Fortune Telling Collection - Free divination - Rebirth of the Royal Knight-Introduction to Zhou Mu L Line Process

Rebirth of the Royal Knight-Introduction to Zhou Mu L Line Process

Rebirth of the Royal Knight-Introduction to Zhou Mu L-Line Process. Many players may not know how to cross the destination line of the week. Here are some specific strategies for your reference.

Process strategy of Zhou Mu L line

After a month's intermittent struggle, I finally managed to get the Zhou Mu L-line through the customs. The reason for the difficulty is that the difficulty setting is too high, there is no amulet (taking medicine)+it is forbidden for shops not to buy equipment and not to upgrade+there is no SL backtracking+injury/death+practice training+it is forbidden to use props. In fact, it is difficult to ban props, mainly because the new design is too unreasonable, such as blind monks. The total treatment in the cross-section can only restore HP of 1 10 ~ 130, and the single treatment of grade 3 can only restore HP of 230. At the late stage of grade 40, the blood volume after passive riding and HP upper limit is about 1600, which is equivalent to the recovery of less than 10% of HP in the group. Then the BOSS hit you 800HP, and more than 50% of the blood loss was AOE, which caused you to take off your equipment and add attack power to attack quickly (anyway, you will die if you touch it twice), so all levels show that the game design pursues attribute values unilaterally and fails abnormally. The acquisition of experience design is also very bad. Sometimes it is difficult to fight when the enemy crushes you by 4 ~ 7 grades, or a lot of experience overflows.

The final result is that 1 Zhou Mu L Line takes 55 hours, and the battle of 124 is won, which takes 350 days and costs 520,000 yuan (550,000 yuan after customs clearance). Collected all L-line characters except the big witch (too lazy to brush relics, wasting time) and sent their sisters away to become lords.

First, the initial tarot card and attribute selection

The first thing to say is that Agility is now a junk attribute. If the solid kitchen knife flows, initially add STR/VIT/DEX; If you take the legal system, add INT/MND;; Among the eight basic values, the order that I personally think is VIT, INT, STR, MND, DEX, RES, AVD and AGI. Therefore, it is best to give priority to VIT, INT and STR for tarot cards. The recommended three cards are Fool's Choice 3, Chariot's Choice 2 and Death's Choice 1. Secondly, the female emperor chooses 2, the hermit chooses 1, the wheel of destiny chooses 3, the star chooses 2 and the moon chooses 3. However, it is not a big problem to choose these cards at will. After all, Denime's attribute is poor, and the queue in front of the station is not reliable. Personally, I recommend VIT. After N Zhou Mu, there are still green cards and amulets anyway, as long as you take the time to hang up and brush.

If the efficiency is maximized, it is the third chapter. Before getting Kildas and Miltin, all green cards were only for cowboys. After that, lavinia directly turned LV28 into a white ride, except for INT and MND, which were given to Denime, and the other five projects were given to Denime; The maximum value of HP and MP is arbitrary, as long as it is above +3, anyone can eat it.

The attribute is diluted by individuals, and choosing water attribute in the process is the optimal solution. The reason is that several levels are difficult to fight, and the enemy uses fire attribute magic; At first, the ice attribute or fire attribute was the strongest, because there was something wrong with the redesign of the game. It's just that the fist is too powerful, followed by the hammer gun and then the big knife. Other weapons are basically worthless. In this way, the choice of thinking becomes the attribute of its own attribute to fit the slaying weapon. That's easy. If you use a hammer, choose ice or fire. If you use gloves, choose fire. If you want to reduce the process BOSS, select the water attribute. Personally, I think the attribute arrangement is water, ice, fire and thunder, so it may be more universal.

Recommend tarot cards and basic values

I play very differently. I played the debuff stream of the fear knight in the early stage, and the actual effect was acceptable. The route to change jobs is warrior → 14 field battle → 17 fear →28 dragon riding →32ALL→32 Lord. Because it was casual at first, the first chapter found that the sword was overstretched, and later it was changed to an ice hammer. . . You can use one-handed bow+shield transition in the early stage. In fact, this decision is also general. Looking at the panel attributes of Kildas, Miltin and Ozma, it is found that the attribute values of Denime are low. Since this game is called Royal Knight, it is definitely right to choose Knight. Knight has two super BUG skills, 1 called barrier, that is, front and back 1 grid, and ZOE has 1 grid around the restricted terrain, which reduces damage by 90%. Barriers are only for knights, either choose knights or choose fear. Fear of personal choice is mainly greed for "sigh of the dead". There is a reduction to reduce offense and defense. The knight can grasp it, but the fear is not easy to grasp, and the basic data is also very low, so simply let the cowboy turn. So the main weapon is the hammer, which is the most omnipotent. In the next 36 episodes, the devil will fight again. There is another way of thinking, that is, direct warrior → knight, so there will be more HP, but I don't need it. You can see from the video that I always play by the value of cards. Sometimes, HP and MP are of little use because they deliberately take off their equipment to reduce their WT or defense value and let monsters hit designated people. Even with a 5-point HP ceiling, the HP in the later period will not be less than 1300. What is the use of this value? It's better to turn to the legal system and give it to the four whites. There were too many dragons in the later period of dragon riding, only one Qiao Lun killed too slowly, and Shuanglong rode so efficiently. So the thinking is clear. For offensive type, choose field operation; For defensive type, choose knight; For debuff, choose fear; If you want the dragon to be killed, choose the dragon to ride. Don't listen to those online who say that they are afraid of high WT and few shots. This fear is not a killer, but an unstoppable tank debuff player, so we recommend tarot cards. For high WT, just ask the priest to speed up. In the medium term, the white riding and group bulbs are reduced by WT 35%. The higher the WT, the higher the light bulb income. If you still want to pursue the limit, I personally recommend fear stripping, that is, you can lose weight 10% without wearing a headband or clothes, that is, sacrificing the speed of material exchange. It's better to be injured than a knight.

Weapons just remember: gloves, hammers, guns, swords = knives, etc., because anger boxing is too strong; Hammer, it is best to restrain the enemy's wind and ice properties; Knife and gun restrain the enemy's water property; The sword controls the enemy's attributes.

Third, the main role occupation and weapon choice

1, Kanupus

Birdman's weapons have been practiced personally, and he feels very weak in the medium term. In the early stage, it was still a combination of knife and bow, mainly because of the greedy knife 10 wind attribute and the superposition of Birdman's own attributes. In the medium term, crossbows can be considered, and killing fire within the cross range is good. LV36 took Ai sestan, and he can turn One Piece. The gloves are too strong to kill at the third level, so one piece can enter the water terrain, but Birdman finally has to give up. It's useless to fly shoes per capita in the later period, and that's the transitional role.

Career route: Birdman (knife+bow) →36 Pirates (crossbows or gloves with both hands)

2. plaisance ▲

You can consider switching to a soldier, returning to the priest after level 40, and adding blood to a public face when you are not in the team, you can add 300 more blood. Although useless, it is the most efficient.

Career Route: Pastor → Soldier →40 Pastor → Soldier →50 Pastor.

3.Zapan ×

Career path: it is recommended to give up.

4. Qiao Lun ▲

Career route: dragon knight with gun, dragon slayer, professional user of Warcraft.

5. lavinia

Valkyria's career is very bad. These people on the Internet don't know how to recommend it. Valkyria =FF azazel = Flame Paladin. This role is always abandoned by individuals, because this is the protagonist's exclusive career, which requires a high attribute value. Otherwise, if this profession is strong, it will not be unparalleled killing, so FF and Firewire are restricted, and the Royal Knight is no exception. Just do whatever you want, and everything is fine, of course.

Career Route: Magic Sword →28 White Riding (Gloves)

6. Wes ×

Career path: it is recommended to give up. I personally practiced. This profession has advantages except jumping, and the others are really bad. The second knife flow occupies a high weight in the grid, and the key Weiss body plate is not good. The defense is too low to use.

7. Arousell ▲

Career path: it's not a question of whether to use it or not. The design team often makes you an archer. In any case, you must do it. Not as popular as Alosel.

8. Milting Kildas

Career route: white riding (gloves)

9.Hapolim ▲

Career route: Oscar Pistorius (double knife)

10, Olivia, Shirley

Career Route: Priest →28 Witches and Warlocks →28 Witches.

1 1, ou kexiu ni

Career route: Warcraft envoy (whip or blow arrow)

12, Radram

Career Path: Scholars (Books)

Ozma 13

Career route: Temple (whip, big sword) →36 white riding (gloves), mainly because there were not enough gloves in the early stage, so people had to take off their clothes or buy them in stores, so the whip and big sword in the temple were used first, and then gloves were changed. Not enough gloves were bought.

14, Ai sestan

Career route: Pirate (gloves or single pistol)

★ stands for all applications, ● stands for all applications except special ones, ▲ stands for only a part with one hand and two hands.

Application table of various professional weapons

Four. Overview of key checkpoint strategy

The first chapter:

1, zod wet source

The novice advised against it. There is also Gump+double vulture, which directly draws hatred. Count the grid lure 1 Griffin to kill your priest, and then use the soldiers' double attack to cause as much damage as possible to force Kemp to retreat. In addition, there is a winged magic sword at this level, which is very worth catching.

Chapter 2:

1, located in Amauri.

This level requires a card defense value. It is suggested that the protagonist take off his equipment to lose weight, so that the BOSS doesn't hit Weiss, otherwise Weiss may be hacked to death by 1 knife. Then lure the BOSS to the place where the card is cancelled (that is, eat this card and the BUFF will be completely destroyed), and push it with a shield to destroy the buff. If you can't fight again, turn to the knight to take a chance and eat the damage with array method (at this time, 70% of the damage is offset).

Chapter 3:

1, Buligantis City

This level is the persuasion of the novice and the unreasonable spike of the boss. As long as there is no array, you will die. And this level has 1 priest and 2 wizards. We must find a way to steal two wizards with bows and then kill the priest. Finally, the knight array consumes the MP of BOSS and slowly grinds it. If you really can't beat this level, go back to the last level, take the route south of Bree Gantes, where two LV20 knights can board, so counting Voltaire, there are at least three knights, and there is a 25% chance of going out. Four knights will go out if they don't eat skill cards, and basically every round, whoever goes out will go up to resist the damage of BOSS, and then use the terrain card BOSS in the right corner to move.

2. In Fedak City

This is the most disgusting level of the whole game, and both BOSS belong to the legal system! I got stuck for a few days. Later, the research data found that our dragon knight had a skill called 100% to remove the dragon shield, and then went to see Xia Long's skill, only to find that this dragon was passive with the dragon shield. This Chinese translation is also wrong. This dragon shield is minus 1.5 damage plus counter damage. Isn't this the blade armor? Later, I don't need to experience it directly. I went directly to Six Dragons, and the activation probability of Longlin Shield is 25%. Just go to the Six Dragons to trigger, and the BOSS was killed by a rebound. If I hadn't found this thing, I really didn't have confidence at this level. This BOSS 3 ~ 6 can directly kill 60% of your HP from a long distance. How about playing ball?

The fourth chapter:

Haydn mountain 1

This level is disgusting, too As a warlock, the scope of BOSS is 1 1 ~ 12. . . If it weren't for the first three rounds of BOSS, as long as it didn't enter its range, it wouldn't have hit you, or it would have died from the beginning. Then, in order not to make you happy to play with the Dragon Shield, the design team prepared a dragon knight and a professional dragon killer for you.

2. Death Palace ■B3

This level is to let you experience the power of elf magic. Dragons that ate Nome, 1 HP2400 lost HP directly above 1600. Moreover, this level also requires you to open a secret door, which is equivalent to attacking 1 person less, and then it is very intimate for you to exorcise a skeleton. Excluding WT and action bar, the enemy lizard man and Medusa will call you in minutes. The hardest part of this level is the start, that is, as long as your Denime refuses to take off his equipment, then the enemy BOSS Medusa will definitely move first. If he moves first, he will treat you to Nome and GG directly. Moreover, the terrain is smelly, and there are many people moving less, just to please the nome. Therefore, you must lose weight, take off your equipment or simply change your job to the enemy's WT occupation, then move to the edge in the first round, and then eat the light bulb with the weight reduced from the ground up, so that you can move twice before Medusa moves without eating elf magic.

3. The boss between the seals

This level is actually very simple. I've tried two or four white riding styles. Finally, I think it is easiest to bring two kinds of white riding styles. Shirley wants to go, mainly providing MP reply. Remember to take off your pants and gloves. Don't go to the necromancer method because HP is only 800, and it will be the second stage of BOSS seconds. No more white riding. If there are four white riders, it is easy to be brushed to 1 MP, and it can be broken with anger, which is too destructive to one's own side. The first stage cannot be delayed for too long. Your reply can't catch up with King Dolga's magic AOE.

Dolga Wang Ya is brainless. Don't worry, he can't drive risk transfer. Just choose two dragons with the highest level and unrestrained attributes to block the intersection of the two people on the left. Then the cowboy will only pretend to be a shield or not, and treat the Lord as a priest. The main job is to chat with teammates to offset the big cross black magic of BOSS. Only use two white riders with the highest attack power. First, remove the skill cards for Shirley and Cowboy, and The White Knights will receive the crit and attack cards.

The second stage is simpler. When a dragon leaves Long Lindun, he goes to the magic circle to make a rebound flow, and then stands by before leaving. Two white knights broke the output with angry fists. Normal 1 person can hit 700 HP, crit 1 200 or so, and Long Lindun rebounds. The boss died soon. The only thing to note is that in the second stage, Shirley must be full of blood. 900HP doesn't wear pants and gloves, and BOSS can't hit 800 even with big moves. And tried, as long as full of blood, BOSS will fight more than 3 dragons first. If you are not satisfied with the blood, even if there is more than 800 blood, BOSS will beat Shirley first, and then because BOSS is fast, three people can make up a general attack after two moves, and Shirley will fall to the ground. Put on eight dragons for Long Lindun, which is 8×25%=200%. 1 Longlin shield is unrealistic if it doesn't make this round. All right, that's it. This is a way of playing without props, brushing grades, buying/brushing equipment and eating amulets. If you use props, the game is really too simple. The props of this game are too BUG. The responses to HP are 50%, 75% and 100% respectively. If you use magic, there is no double, only 10 ~ 6500. What else is there? 300 buff adds attack and defense to yourself, 1000 debuff reduces attack and defense to the enemy. Using props is really casual. But the only lucky thing is that I finally gave my national flag. If I had known this, the cliff would not have banned props and shops.

The red font of the campaign indicates that this level is difficult, with blue subplots, pink mazes and green plot branches.

NPC/ Enemy, red indicates recommended capture, green is dragon, and black is optional.

Option evaluation, purple indicates options, yellow notes, blue Warren report, and green is personal advice.

Chapter 65438 Zhou Mu L route +0-3 flow chart, consistent with the video number.

L Route 4 flow chart, consistent with the video number.