Fortune Telling Collection - Free divination - 38 endings of the beautiful girl growth plan

38 endings of the beautiful girl growth plan

Ending 1: Marry the inferno prince.

Episode 2: The Queen of Hell

Result 3: Marry your father.

Ending 4: Marry the Prince

Outcome 5: Marry Prince Blue Dragon (Dragon Marry)

Episode 6: Gangster Boss

Ending 7: Kingdom Soldiers

Episode 8: The Royal Magician

Ending 9: Witch

End 10: fortune teller

Episode 1 1: The Queen of the Kingdom

Ending 12: Prostitute

End 13: Minister of State

Ending 14: the judge of the kingdom

Episode 15: Back to Hell

Outcome 16: civil servants

Ending 17: fraudster

Episode 18: The King's Room

Ending 19: Marrying a wheat tycoon (a wealthy businessman)

Ending 20: Singer

Ending 2 1: Marry the housekeeper

22 nd episode: men of honour

Result 23: maid supervisor (maid hotel manager)

Ending 24: Sister

Episode 25: Dancers

Episode 26: Bishop of the Kingdom

End 27: Female Knight

Episode 28: Countess

Ending 29: Famous painter

End 30: The Melancholy Poet

Basic attribute: Magic is less than 100.

Ending 32: Marry a mysterious businessman

Ending 33: Restaurant owner

Ending 34: Wandering Rangers

Ending 35: being taken away by my mother.

Ending 36: Saint

Ending 37: Knight

Ending 38: Ranger (not equal to Wandering Ranger)

Strategy:

1, at the beginning of the game, first go to the farm to work, earn some money, and of course you can add some wrist strength and feelings.

2. Sign up for the magic class as soon as the course comes out. Magic can increase intelligence and three factors related to magic.

First, because magic marriage requires intelligence;

Secondly, you can get the first prize and 2000 yuan bonus in the magic competition of the autumn harvest festival every year (no bonus, not enough money);

Third, prepare for future adventures. If you have enough money, you'd better travel to reduce fatigue. Rest will reduce fatigue and delay time. Maybe because of too much rest and too few classes, the first autumn harvest festival will not be available, and then the money will be insufficient. If you go to work again, you won't have enough time.

3. When the three magic coefficients are all above 600+, you can transfer to the painting class. By this time, the intelligence should have reached the requirements, and the magic is strong enough to cope with future adventures.