Fortune Telling Collection - Free divination - How to match the surfing team of Yin and Yang Division and Tiechuan Surfing Team of Yin and Yang Division?

How to match the surfing team of Yin and Yang Division and Tiechuan Surfing Team of Yin and Yang Division?

How to match the Yin-Yang Surfing Team and the Yin-Yang Surfing Team? Yin and Yang Surfing Team recommended 202 1. In the game "Master of Yin and Yang", the moment of fighting for children has begun. So how to match the surfing lineup with the imperial soul? Today, Bian Xiao introduced the flop recommendation 202 1 of Binchuan Surfing Team, a master of Yin and Yang. Don't miss it if you need it.

Yin and Yang Division: Tiechuan Surfing Team recommended 202 1.

I. Introduction to the lineup

A set of martial arts system gradually evolved from the strengthening of wolf biography. High fault tolerance, simple operation and simple flop thinking, suitable for players without speed.

The outcome of the civil war depends on the restraint of the fifth hand. If you hide the same flowers, you can see which side has better control effect and which side has higher winning rate. The foreign war is similar to the system of playing a thousand emperors' lanterns, and it also has a good winning rate, mainly depending on various flop strategies and operation details.

However, the performance of the first-speed attack/control team playing SP surface system will be relatively weak.

Second, the royal soul collocation

1. The Lord God

Tie the bones and clear her: make a fortune and break fast. (The sooner the better, if it is too slow, there will be no chance to release snakes. * 240+ reduces the total speed.)

I don't know fire: clam essence/hide/mirror Ji, life/life violence. (Clam essence prevents flowers, Tibetan medicine protects itself, Jingji Xueke civil war foot pill)

Lord of Arakawa Xiao Lang: spare parts, attacks and explosions. (Speed above 50+ is better)

Ming Lu da yue pill: a bird that hurts the soul, attacking and defending/attacking and exploding. (Critical Hit 60+% Start)

2. Secondary gods

Indra: Life/defense/attack is fast, luck/charm/snow ghost, the sooner the better.

SP ghost king swallowing wine: fast break, fire spirit+defense two-piece, the sooner the better

Kidomaru: Fast life attack, Snow Ghost+Life two-piece, the sooner the better.

Yan Mo: spare parts/lucky/fire spirit, with a speed of at least+150 (only for the soul-bending panel, excluding the passive speed of+10).

Flower on the other side: fast-growing, succubus/Zhong Ling, you can practice two (otherwise succubus is preferred), cloud mirror goes to Zhong Ling opposite, cloud mirror goes to succubus, skill11.

Yujin: Life is life. _ soul, don't speed up. The main reactor hits the auxiliary reactor to resist.

Flower-and-bird roll: It grows rapidly. Pearl+crit two-piece set, add 50 crits, the sooner the better.

Young Star Bear: _ Soul/Lucky/Fire Spirit, be happy.

Girl in the box: clam essence, life and violence.

Meng Po: Spare parts/Good luck, quick life.

Izumo Mirror: * * Steal/Lucky, quick defense.

3. Yin and Yang Surgery

Unfathomable: life+shield.

Divine joy: umbrella+high wind

Eight hundred monks: curse of the stars+divination seal

Third, oppose the flop.

The following game is based on Indra's situation, and the first three hands are fixed to flop: Emperor Qing Chuan.

If there is no Indra, the first four hands are fixed flop: from the foot of Qing Chuan.

1.VS Li Tunqian

Our flop: 4 hands don't know fire, 5 hands are imperial, Tianjin, flowers on the other side, devils, flowers and birds.

The idea of flop: when we see the opponent's first three hands swallow and our four hands flop, we don't know the fire. If the opposite four hands are taro/foot pills/small mountain breeze, we will turn gold with five hands; If the opposite four-handed Indra, we five-handed ink or steal flowers; If you surf with four hands on the opposite side, we can turn flowers and birds with five hands. In the choice of Yin and Yang teachers, you can exchange 800 yuan for the opposite Yujin. If not, you will be happy.

Situation 1: The other side turned taro ball/foot pill /sp Shanfeng with 4 hands, and our side turned Yujin with 5 hands.

Situation 2: The opponent turns 4 hands to Indra Day, and we turn 5 hands to Yan Mo/Bianhua.

Situation 3: The other side flips the waves with four hands, and we flip the flowers and birds with five hands.

Operation: In the case of 1, SP Qingji releases the snake to the opposite taro, mountain breeze and foot pill, and Yujin shoots the opposite side to break the rhythm. Example 2: Yan Mo pressed Indra, and Qing Ji hanged a snake for Indra. In the third case, Indra controlled Longchuan to prevent it from being layered, and Qingji hung snakes for ghosts to swallow.

2.VS binding Sichuan surfing

(Langchuan+Tieji /sp Xue /sp Foot Pill/I don't know any of the first three hands)

Our flop: SP Dayue Pill 4 hands, Ban Hua 5 hands.

Idea of flop: If there is any one of Langchuan+Tieji /sp Snow /sp Foot Pill/Ignorance Fire/Indra Day in the first three hands, it can basically be concluded that it is a surfing team, then at this time, the four hands will not be turned over and the foot pills will be changed. Considering that the opposite side may be controlled, we will steal flowers with five hands, and the selection of Yin and Yang teachers is inscrutable.

Operation: Indra Day cross-controls the opposite Langchuan and Ito, so as to prevent the Langchuan from overlapping, and prevent Ito from giving 3 skills to the snake-hanging unit (Ito can be controlled to hit our Langchuan).

3.VS Thousand Emperor Lamp

Our flop: 4 hands don't know fire, 5 hands Kidomaru.

Think of flop: We turned over the Thousand Emperor Lights with three hands in front of us, four hands didn't know about fire, and five hands didn't know about Kidomaru, because Kidomaru was still targeting Senhime and Indra. Yin and yang teachers choose 800

Operation: Generally, the surfing team of Qiandi Lantern is 4-handed Langchuan and 5-handed Flower-and-Bird Roll. We control Langchuan, opposite Indra Day, to prevent it from overlapping. SP Qing Ji hangs a snake on the lamp, and the ghost boy plays the opening game to lock Indra, and then locks Senhime first. If there is an opportunity, we can lock the flower and bird scrolls. Yin and Yang teachers can choose unfathomable or divine joy.

4.VS face glow/sickle glow/perpetual motion machine

Our flop: 4-handed ghosts swallow 5-handed demons.

Flop idea: If you see any two face auras in the first three hands, you can conclude that it is a face aura/sickle aura or a perpetual motion machine lineup. We changed our four hands to efreet (this flop did improve the winning rate to a certain extent, but if our efreet didn't run across the opposite efreet, he might still lose), and the Yin and Yang division chose Shen Le.

Operation: At first, press skunk/empty noodles, hang a snake on Lan, and then set fire to Lan. If there is no orchid, set fire to empty noodles.

5.VS macho men's group

(Snake Xiu/Snake Gu/Snake Foot/Children's Cry)

Our flop: 4 hands don't know fire, 5 hands are evil.

Idea of flop: If the first three hands have snake, xiu, Lu, sp bird catching cards, four hands don't know fire, and five hands don't know magic.

Operation: There is nothing to say about this. If you can't run at the opposite speed, you will basically retreat directly.