and is not restricted by Su Sheng. There are also fusion material substitutes, Caesar hippocampus and so on. )
Special effects monsters: generally, they have become a series of effects, such as comics, souls, alliances and so on.
Summon conditions: monsters that can only be summoned if they meet the conditions or pay a special fee. For example: the sacred soul, the Diablo Gulov.
3 game king rules detailed explanation
Form of expression:
Cover and cover defense indicate that the card covers the field horizontally. You can't equip any magic cards. When attacked by an opponent or sealed by the sword of light, the cards will turn into open defense. When the card of this representation is opened by itself, it must become an open attack representation, that is, "counter-call". However, there are also special cards that can be directly changed from this form of representation to an open garrison representation, that is, an absolute defense general.
Opening a garrison is a horizontal flop on the court. This form of expression is the form of shielding, which means that it will be opened when it is attacked by the other party, or when a card such as a protective sword of light is used. Or it was changed by an open attack, indicating that it was affected by some specific effects. You can also change the rollover attack representation to this form.
Flip attack means that the card flips vertically on the court. Only this kind of expression can attack each other in the combat phase.
Cover attack refers to placing the card vertically and covering the field. This is a special form of expression, and only when the other party uses unannounced visits will the card represented by the attack become this expression. You can't take part in an attack during the combat phase, and you can't equip a magic card. When you are attacked by the other side, it becomes an open attack.
Summon: The act of summoning cards from a hand, deck, graveyard, etc. Divided into normal calls, reverse calls and special calls.
Usually summoning: Only one summoning can be performed per turn. Monster cards under 4 stars can be directly summoned to play; To summon monster cards with more than 4 stars, you need to use an appropriate number of monster cards as sacrifices (5-6 stars 1, 2 above 7 stars). Usually, the cards called out can only be cover defense or flop attack.
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