Fortune Telling Collection - Free divination - Neverwinter nights 2: zehir Storm —— Introduction to the occupation of the Red-robed Master

Neverwinter nights 2: zehir Storm —— Introduction to the occupation of the Red-robed Master

The Red Mage will become the ruler of the mine area, and they also have the ambition to conquer the land of Phelan. They pay special attention to learning the magic of a certain school, so that they can become masters of a certain school. The whole Phelan people think they are evil and cruel tyrants. Some local residents will leave the country when they are studying magic to avoid the threat of political intrigue and slave uprising.

Associate members of the Red Mages Association must choose a special magic school, and then they must acquire the expertise of magic tattoos before they can become full members. All red wizards have the skills of college wizards, and they also devote most of their energy to studying their own colleges, but sometimes they dabble in other spells (such as prophecy or combat spells). The Red Mages Association is led by an eight-member parliament, and each school has a representative. Although in theory, warlocks and bards can also join the Red Mages Association, this is very rare because they are not popular in the local area.

The Red Mage is an advanced profession provided by FR backstage. All Red Mages must be members of the Red Mage Association. To become a red wizard, a character must meet the following conditions:

Camp: any unkind camp

Race: Humans from Thain (Thain is the place name of Phelan, where the Red Mages Association is the ruler. It seems that they don't trust any outsiders)

Spell casting ability: the ability to cast arcane at level 3.

Skill requirements: spell discrimination level 8

Professional requirements: special tattoo tattoo focus and a total of more than 3 super magic majors or product manufacturing majors.

(Translation of madcatclan: Tattoo Focus, a special tattoo, is not mastered by learning, but refers to the magical tattoo that senior red wizards tattooed on new members at the ceremony of joining the Red Mages Association. This tattoo can be used for many purposes: to ensure that participants sincerely and voluntarily join the Red Mages Association; Ensure that participants are qualified; Permanent identification of participants; Giving students the ability to learn, master and participate in the Lord of the Rings; So other red wizards can sense its exact location. )

Poets and wizards can also become red wizards, although this rarely happens. )

Life roll: d4.

Vocational skills: alchemy, concentration, craft, slang innuendo, coercion, knowledge (various), specialty, divination, spell recognition.

The Red Mage can gain 2+INT MOD skill points per level.

Professional competence

Armor and armor proficiency.

The red wizard will not let the character gain any extra weapons and armor.

Every spell

The training of the red wizard focuses on arcane, so when the professional level of the red wizard of the character is upgraded, the character will get new casting times, just like his arcane caster is upgraded. The character can increase the level of the red mage from the original arcane casting class to improve the level of the effective caster, thus increasing the daily amount of spells and casting level. However, other characteristics of the character's original occupation will not be improved, such as expertise, immunity, skills and so on.

If a character has more than one arcane casting class before becoming an advanced class, then every time the character upgrades to the Red Mage class, he needs to decide which class to add the obtained casting class to.

Strengthen specialization (specialization)

The red wizard will further strengthen the school he specializes in. In order to get this award, the red wizard will sacrifice his arcane ability and learn from other sects. The red wizard must choose his own rival school like 1 expert wizard. He will not be able to learn the spells of any hostile school, but he can still continue to use the arcane skills of the hostile school he mastered before becoming a red wizard. This faction can't be the faction that the 1 level specialization mage has chosen.

For example, a specialized mage who changed departments chose the protection department and the enchantment department as opposing schools. When he becomes a red wizard, he must continue to choose the opposing faction on the condition of changing departments, and can no longer choose the protection department and the enchantment department (because he has already chosen). So he decided to choose the curse law system as the opposite school.

The rewards for specialization enhancement are the same as those for specialization mage, and these two rewards will be calculated by superposition.

(madcatclan's necklace)