Fortune Telling Collection - Free divination - The two-color ball formula kills blue, and the remainder kills blue.
The two-color ball formula kills blue, and the remainder kills blue.
Dead formula: L=A+B
L= winner's basket.
A= actually played basketball for the last time.
B= Basketball actually played in the last period.
Deadly killing principle: When the sum of A+B is a natural number, directly kill the number.
When the sum of A+B is two digits, the winner is the one who takes it.
When the sum of A+B is 0, its lore number is all.
Actual combat results: from 0500 1 to 05 103, the wrong 1 is 05073, and the correct probability is 99%.
2, A+ 16 lore method
Dead formula: L=A+ 16.
L= Basketball in this period.
A= basketball number actually released in the last period.
The principle of lore: the sum of basketball+16 in the last period is two digits, so take its single digit.
The mantissa is used as the winning prize in this period. If the mantissa value is 0, it is extinct.
Both are 10.
Actual combat probability: from 050 1 1 to 05 100, this method is wrong for 05032, 05062, 0507 1.
05087,05098 * * * 5! The correct probability is 95%
3.A+B+C learning method
Dead formula: L=A+B+C
L= basketball must be killed in this issue.
A= Actually, the last time was playing basketball.
B= I actually played basketball in the last two issues.
C= I actually played basketball in the last three issues.
Principle of last resort: If the sum of A+B+C is two digits, take its single digits.
The mantissa is used as the winning prize in this period. When the mantissa value is 0,
Its lore is 10.
Actual combat probability: from 0500 1 to 05 102, no 1 error!
The correct probability is 100%
4 A+B+C+D lore method
Dead formula: L=A+B+C+D
L= basketball must be killed in this issue.
A= Actually, the last time was playing basketball.
B= I actually played basketball in the last two issues.
C= I actually played basketball in the last three issues.
D= I actually played basketball in the last four periods.
Principle of last resort: The sum of A+B+C+D is a double digit, so take its single digit.
The mantissa is used as the winning prize in this period. When the mantissa value is 0,
Its lore is 10.
Actual combat probability: from 0500 1 to 05 100, there are 0505 1 05066.
* * * Second stage error! The correct probability is 98%
5, red ball+basketball lore
Lore formula: L= red ball+basketball
L= Basketball in this period.
Red balls = 6 red balls played in the last issue.
Basketball = the actual basketball game in the recent period [excluding happy ball]
Principle of lore: Add the six red balls in the last issue and 1 basketball, and take the mantissa of the sum to lore.
When its mantissa is 0, it is all dead 10.
Actual combat probability: from 0500 1 to 05 100, there are 05102,05041,05058,05062.
Error during * * *! The correct probability is 96%
6, the last basketball S+G lore
Dead formula: L=S+G
L= Basketball in this period.
S= ten digits in the last basketball.
G= single digits of basketball in the last period.
The principle of lore: 1) The last basketball game was greater than 10, and the sum of ten digits and single digits was lore.
2) If the basketball in the previous period is less than or equal to 10, add 16 first, and if they are added, add the mantissa.
When it is 0, add 16, and then add the ten digits and one digit of the number, and add them.
The last one is the winner.
Final finishing: The final issue is:
0 1 this season's winner: 08
02 09
03 10
04 02
05 03
06 04
07 05
08 06
09 07
10 0 1
1 1 02
12 03
13 04
14 05
15 06
16 07
Actual combat probability: there are only 2 errors from 0500 1 to 05 109, 050905 109! The correct rate is 98%
7 the last basketball S-G lore
Dead formula: L=S-G
L= Basketball in this period.
S= ten digits in the last basketball.
G= single digits of basketball in the last period.
Principle of lore: When the last basketball game is greater than 10, directly subtract ten digits and single digits. Basketball in the last quarter
When it is less than or equal to 10, first add 16. If the mantissa is 0 after addition, add 16, and then
Subtract the ten and four digits of the number. After subtraction, whether it is positive or negative, the absolute value is
Killer. After subtraction, the difference is 0, and both are dead. 10.
Final finishing: The last basketball was: 0 1 final 06 in this period.
02 07
03 08
04 03
05 0 1
06 10
07 0 1
08 02
09 03
10 04
1 1 10
12 0 1
13 02
14 03
15 04
16 05
Actual combat probability: there is an error from 0500 1 to 05109,05051050940510005105.
The correct probability is 96%
8, the last basketball S*G lore
Dead formula: L=S*G
L= basketball must be killed in this issue.
S= ten digits in the last basketball.
G= single digits of basketball in the last period.
The principle of lore: When the last basketball is greater than 10, the ten digits and the single digits are directly multiplied. earlier stage
When basketball is equal to 10, add 16, and multiply the ten digits with the single digits of the number.
For the basketball number to be killed in this issue. When the basketball in the previous period was less than 10, it was directly multiplied by 16.
When the product is 16, it will be killed; When the product is greater than 16, taking a mantissa will be killed.
Finishing at the end of the period: the last period was 0 1 hour, and the current period is the end of the period 16.
02 02
03 08
04 04
05 10
06 06
07 02
08 08
09 04
10 12
1 1 0 1
12 02
13 03
14 04
15 05
16 06
Actual combat probability: from 0500 1 to 05 109, there are 05012,05041,05043,05073,05084.
***5 is wrong and the correct probability is 95%.
9, the last basketball S/G lore
Dead formula: L=S/G
L= Basketball in this period.
S= ten digits in the last basketball.
G= single digits of basketball in the last period.
The principle of lore: The basketball in the last period was greater than 10, and the ten digits were directly divided by the single digits.
Words. If the basketball in the last period is less than or equal to 10, first add 16, if it is almost the same.
Add the mantissa to 0 and add 16 to get the number.
Divide ten digits directly by one digit. Divide first and then divide.
The remainder of the second time is regarded as the winner of the next basketball game. divisive
The number is 0, and its lore number is 10.
Last issue: 0 1 last issue: 03.
02 02
03 0 1
04 10
05 10
06 10
07 02
08 10
09 10
10 02
1 1 10
12 10
13 0 1
14 02
15 10
16 04
Actual combat probability: from 0500 1 to 05 109, using quadratic method, there are 05022, 05045, 0506 1, 0507 1.
Error in stage 4! The correct rate is 96%
10, the last basketball A/G lore.
Juexue principle: l = a/g.
L= Basketball in this period.
A= The last section is a real basketball game.
G= single digits of basketball in the last period.
Principle of lore: The basketball in the last period was greater than 10, directly divided by single digits. earlier stage
Basketball is less than or equal to 10, first add 16, if the mantissa is added.
0, add 16, and then divide this number directly by single digits.
Words. After division, take the integer quotient as the winner of the next basketball game.
The divisor quotient is greater than 16, and the mantissa is cancelled.
Last issue: 0 1 last issue: 02.
02 02
03 02
04 06
05 0 1
06 1 1
07 07
08 06
09 05
10 04
1 1 1 1
12 06
13 04
14 03
15 03
16 02
Death probability: from 0500 1 to 05 109, there are 3 errors of 05017 05026 05094 * *! The correct rate is 97%
-
Attached are two ways to kill blue!
1 1, 17 blue kill method!
The last principle: l =17-k.
L= Basketball in this period.
K= the basketball game actually played in the recent period.
Probability of lore: not counting!
-
12, subtraction
The principle of legend: A=B-C
A= current basketball.
B= the last basketball.
C= the last blue ball
Whether positive or negative!
Probability of lore: not counting!
13, multiplication
The previous number is multiplied by 1 1 plus the fourth red ball plus 1 and then divided by 16 (the remainder is blue).
* * * Verified that the 135 question killed the wrong question 0.
14, divisible remainder method
I. Principle-According to the divisible 3 remainder and mantissa, the ball 0 1 to 16 can be divided into six models, as follows.
Type 00...........03 06 09
Type11........... 010407
Type 22...........02 05 08
10 ........... 10 13 16.
Type 21...........1114.
Type 02 ........... 12 15
For example: issue number, blue ball number and model number.
2004074 13 10
2004075 07 1 1
Note: 2004074 is "10", so 0 1 "and" 0 "in 2004075, that is to say, three numbers of" 22 "type 02 05 08 can be filtered out. So are others.
15
Second, at the end of the current period, Sanlan was killed by+1, +3 and +7 respectively.
It doesn't work very well I will still think of him after killing him.
Attached to the basketball slaying formula:
The last issue starts with-1- tail ... the next issue will not end with -6- tail.
The last issue started with -2- tail ... and the next issue will not end with -7.
The last issue started with a -3- tail ... the next issue will not end with -8.
The last issue started with a -4- tail ... the next issue will not end with -9.
The last issue starts with a -5 ... the next issue will not end with -0.
The last issue started with -6- tail ... the next issue will not end with-1
The last issue starts with a -7 ... the next issue will not end with -2.
The last issue started with -8- tail ... and the next issue won't end with -3- tail.
The last issue started with -9 ... the next issue will not end with -4.
The last issue ended with -0 ... The next issue will not end with -5.
The formula for killing blue males: the number of the last issue is fixed, the number of numbers is fixed, and the number of decimals is fixed. 16.
1 The number of the last issue is multiplied by 15+ the first red ball plus 1 0 and then divided by 16 (I killed Blue) 7215 10/kloc-0.
2. The number of previous issues is multiplied by 16+ the 1 red ball plus 03 divided by 16 (the remaining blue) 721631673.18773.
3. The number of the previous issue is multiplied by 1 1+ the second red ball plus 00 divided by 16 (residual blue) 7211301650.31250.30000.00000000006
4 The number of the previous issue is multiplied by 1 1+ the fourth red ball plus 0 1 divided by 16 (the remaining blue color) 7211516 49.877.
5. The previous number is multiplied by 12+ the fourth red ball plus 12 and then divided by 16 (the remaining blue) 7212516 55.0625 0.06251.
6. The previous period multiplied by 13+ the fourth red ball plus 09 and then divided by 16 (the remaining blue) 72135916 59.375 0.375 6.
7 The number of previous issues is multiplied by 13+ the fourth red ball plus 1 1 and then divided by 16 (remaining blue) 7213511/.
8. The number of the previous issue is multiplied by 08+ the sixth red ball plus 0 1 divided by 16 (I killed the blue) 72827116 37.75 0.7512.
Killing young men
9. Divide one yard blue +02 by 16 (kill the rest blue)
10
Killing young men
1 1 the last red code tail +04 divided by 16 (I killed the blue)
12 last red code +0 1 divided by 16 (I kill blue)
13+0 1 divided by 16 (I kill the blue) The last red six yards ends.
14+02 divided by 16, and the last red six yards ended (I killed Lan).
15+03 divided by 16, and finally the red six yards end (I killed blue).
Killing young men
16 +0 1
17 Final Period +02
18 Final Period +03
19 the last red team one
20
Killing young men
2 1 The last red team minus the last red team.
22 Last Blue Code+Last Blue Code
Gong Shi
The average value of the last two periods of basketball.
Red before 27 2+8
Last issue 28 red 3+5 (I killed Lan)
40 Happy Sunday, the second blue code kills one code 100%
23 previous red code+previous red code divided by 02 divided by 16 (I kill blue)
24 The last red three yards+the last red five yards divided by 02 divided by 16 (the rest are blue).
26 The last blue+red six yards divided by 02 divided by 16 (I killed blue)
29 Divide blue+red 6 by 02 and 16 of the previous period (the remainder is blue kill number).
Killing young men
If you subtract 4 from the current basketball, you will kill the next one.
53 The current basketball is multiplied by 567, and the number comes first. Kill the next basketball
The first red ball in the current period is multiplied by 2 to kill the next basketball.
55 (former red 1+ red 06)/2 (greater than 16 minus)
56 (Last Red 3+ Red 05)/2
57 (the last red 6+ blue ball) /2
Killing young men
7 1 Use the sum of the last blue number +6 (mantissa is greater than 16 minus 16 to kill blue).
73 Kill the blue with the absolute value of the last blue number-10.
Kill the blue with the sum of the previous blue number+10. > 16- 16
Kill next week's basketball with Happy Sunday (two issues)
76 Early AC value × 2-6
Use the sum of mantissas of the first three basketball cycles (greater than 16 minus 16)
78 Use the sum of the first three blue balls (greater than 16 minus a multiple of 16).
79 Minimum red mantissa in the previous period plus 5 (large 10 minus 10, the same below)
The sixth red mantissa in the previous issue killed the blue mantissa in the next issue.
8 1 Subtract 1 from the mantissa of the last blue code to kill the next blue tail.
Blue killing formula
The formula is the remainder of (last blue *7+ 16)/ 16, 143 kills blue 08. You can verify it.
: (last blue * 12+ last blue *7+4)/ 16 remainder, 143 kill 12.
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