Fortune Telling Collection - Free divination - Career recommendation in Titan mission
Career recommendation in Titan mission
1. Warrior: Fighting+Necromancer = breaking the law. A sharp vampire warrior won't die as long as he doesn't stop attacking, and he has the cold of death and its advanced guarantee to suck blood. There are lich and atmosphere, and BOSS fights quickly.
2. Bow and arrow: hunting+nature = forest patrol, generally a pure bow profession, with the team strength of wolves, the blood added by the heart of oak, output and safety.
3. Mage: Earth+Storm = Su Yuanshi, the most orthodox mage, can maximize fire damage or kill enemies, and has the most abundant skills in the whole profession.
Option 2:
1. Warrior: Fight+Defence = Conqueror, the purest warrior. First, he started with two hands. Later, he suggested transforming it into a hammer shield, which is also sharp and safe. Of course, it is also very cool to conquer with both hands.
2. Bow and arrow: hunting+thief = robber, king of Titan DPS. In the face of powerful DPS, resistance and everything are floating clouds, usually with bows.
3. Mage: Nature+Storm = Druid, ice crystal mage, natural, druid is hard, and wolves share the damage, with good safety and output.
Option 3:
1. warrior: fighting+dreaming = pioneer, king of crit. In the three passive dreams of dreaming, the safety of double holding is greatly increased, and there are two control skills: 9-second petrification that distorts reality and horn vertigo.
2. Bow and arrow: Hunting+Earth = Avengers. Although there are people in the center of the earth who can resist without temptation, it is better to use it. DPS with hunting is no problem, with the assistance and life-saving skills of the earth, and it is safe and secure.
3. Mage: necromancer+storm = angel, second BOSS is the strongest legal profession, and Qing Xiaoguai doesn't like triple ice crystals, and the efficiency is also very good.
Option 4:
1. Warrior: Battle+Earth = war master. It is enough for the earth to provide a meat shield, a halo and an blazing shield, which can give full play to the characteristics of two-armed soldiers.
2. Bow and arrow: hunting+defense = watchman. When hunting begins, it generally turns into contradiction in the later stage, which can maximize the essence of the two specialties and improve safety.
3. Mage: necromancer+dream = soothsayer, a profession that exerts the vitality damage of dreams and necromancer to the extreme, and the monster with triple vitality is more efficient in clearing the field.
Option 5:
1. Warrior: Fighting+Nature = Warrior, fighting with dual output, safety provided by nature, and the highest 90% damage bonus provided by Wolves' strength, which is very good and powerful.
2. Bow and arrow: hunting+necromancer = necromancer. Hunting ensures the output. The aura of necromancer ensures the safety and blood sucking after being blamed in melee. It is fast and easy to fight with the necromancer's professional BOSS. Although it is not a hot occupation, it is not bad.
3. Mage: Dream+Storm = Prophet, you can kill enemies with rich skills, or you can use ice crystals as the main output. The BUG skill of storm is not afraid of remote monsters, and the defense ability of dream bonus is not afraid of sudden death.
Option 6:
1. Warrior: Battle+Thief = Assassin. His body is a little fragile, but he can make up for it by controlling the field. He needs some business careers, so it's good to use them well.
2. Bow and arrow: hunting+storm = sage, two experts don't communicate much. Generally, bows and arrows are the mainstay, and the distance is not bad. It is relatively efficient to have a storm-dedicated BOSS war.
3. Mage: Nature+Earth = Summoner. When playing pure summoning, the inhabitants of the inner earth are shields and the three wolves are spears. You should put blood in the back or wave a stick. It's best to have large-scale support for this game, and it is not recommended to open up wasteland. Or naturally provide safety and resistance reduction, give priority to earth skills, give up the output of wolves, and only add the center of the earth as MT.
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