Fortune Telling Collection - Free divination - Brief introduction to the legend of Crystal Valley
Brief introduction to the legend of Crystal Valley
Use the "Enter" key to display the screen prompt.
Press "F 1" to display the help window.
Use the space bar to improve Eve's walking speed.
Press the right mouse button to display the directory menu.
Talk to you carefully and learn the details of the whole game plot.
White cursor-A white cursor indicates that there is no operation to be performed.
Yellow cursor-When the cursor turns yellow, it means you can go to that position.
Blue cursor-To go to the next scene, double-click to fast forward to the next scene (skip Eve's walk).
Green cursor-The cursor turns green, which means Eve can interact with an object or character.
Magnifying glass-this shows that a place or an object may be important.
Note: Sometimes you have to click on a place more than once to get more information.
strategic vision
Eve received a mysterious letter from her father. She must go to Crystal Valley to find out the true identity of her family.
The bus stops in front of the house;
Go to the right of the house and put the bucket on it. Go to the pump, press the pump, put the bucket under the pump,
Then click on the pump to add water.
Enter the house, look around in the corridor, and cross the left side of the gate.
restaurant
Go to the kitchen cabinet and get a bottle of oil and put it on the left of the knight statue, as well as the statue and knife. Step back. Go back to the corridor.
Enter the door on the right.
study
Go to the family photo, click the circular badge and get the paper roll behind the family photo. This is a poem.
Go back to the desk, get the moon statue next to the flowers on the left side of the desk, and get the matches on the desk.
Go back to the corridor from the screen and leave the house.
backyard
Turn left and walk to the truck. Turn on the yellow light on the right. Enter the left side of the gate. It's too dark.
Open the stock, put a bottle of oil and a lamp together,
Then light the lamp with a match and get a lit lamp. Enter the left side of the gate.
studio
Take the devil statue on the left and the flashlight on the right of the floor.
Go to the closet at the end of the room. See the statue of John Lone and a monster.
Statue puzzle: Open the item storage column, click twice to read the poem, and place the statue according to the poem tips.
From top to bottom:
In the middle of the upper shelf: the moon statue.
The second shelf: left, dragon, middle, statue of woman, monster on the right.
The third floor of the bookshelf: knight.
Bottom: the devil. I heard a voice. And see a strange hole on the left side of the wardrobe, click it.
Skull valley
Cave.
Head for the cave. See the bones in the small cage on the left. Then go to the crossroads.
Right hole.
Go straight to the cage: I only saw one animal inside, and the others didn't move west. Go back to the crossroads.
Left hole.
See a rope with a wrench on the right and a crane in front.
There is still one switch that can't be moved. We need to untie that rope.
Cut the rope and pull the switch with a knife. Look! What will happen? After a cut scene, he walked to the cave exit.
Go to the crossroads, knight statue.
Statue.
Approaching the lock at the bottom of the statue: I saw an angel and a keyhole. This is a safe. Leave.
The road on the right.
Go right and see two people.
Chatting with Joza sitting on the steps. He is a friend of the fishermen.
Chatting with fisherman Deyang. He has never met her father.
Look at the bucket under the left porch: get a fish.
Go and see the broken bridge on the left.
Go back to the crossroads.
Skull valley
Follow the passage on the left side of the statue. I saw a bell picked up by the roadside.
When I arrived at Skull Valley, I chatted with Konoba, the housekeeper. One of his wheels is broken and needs repairing.
Eve is willing to help him and get a bell in return. The bell is in the storage column now.
Talking to Karim, the man is lying on the left, and Eve is talking about her father. Go to the main square
Main square
Walking towards the statue: the monster (the serpent) left without an eye.
Go to the blacksmith's shop and take the gloves to the bucket. Talk to kovac. He said it would cost a coin to repair the wheel.
Go back to the main square and go to the bar. Talk to Bobo. He needs a golden bell because he is an instrument repairman who repairs magic music boxes.
While chatting with the waitress Hilge, Eve got a beautiful hairpin from the waitress. She said something about the statue,
The lost eye is a ruby. Eve needs to find the ruby and repair the broken bridge.
wineshop
Go to the bar and talk to Milan. He talked about a magical sleeping pill. Trying to take something from his desk,
He said, you can't.
He wants to exchange some coins for beer. Get two coins in the storage area.
Go to the bar at the bottom of the screen and see a key on the counter. But you can't take it now.
When talking with farris, the bartender, he talked about King Isaac.
Leave the bartender, go to the music box, see some geometric symbols, and exit the pub.
The main square and Skull Valley.
Go to the blacksmith's shop to talk about wheels. He is repairing it on the spot and giving him coins to get the wheel back.
Go to Bobo's house and see a bell next to him. Pick it up.
Go back to Konoba and give him the steering wheel. Thank you for another bell. But he won't take Eve to town.
Go back to Bobo and give him three bells. Listen carefully to the password and open the geometric symbols of the music box.
Here, you can press the dialog box repeatedly to get the correct password.
Enter the pub and walk to the music box.
Enter the password and press the buttons 5.3. 1.7 and 6.
(Top row from left to right 1 to 4; Lower rows 5 to 8) see the lid open. Take out the machine that needs repairing.
Go to the blacksmith's shop and fix the music box with a coin. Give him a hairpin and a coin. The machine has been repaired.
Go back to the bar and put the machine back in the music box. Go to the bartender to listen to music. When talking to him, he gave a glass of beer.
Point while talking about the key: get the key.
Buy sleep powder for Milan beer.
Knight statue.
Go to the lock at the bottom of the statue and insert the key: a small door opens: get the gem. Back to Skull Valley
Skull valley
Go to the statue in the square and put the ruby in the snake's eyes: just right. Leave.
Go to Hilge, the waitress, and she will tell you: The spell is broken and the bridge has been repaired.
Go to the bridge.
Enchanted forest
Enter the enchanted forest. You turn left and right at the intersection.
The road on the right.
A huge tree trunk blocked the road. Go back to the crossroads.
The road on the left.
I met a giant, Burek, and talked to him and learned that he needed help to sleep. He talked about the entrance. If Eve wants to find someone,
Ask the lepinya witch. But he wouldn't tell her where it was. The way to find music and elegance is hidden, and ordinary people's eyes are invisible.
He has magic water in his bag, which can help ordinary people see what they can't see.
Give him sleeping pills and fish in the storage bar and watch him fall asleep.
Search the giant's bag and get his water.
Click on the magic water in the item storage column and drink it twice. Walking to the crossroads, I saw a colorful cloud, passing through it and coming towards the witch.
The witch's house.
Look around and talk to the witch. Eve asked about her father. Before the witch helped her, she asked Eve to find three kinds of plants.
The witch gave Eve a picture with three kinds of plants. Click on the picture twice to see the shape of the plant.
Go to the intersection on the left, go to a factory next to the big stone, and pick it up.
Take the right road and pick up the plants in front of the trunk.
Go back to Le Pigna and take the right passage.
See a grave. The road was blocked and covered with thorns. Use gloves on thorns. Approaching the grave, under the big stone on the left,
Pick up the third plant.
Back to Pigna. Talk to her and give her the plant. She will prepare for Eve's entry into the city. She took out a badge for the right winner.
Eve must go to the library to find an encyclopedia when she goes to town.
Lepinya needs an old magic book. Eve needs this spell in the grave: Komi -SAKO- Marco.
Take the right road.
An open grave
Entering the tomb, I saw a guard (corpse). Pick up a metal finger. Used on the skull on the wall, a door opens.
See some strange lights and mirrors. Approaching the mirror, I saw a ceramic jar with ash in it.
Click on the mirror to see. Click Use Hand Symbol again.
Mirroring requires a spell: komisakomako.
A magic book appeared on the table. Pick up this book.
Go left and see another skull and door. The skull is stuck in the door.
Back to Pigna.
The witch's home.
Talk to her and give her the book. You get a magic spell, restore. You can see it (magic) in stock.
I saw a big barrel on the right side of the witch's house.
The position of the bubble can be seen from the bucket. Remember it! The location of this bubble will be very helpful.
An open grave
Turn left from the mirror hall to the stuck door. Click to shrink the door.
The sarcophagus hall.
Use the reduction technique again to return to yourself, and click to see the close-up of the sarcophagus.
Mystery of the sarcophagus: (Save the game first). This is a difficult game that randomly locates the ball in a circle.
Remember where Eve saw the bubbles in the jar just now? Each circle can turn left or right. Attention! Some circles can rotate two balls at the same time.
Find the ball according to the position of the bubble. This puzzle centers on the bubbles in the middle and lower end of the vat. When finished, you will see a cutscene animation.
Entrance?
Go talk to the Duke of Mervis. He sits on the left. He is looking for a badge (given to you by the witch). Eve needs a certificate or city badge to get through the entrance.
There is a strange and bad phonograph next to it.
Ask him about your badge in the warehouse. He is very grateful to Eve for exchanging badges with him and going to find a painter from Mervis.
Go to the painter. Screw a large screw on the ground of the left lamppost. When talking with Lizard, he explained what an entrance is.
Go find the giant. Pick up another small screw on the left side of the entrance. Then talk to Kevlar the giant. He needs two screws,
Give him your two and he will fix the entrance. In return, you will get a super crystal.
Go back to Mervis and talk to him. Give him the super crystal.
Back to the giant, the guard went to the entrance and saw that the entrance led to the city. Talking to Unit52 (the guard) requires a certificate or a city badge.
Use the city badge to enter the city through the guards. I watched an animation.
Urban fountain
Go to the fountain and see a wheel.
I talked to Willie Harry Perthar and asked about the encyclopedia, but nothing came of it. They took the wheels of the library chairs,
Because she (Ferovka) took their ball.
library
Go to the library and talk to Fei Lowka. She can't work now unless she gets her wheels. She can work.
Get the ball and leave the library.
Go to the fountain and give them three balls and get the wheels back.
Back in Feloka, she got the steering wheel. Eve wants an encyclopedia. This book is forbidden and cannot be read.
But Fei Lowka needs Eve to buy a book for her and give it to Tratansika in the flower shop. You can get gold coins and encyclopedias.
Pick up the book on the table on the left.
street
Go to the right street of the library. Go talk to Omero and Betty.
Go to the fountain behind the street and talk to the butcher. His meat is out of ice.
Walk along the street and talk to the musician Frula.
Turn left and enter the flower shop.
florist's
See a magical flower. When talking to Tratansika, he sent a rose.
A Veronica flower, Veronica, was stolen from him by a worker at the lighthouse. Eve will help get it back.
Give him the book and get the leaves that will keep the ice from melting forever.
Library.
Go back to Philovka and tell her to get the gold coins.
Pick up the encyclopedia carefully, you can see the book on the screen and read it.
Eve saw her father in the photo. Where can she find Isaac? He is in the golden pagoda, but where is the castle?
street
Go back to the fountain behind the street, continue to walk along the street, and then walk along the passage. I saw a broken Cadillac. Take off the carburetor.
See the lighthouse in the distance
Keep walking along the passage on the right until you come to a villa. You can't go in because there is a dog.
Go back to the butcher, give him a leaf and get a bone.
villa
Put the dog bones in the yard. I saw the box at the entrance. Get a bottle of rum.
Chatting with Betty, the maid
This is the mayor's villa. He's not here. She wants Eve to talk to Omero and give him the roses. She will open the back window and let Eve into the villa.
Back to the tunnel.
street
Go back to the street on the right side of the library and talk to Omero. Give him roses. He took out a piece of paper and asked Eve to give it to Betty.
villa
Give the newspaper to Betty, the maid. The window is open now. You can see the backyard and open windows from the screen. But how does Eve get to that window?
Talk to Perthar at the fountain and ask him to take her to the lighthouse.
lighthouse
Go to the dock and talk to sailor Jim. Eve wants to go for a ride in return for a bottle of rum, but the control panel is missing a piece.
Put the carburetor on the control panel and tell Jim again.
Click on the boat to reach the lighthouse.
Go and see Veronica's flowers, but don't let Eve get them.
Tell Micael that you can go to the lighthouse but you can't touch anything.
Go to the lighthouse and enter.
See a crystal device and three switches, click a switch on the left, and see that the crystal device does not emit light.
Go down and tell Mikkail that something is wrong with the lighthouse. He hurried to the lighthouse.
Seize the opportunity to buy flowers for Veronika. Go back to Perthar by boat. Back to the city.
street
Go to the flower shop behind Fountain Street.
Give his flowers to Tratincica and get the seeds of magic beans.
villa
Go to the window next to the villa and scatter the seeds in the mound in the passage under the window on the left.
After watching an animation, click on the magic bean stalk, which is already in a room.
Investigation: I saw a blue vase on the left and got it. There is water in it.
Look at the picture on the table in the corner.
Go to the chair in the corner and see the water inlet near the safe.
Press the vase on the water inlet to see if there is water in the pipe.
Mystery of safe: Under the pipes, you can see four pipes. Press the water pipes to make them flow from one pipe to the other.
According to the picture, the first (left) and fourth pipes must be empty, while the second and third pipes are full.
Solution: Press tube 2 to drain tube 4.
Press tube 4 to empty the tube 1.
Press tube 3 until tube 3 is full.
Press tube 2 until tube 2 is full.
The safe was opened, took a letter and a horn and left the safe.
Double-click the storage column to read the letter: This is Isaac's letter to the mayor of Crystal Valley.
Exit the villa, return to the fountain, and ask Perthar to take her to count.
tower (building)
Go through the gate to the tower. When Eve approached the tower, she read the words at the bottom of the screen with a magnifying glass. Go straight to a huge wooden door.
Click the speaker in the storage bar to open the door again.
Enter the elevator door.
Go left. The elevator 1 will be in the library. Go to the bookcase, read a book and leave. Go to the shelf in the middle of the bookshelf and see a paper roll. Take it off.
Now, you have telepathic magic. Come down.
Enter elevator No.2 (second from left): I saw a huge wooden door. Unit42 (the doorman) talked to it. It wouldn't let you in, so go back.
Entering elevator 4, I saw a dungeon with a closed door. Go home.
See an ascending elevator, use telepathic magic and watch it descend.
Enter elevator 3. Eve is in the corridor. I saw a dragon in the corridor, Vatlam.
Talking to the dragon, Eve learned that she was Isaac's daughter. The count is waiting for Eve.
It can perform snowstorm magic. It wants Eve to help give the egg to its beloved dragon Vatram (mother, all dragons are called Vatram).
If you can give it eggs, I will teach you magic.
Close to the wrench on the right side of the big white egg, lower the 1 wrench (left), raise the No.2 wrench and lower the No.3 wrench.
No.4 wrench rises, and 1 wrench rises.
I saw the cage rise.
The egg is too big to carry. Shrink it to get the egg.
Talk to Vatram about the use of Blizzard Magic: You can use it to freeze anything. Blizzard magic is now in the storage area. Go down.
Go to Elevator No.2 to freeze Unit42, watch an animation and go through the gate.
Meet the count. He's waiting for Eve. It is important to have a thorough conversation with him to help you understand the story of this game.
He also wants to talk to Isaac's daughter. He will tell Eve that she should know, but she can't leave the tower. Isaac and the count are brothers.
Dragons are their hobby. The golden pagoda is the source of Isaac's strength in the Crystal Valley.
He hoped that Eve would kill her father and restore the balance of the Crystal Valley.
Eve refused to go, but she found herself in prison. She can see that the key is in a box on the right wall.
Use telepathic magic to get the key to open the dungeon door.
From the dungeon on the left side of the screen, I saw a frozen man. See a wooden handle on the left, pick it up.
Go back to the dungeon on the right and take an axe at the entrance of the dungeon.
Combine a piece of wood and an axe in the storage area. Go back to the freezer and use an axe.
I watched an animation.
Go find Riley. She can take Eve to her world.
Eve went with her.
angel
Eve is now on a bridge, surrounded by small huts.
Go right, enter the red hut and take a controller on the table.
Eve has access to that strange device, and now there is nothing. Get out of the cabin.
The hut on the right
Go to another bridge at the bottom of the screen and enter the hut on the right. Put the crystal on the table and talk to basil ka. He denied the existence of traitors.
Leave the cabin.
Zuobian cabin
Go into the hut on the left and get the crystal on the table.
Talk to Rales, Virginia. He talked about Avatar.
Get out of the hut and walk to the bridge on the right side of the screen.
Red cabin
Go to the red cabin and get close to the device. Combine two crystals with the controller in the article storage column to get a complete controller and put it on the equipment.
Equipment mystery: see 10 knob.
The upper line is numbered from left to right as 1 to 5, and the lower line is numbered from 6 to 10.
Please press 2-5- 1-3-6-7-9.
When the knob is pressed, the strong light disappears. ..
The hut on the right
Go to the cabin on the right and talk to Rales Ka. He talked about Eve's father.
Roliska is the last leader of the Creator. They built the entrance and maintained it.
Eve has to use her badge to go to Longdong. Press it twice.
After the animation, Eve went to Longdong, and now she is in the ancient cave (tunnel). Go ahead to the crossroads.
Go right and pick up the left shield.
Talk to Michelle and his teammates. They are waiting for Eve.
Deep in the cave, I saw a wall of fire.
Go back to the crossroads.
Go left to the room on the right, near the safe. Saw a padlock. Use blizzard magic on padlocks. Click on the padlock to get the helmet.
Leave the left room and get close to the machine. When steam comes out, click the valve until no steam comes out and the water recedes. .
I saw a suit of armor in the pool, and I used telepathic magic on it.
Combine shield, armor and helmet in the item storage column to get a complete set of armor.
Then put the shield, bucket and armor together and pass through the fire wall safely.
When you meet the female dragon She-Vatram, take off your armor and double-click to put it in the item storage column.
Talk to it. This is the last female dragon. Eve gave it eggs. Mother Vatlam loves her husband Vatlam. It knew Isaac, said he was in the golden pagoda,
In order to get there, Eve had to cross the swamp.
Go through the dragon to the swamp.
Enter the swamp, see some huge mushroom, and continue along the road.
log cabin
Go to the left of the hut and pick up a strange plant.
On the left side of the corridor, I got a smelly dried fish.
Talking to Martin, Eve asked him to take her to the golden pagoda. But monsters at the bottom of the lake will be a problem.
Leave the hut in the back and take a big acorn on the ground in front of the tree.
Go back to the cabin and walk to the dock, pick up the rope in front of the small wooden boat and look at the boat. The leak in the small wooden boat needs to be repaired.
Go back to the giant mushroom from the hut at the bottom of the screen.
Glue with a big empty shell (acorn) on the left huge mushroom.
In the article storage column, the rubber shell is combined with strange plants to get homemade glue.
Go to the boat and use homemade glue. The boat is repaired.
Back to Martin's residence, he took out a hook, which was automatically stored in the storage bar.
Eve and Martin are on the boat now, and they are talking to Martin again.
lake
Sail to the depths of the lake.
See a monster and a strange branch.
In the storage column, combine the hook with the rope and then with the fish, and you can get the hook.
Throw the hook from the storage bar on the branch to watch the monster rush to the fish and take the opportunity to leave the monster.
Eve is on the other side of the lake now.
Seeing an elevator on the dock, Eve needs a weigher to make it work.
Use telepathic magic to make it rise on the bucket and put the bucket on the left side of the platform on the elevator.
Do the same for the second bucket. Before the third bucket, enter the elevator and then operate the third bucket.
Eve slowly got up and walked to Zugrat.
Zugrat
I saw a castle in the distance and walked along the road to it.
Read the instructions at the bottom of the screen.
Bruce the giant
Go talk to the Bruce giant. He's hurt. Eve wants to help him. There is a bone stuck in his mouth.
Use contraction magic on Eve to enter the giant's mouth.
In the giant's mouth, I went deep into the mouth and saw the bone stuck on the left side. Take out the bone, take it out of the giant's mouth, and double-click Eve to shrink the magic.
Talk to broz again. Now he needs some water. Eve can give some.
Broz is the last giant of the golden pagoda.
He said that the golden pagoda was Isaac's palace. He should be in there.
Broz told Eve to take the emergency passage, and he put down a suspension bridge. Eve entered the golden pagoda.
On the suspension bridge, the middle part of the bridge has collapsed and it is impassable.
Using contraction magic, Eve can be seen passing through the broken part from the steel bar of the broken bridge. Use shrink magic again.
Eve is now on a platform with four pillars. Go to the pillar in the upper left corner and turn to the green light at the top of the triangle. I saw the beams of some lights connecting three pillars.
Go to the pillar in the lower right corner and turn on the green light at the top of the triangle. All four pillars are now connected to the light beam.
Go to the middle of the platform, and then walk down.
Crossroads.
Go along this road to the crossroads.
Meet Alfred, the housekeeper. He will be Eve's guide at the Golden Pagoda. They have been waiting for her. Talk to Alfred. Her father is here,
But he can't take Eve to see her father or help her. Eve must find a way to see her father.
Isaac is going to let Eve take over this place. This is a test.
Experimental center.
Take the corridor on the right to a robot repair room.
Put the robot's arms and legs on the table.
On the floor next to Alfred, pick up some torn pictures.
Talk to Alfred. Arms and legs need to be repaired.
Go back to the crossroads.
library
Go to the top of the screen. On the table, pick up another torn picture.
Combine the two pictures in the storage column, and the upper part is still missing. Talk to Alfred.
Cross the passage and see a closed door at the top of the screen.
Go back to the crossroads.
Big engine.
Go to the left of the screen and see a big machine. At the bottom of the machine, a third tear map is obtained.
Fill in this section in the article storage column to get a complete drawing.
Now, it's time to repair the robot.
Talking to Alfred, the machine is a great engine, which makes the golden pagoda powerful. Eve can use it to repair robots.
Because there are crystals for mechanical devices around the valley, it is named: Crystal Valley.
Put the drawing into the rectangular smart slot on the right side of the machine so that the machine knows what to do. Now, you can see pictures of robots.
Insert the leg into the smart slot, press the green light, and then the purple in the middle-now the leg has been repaired. Take your legs back.
Insert your arm and press the yellow and purple lights. Take back the repaired arm.
Experimental center.
Back to the robot repair room. Put the robot's arms and legs back.
Dialogue with the robot Android-234 mark 3. It knows eve. He used to be her father's adviser, his memory and brain bank.
Eve got some information about her parents.
Eve needed a key, and the robot gave her the key.
private house
Go back to the library and walk to the gate. Use the key to enter and see the hologram of the planet.
Talking to Alfred, I learned that this is the entrance to a private house.
Near the other side of the holographic gate, there are three slots. Eve needs to find something for these slots.
Go to the aisle on the right, on the table in the bedroom, and take a ring.
Go back to the hologram, walk to the left aisle near the statue, see the statue of Eve's mother, and get the golden rose.
Back to the hologram.
When entering the door, put the ring in the small groove at the bottom, the coat of arms in the middle groove and the roses in the big groove at the top. I heard a voice.
Through the huge door.
Approaching the organ, I saw a person playing the organ (body double, her mother's body).
Go to the green platform behind the organ and approach the big console.
Console puzzle: The goal of the puzzle is to fill the triangle in the middle.
This is a random problem.
Look at the lights around the triangle. To fill the center of the triangle, you must press it according to the flashing (repeated display) of the light.
If you miss the color of the light, start from the beginning. When the center of the triangle is filled, a platform can be seen rising.
Step into the platform, and then walk onto the platform.
Watch the final animation.
The game is over.
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