Fortune Telling Collection - Free divination - The last spell, the double wall is shared with the crossbow layout.

The last spell, the double wall is shared with the crossbow layout.

The final layout of magic buildings is one of the main ways to play in the game. How to arrange the location of defense facilities and buildings? To share a final spell: double-wall layout with crossbows.

The last spell, the double wall is shared with the crossbow layout.

I feel that there is basically no room for optimization. Personally, I think hotels are useless. Might as well leave some room for the crossbow.

1. Don't move the original building:

2. Move the initial store and the initial house down one space, and you can add more crossbows on it, but it doesn't make much sense. It's not surprising anyway.

The fourth edition of the house is switched with the trebuchet, and the trebuchet can now save two roads.

Two days ago, we were still greedy for the economy. First, two top gold mines were built, followed by private houses, and 1 or 2 was built in the early stage.

Then on the third day, the most important building in the whole game must be built, and the black fog must retreat (every day). With the house of divination, the hero's range advantage can be brought into play and he can stay outside the house directly. On the fourth and fifth day, depending on the situation, the pub was built and the core was still guarded by heroes. Personally, I think one of the powerful weapons is the two-handed scroll, lightning is really cool, and the druid staff is not bad (mainly because of the chain effect, which is suppressed by the superior fire of range), and then the longbow. The longbow supports well.

Behind it are the equipment building and the building materials factory. If you play by yourself, you don't need to build the city wall. The outer two circles were repaired with crossbows, and there was more money in the back, so the crossbows were upgraded.

If it develops normally, the outermost two rows can be filled with crossbows. Then put a few portals to facilitate support on all sides.

Don't judge those who haven't played melee. The advantage of melee is high damage, but the maneuverability of melee is still too poor. If you suggest a melee weapon, you can increase the number of steps. Otherwise, it will be completely blown up by remote equipment.