Fortune Telling Collection - Free divination - How to play Three Kingdoms 5? I can't even understand it. . .

How to play Three Kingdoms 5? I can't even understand it. . .

A detailed explanation of the command

move

Move troops to any city that is not isolated. All the military commanders in the city can be removed, but if the plan is left empty for too long, the people will be dissatisfied, their loyalty and development will decline, and the establishment will riot.

war

It is the highlight of the game, and it is generally a national war between people! Because many counties can fight together, you can invite allies to fight together, and enemies can fight together. (Note: The enhanced version cancels the multi-county war aid function, and the war can only be one-on-one, unless the military commanders in neighboring counties have the ability to "force". This is the same as the fourth generation, but I think the non-enhanced version is more fun at this point! ) Look at the later war articles in detail.

monarch

reward

Reward money and improve loyalty. Note: the effect of the reward is not proportional to the reward. Generally speaking, it is difficult to get 100 rewards at a time when loyalty is low, and a little reward is enough when loyalty is high. Therefore, if you have enough actions but less money, you can reward a military commander several times, such as 20 0 for three times and 600 for one time.

treasure

Greatly improve the loyalty of military commanders, but repetitive treasures will not have an effect. Military commanders will only replace the old with the new. Except the jade seal, other treasures can be given to military commanders. Confiscating treasures will reduce the loyalty of military commanders by 30%, and he may even retire. So be careful when using it.

appoint and remove

Appointment and removal of important positions: military adviser, satrap, general, and dismissal of military commanders.

Strategist, choose the military commander with the highest intelligence, the higher the intelligence, the less chance to say the wrong thing. But even Zhuge Liang (Intelligence 100) sometimes makes mistakes. Gao Zhimou's strategist can find undercover lurking in other countries.

Taishou, choose people who are loyal and have no ambition in the county. On the one hand, it is not afraid of the enemy's "rebellion" plan, on the other hand, it can suppress the rebellion of other restless military commanders in the county. Some military commanders are too ambitious to rebel even if they are loyal to 100: Lu Bu, Sun Ce, Wei Yan, Cao Cao, Jin Xuan and Wang Lang.

General, a non-military general has a chance to be a general, provided that he has the name of a brave man. The more brave names, the more ranks, and the more soldiers you bring. Generals, generals riding chariots, generals riding a title of generals in ancient times, and so on, all the way to General Ai and deputy generals, with troops ranging from 20,000 to 8,500, with a difference of 500 people at each level. There are 20,000 military advisers, but the general military advisers are weak and only suitable for defense.

Reorganization: reorganize the troops in a county, and even distribute morale and training ability equally.

Banquet: please 10 military commanders to have a big meal, at a cost of 100 yuan per person, and 200 grains of grain to restore their strength.

Responsibilities: Designate the main internal affairs tasks of military commanders;

Military: responsible for military tasks such as conscription and training, and try to select military commanders with high force.

Personnel: Responsible for hiring, military commanders with high internal affairs ability and charm should be responsible, but try not to use military commanders with low loyalty. They usually know nothing.

Internal affairs: responsible for development work, selecting people with political ability over 60 years old, which is too low and inefficient.

Diplomacy: Take charge of all diplomatic tasks, and choose people with political ability over 80 years old, preferably with high charm. Diplomats generally don't need more, 3 ~ 5 are enough. If the envoys go to other countries, their prestige will be improved.

Strategy: It is best for people with intelligence above 95 to ensure the success rate of the plan.

Special: it is best to use mediocre people and put two in each county to inspect the disaster situation in case of disaster. There are exceptions. It is best to be a good soldier who has just come out to practice and use some military commanders who are not brave enough to be undercover. The designation of "special" can only be made in January of each year.

intelligence

Just look at the comprehensive intelligence of the whole country. It's very detailed.

function

It is divided into environment, storage, loading, ending and rest. Needless to say.

Diplomatic orders:

Alliance: Alliance with other countries Purpose: 1. Fight against the enemy together. 2.* * * Study new weapons. 3. borrow money from him. 4. The plan is slowing down. The premise is that your hostility to the country is low, unless you have a lot of money, or on the condition of treasure. The alliance time ranges from 3 months to 60 months. During the alliance, you can't attack each other unless you all join the war as reinforcements.

* * * Same: The allied countries * * * attacked the neighboring enemy countries.

Tribute: If you give gifts to other countries and allies, you will have the capital to ask for assistance next time.

Surrender: defeat the enemy without fighting, and win completely. But it is almost impossible in the advanced difficulty, less than the possibility of 1%.

Research: research new weapons with allies, but only if allies have enough funds.

Chariot 6 months 4500 gold coins

Armor1February 9000 gold coins

Crossbow: 65438+August 13500 gold

April cavalry 18000 gold

Shipbuilding: 22,500 gold for 30 months.

Eject 37,000 pieces of gold in 36 months;

The specific effectiveness of this new weapon is introduced in the military part. Be careful not to learn from a fixed monarch, lest he become too powerful in the future.

Aid: When you are short of money and food, you can ask your "generous" allies for it. The premise is that you pay tribute to him, and he has more money and food than you. This is a reciprocal transaction. You must keep paying tribute to get continuous assistance. Of course, the computer is a bit stupid. You can pay 100 gold and get more than 2000 gold! At the beginning of the game, it is the fastest way to get money! A man who eats a lot needs a rich monarch, and a poor monarch won't help much.

Tactical command:

Counter-terrorism: buying a military commander with low loyalty to be undercover and using "rebellion" to make him defect in the war. There are also cases where we promised before and then went back on our word, mainly because the opposing monarch found out and rewarded him.

Rebellion: let the disloyal and ambitious enemy country be too self-reliant and weaken the enemy country. But the chances are slim.

Incite: Incite counties with low public opinion support rate in other countries to be spies during the war. It has a certain effect on attacking the enemy. Sometimes people in neighboring counties are so low that you can fight for the city, and they will take the initiative to be insiders.

Work: Destroy the enemy's walls and lower the defense.

Rumors: make the loyalty of the people decline, or the loyalty of military commanders decline.

Special command:

Ambush: Use a military commander who is not famous for his bravery to sneak into the other city during the war and be an insider. Ambush time is long or short, mainly depending on the ability of military commanders. Undercover identity will not be poached by a third country.

Practice: An excellent military commander who is just a rookie suggests going out to practice, beating robbers, learning from experts, exploring other countries, challenging other military commanders in the field, and even getting treasures (this is the main reason) and inviting other military commanders in the field. In peacetime, we should actively send them out to be brave.

Trading: buying and selling grain with businessmen in cities, with prices ranging from 2 to 9.

Patrol: In case of natural disasters, send people to patrol immediately. Reward during patrol is an important way to improve people's loyalty.

Military orders:

Conscription: You can get as many soldiers as you pay, but it will be unpopular unless you have to.

Conscription: It costs a lot of money, but it will not affect the loyalty of the people. Getting twice the result with half the effort requires force and a charismatic military commander. Note: If the urban population is less than 50,000, neither conscription nor conscription can be carried out.

Training: As the name implies, improving soldiers' skills is directly reflected in wartime mobility.

Predation: The worst policy will greatly reduce people's loyalty and popularity when there is no way out, but they can get a lot of money and food. This command can only be used by people like Dong Zhuo. )

Personnel order:

Search: To search for opposition figures who have not yet appeared in this country, you need to use highly political and attractive military commanders, and the success rate is higher.

Employment: It is easier to hire military commanders from other countries or their own countries. There is a trick to hire people from other countries: start recording someone's maximum gold content 1000. If the staff says you can't record a person, then don't go. If you can record someone, don't rush to confess. But to reduce the number of gold employees to a very low level, or even zero. If the staff still says that you can record a person, it proves that you can't record him. Otherwise, the amount of gold will continue to increase until the staff says they can record him.

Internal decree: choose the county where the military commander with internal affairs tasks is located to conduct internal affairs. The parameters of internal affairs are graded and mainly related to urban population. When it is found that the internal affairs officer can no longer improve the development of the city, he should be transferred to other cities and come back when the population reaches a certain scale.

War articles

When it comes to war, we have to talk about formation: advantages and disadvantages of formation terrain formation weapon development.

Those who are flat are the most powerful, and their bows and arrows are extremely poor in attack and defense. The cavalry has the highest attack power.

Hook mound's bow defense is better, the attack is generally connected with crossbows, the bow attack is strengthened, and the range is far.

The dustpan-shaped attack and defense are average, and the ability is average.

Crane wings have average leveling ability, but they have "attack" function.

The fish scale attack is the strongest and the defense is poor.

The attack power of the flat land in the crescent moon is stronger. The greater the prestige of a military commander, the heavier the enemy.

Qianyashan is a storm type with the strongest attack power. It defends general chariots and strengthens defense.

Balanced yoke mound defense type, not afraid of flank.

The long snake mountain machine is the most powerful, and the bow has poor attack and defense. Armor, strengthen defense.

Fiona Fang's flat land has a long range and the strongest defense, and its bow attack has been strengthened to the highest level.

Wild geese have the strongest bow and arrow, but generally poor hand-to-hand combat.

Water array in all aspects of water performance in general, walking slowly on the ground, bow defense strengthened.

Choosing a good formation directly affects the outcome of the war. Try to use the formation suitable for the terrain in different terrains, so as to move quickly and gain time. It's best to bring a man who can change his position in every battle, give him a soldier and tell him to keep the granary.

Offensive strategy:

If you attack with fewer enemies and more, try to occupy all the cities within five rounds (seems difficult? ), before the arrival of a large number of enemy reinforcements, this should be strategic. Troops with strong mobility (cone line, long snake, water array) constantly rushed to the enemy with "fast attack", and then immediately changed to storm formation (front arrow, fish scale) for assault, and the troops who arrived later were supplemented by bow attack. In the early stage of development, this style of play was used to compete for territory.

When attacking, we must find ways to reduce the losses of our own troops under the condition of equal strength. Shoot with a bow and arrow later. If you encounter a weak defensive formation (flying geese and fish scales), attack with a stormy formation. If you encounter a defensive formation similar to the square garden formation, it is best to attack with the crane wing formation! When attacking a country with only one city, you can end the battle as long as you win the monarch, and other military commanders are waiting for you.

Defense strategy:

When the enemy is outnumbered, they use delaying tactics, set fire or put a strong defense team at the pass, or sneak attack on the other side's granary. If you get to the city gate, you'd better use the crane wing array to attack the invading enemy and make a pocket. The enemy will come in and die one by one. Of course, if the strength is too wide and there is no witchcraft and magic, it is recommended not to fight first. Sometimes the enemy monarch is very strong and takes the lead. If you kill him first, you can win the war.

Of course, the victory or defeat lies not only in formation and strength, but also in the ability of military commanders.

Begging for rain: eliminating some flames on the battlefield

Healing: Restoring wounded soldiers can only be effective for the troops around us.

Encouragement: Improve the morale of rectangular troops.

Magic: Restore all the wounded soldiers in our army on the battlefield, and sometimes make those who have already acted act again.

Clean-up: clear up the mess of the unit.

Pyrometer: Pay attention to the wind direction when setting fire.

Motivation: Improve the morale of all our troops.

Witchcraft: Consume the enemy and reduce their morale and training.

Illusion: Consume the enemy's strength and make them lose their organization.

Ambush: the enemy can only use it when it is in the forest area, which consumes the enemy.

Divination: the effect is uncertain, from improving and reducing the life span of military commanders, attacking the enemy and forcing them to retreat to the predicted wind direction.

Rockfall: the troops in the city can only be used when the enemy is located around the city, consuming the enemy.

Fire extinguishing: it can eliminate the surrounding flames.

Weather change: the heavy rain made all the flames disappear.

The range of the far arrow is+1.

Unparalleled: reduces the damage caused by being attacked by the enemy together.

Kato: It increases bow defense and maneuverability on the river, but it is weak against fire rice.

Speed attack this turn+10.

Random fire: attack all troops within range with bows and arrows (regardless of the enemy or ourselves).

Energetic: attack all enemy troops nearby.

Rockets: Rockets can only be used on sunny days.

Water meter: it can only be used when the enemy is located in the river area, which consumes the enemy.

Riding and shooting: you can move first and then attack with a bow and arrow.

Echo: immediately counter the enemy's bow and arrow attack.

Countermeasure: It can resist the enemy's chaos and fire plan.

Water God: Using water meters in rainy days can enhance power.

Formation can change formation.

Calm: troops in chaos can recover in the next round.

Forced: you can reach the battlefield five days in advance.

In fact, the key core of the whole reflection 5 victory is "magic, witchcraft, magic", especially magic. A military commander with these three abilities can be said to be world-beater! Generally speaking, military commanders are not born with these three kinds of spells, and only Zhang Jiao and King Muru know this spell. You must look for three treasures: Shielding the Book of Heaven, Taiping Shu Yao and Taiping Qingdao. They are all in the body of the immortal. Even if you invite immortals, you can't confiscate their treasures. You have to use tricks to get it: pay special attention to the places where Yuji, Nanhua Laoxian and Hua Tuo are located, and pay attention to capturing them in the war. If it's already under your command, find a county, let the immortal attack with a little soldiers, let the other side catch it, and the treasure will be confiscated by the other side, and then .....

The following is the treasure list: Yu Xi Ming Ming Jia 100, Charm 100, Eternal Sword Power+12.

Red hare troops, quick attack, riding and shooting green gang sword+1 1

+10 was forced to draw the halberd because of Lu's fast break.

Claw Emperor Flying Attack Dragon Crescent Moon Blade Power +9

Ghost Force Zhang Ba Snake Spear Power +9

Taiping Qing led the magic soldiers and recovered after one month. Iron Ridge Snake Spear Power +9

Treated with Qingnangshu, she recovered after one month. Double Sword Power +8

Shielding armor gobbledygook illusion, increasing intelligence by B Gu Jian Power +8.

Taiping needs witchcraft and intellectual improvement. Power of three-pointed double-edged knife +7

Sun Tzu's Art of War, Shen Shen, Water God, Counter-calculation, Intelligence Enhancement +7 for a double halberd strength

Art of War 24 Disposal, Intelligence Improvement B Seven-Star Sword Power +7

Six-way counter-measures, improve intelligence B iron whip Power +6.

Meng De's new book Shen Zhu improves intelligence C axe power +6.

Historical Records Politics Increases Meteor Power by +5

The topographic map of Xishu quickly attacked and forced the four counties of Xishu, and the political level increased by C+5.

Pingman refers to the plan of fast attack, forcibly going to Yunnan and Jianning to improve politics. C. Zuozhuan in the Spring and Autumn Period improved politics.

One-on-one combat is the essence of war, but generally the other side will ignore your provocation and will fight you only if his physical strength is lower than the other side. Unless the other person is a famous player, he will not hesitate to fight with you to prove himself. One-on-one combat is most afraid of encountering wheel wars, and it is generally a failure. You can try this tactic when your troops are at a disadvantage.

Talking about the problems of human morality;

People's morality is directly related to the number of times a monarch can act every month.

0 ~ 300: 3 times

30 1 ~ 999: Take action every time you add more than one hundred.

1000: 10 times

The number of times you can move every month affects your work efficiency. In order to win more time and opportunities and win the initiative in the war, every monarch should strive to improve his personal morality. The following events will affect people's morality:

1, if a prisoner of war is caught, it will drop if it is killed, and it will increase if it is collected. There are exceptions. Unified, kill as many people as you want! (Power politics! )

2. If other countries come to see you, it will be less if they kill you.

3, the month after the disaster, immediately send someone to inspect, as long as you don't make a negative decision (ignoring the demands of the victims, the reward is too low), people's morality and local support rate will rise.

4, conscription and plunder will greatly reduce human morality.

When enemy soldiers flee without fighting, people's morality will decline. If you burn the city and flee, you and the invading monarch will lose their morality!

If the annual goal can be achieved, people's moral level will be greatly improved.

7. When the monarch personally inspects the city, more people will ask to join the army or offer treasures.

8. Get the jade seal, Degas 100.

9. When people riot in the city, people's morality will degenerate.

10, if the active attacker is defeated, his reputation will decline.

1 1, if you succeed in persuading the enemy, your reputation will decline.

Other places to pay attention to in the game:

1, it's best to kill immortals (except Hua Tuo), because at the planning seminar next year at the end of each year, the personnel officer usually suggests looking for immortals as the goal. Immortals can't be bought with money. Please come and leave immediately, and you can't stay. By the end of the year, the plan will be dashed and the whole year's efforts will be in vain.

2. When a military commander is ill, he should order Hua Tuo or the military commander with Bao Qingshu and Taiping Qingling to treat him as soon as possible. Especially the satrap, if no one takes care of him after a long illness, it is easy to rebel if he is turned against by the enemy.

3, maintain 100 loyalty of military commanders, and even 99 loyal military commanders may be poached by the other side. In the middle of the game, opponents frequently use "rumor" plans to reduce the loyalty of military commanders, and then dig the wall. They are busy rewarding military commanders every month, which is very annoying.

4. Don't waste people's resources when big cities become rear cities. Sending two military commanders here for a long time will definitely be faster than the front.

Generally speaking, the monarch's team is the most difficult to fight, especially the powerful monarch, such as Cao Cao. If he is caught and killed, he will let xelloss take over. If he is caught and killed, when it is Cao Zhi's turn or Cao Xiong's turn to be the monarch, let him live. Anyway, it will be easy to fight again later.

6. When reunification is almost completed, by January, the military adviser will advise you to become an emperor (with a decree). No, he will propose next year. Once he became emperor, the loyalty of all military commanders was 100, and the loyalty of the people was 100!

7. If the competition is fictitious, Xian Di will hold a competition at some time. If you win the first prize, there will be 1000 brave names and 10000 gold! The second one has 500 brave names and 2000 gold.

8. If the Allies go to war, their primary goal is the granary. In order not to waste the allied forces, a commander with fewer troops should be sent to guard the granary.

9. At the beginning of the game, you should kill several enemy generals with cold heart. If you let them go, you will be in trouble.