Fortune Telling Collection - Free divination - What are the endings of Mystery 3? What are the hidden endings that trigger the Raiders?
What are the endings of Mystery 3? What are the hidden endings that trigger the Raiders?
Players choose to change their fate and return to the lobby after reaching the finish line. The divination machine on the first floor of the library pulls out the coin slot to get the key, the desktop on the second floor is merged, and the box is taken on the left. Go back to the greenhouse, enter the table on the left side of the door, put the square on the bracket of the small wooden box, trigger the mechanism on the right, turn on the switch, open your eyes and adjust it into a sphere, then take it out and put it on the plate. Go back to the second floor of the library, put the ball on the right, open the stage, open your eyes and take away the wax cylinder of the phonograph. Come to the study and open the drawer on the left side of the desk with the key. There is a mechanism on the left side of the drawer to pull in and then open the drawer on the left. After pulling, there is a mechanism on the right side of the inner side, which opens to the left side of the middle drawer after being triggered, and there is a mechanism inside, so as to pull. Then open the lower right cabinet, open the mechanism, open the drawer and take out the first coin.
Next, exit the system at 3, 6, 9, 12, return to the clock mechanism behind the game table, and pull it again. Open your eyes and adjust the pendulum from left to right to 4- 1-2 to get the blue crystal. The library divination machine puts coins, and the prop gets to the darkroom to open the iron door in the basement. Go in and pull down the three pull rods on the right, review the addition, subtraction, multiplication and division methods, unlock the machine that goes to the right, and turn all three switches to their respective lighting points. Follow the prompts to the library. As soon as you come in and hear the phone ring, pull down the switch and write down the number 1795. Next to the machine, take a key and put it in the wax cylinder, then put the wax cylinder on it. Go back to the basement, take the key to open the cabinet with six drawers on the left, and open the drawers in the order of flashing signs to get the second coin.
Go to the divination machine and get a handle for divination. Go to the greenhouse, make a phone call on the right side of the door, 1795 (press the number clockwise and let go to dial a number), and then install a handle on the machine next to it. Go back to the library, pull down the switch and answer the phone. Then take away the wax canister, go back to the second floor, open the real eye and put it back. Open the third coin in the drawer and walk to a metal device of the divination machine. The elevator goes to the third floor. There is a mechanism for putting metal equipment on the railing next to the safe. You open a real eye, spell it into a key and take it away. There is also a mechanical device on the opposite railing that rubs the spherical surface crazily and moves the middle clock to hit the safe just now. The direction of friction depends on the player's own decision. Go back to the lobby again and get the second blue crystal from the broken safe. In the greenhouse, the left wall of the door was dug with bricks. Open your eyes, put a keyhole on the adjusting mechanism, insert the key from the wall on the other side of the third floor and turn it. When it is useless, open your eyes and return to the key opening mechanism in the hole, then turn the key (180 degrees), then return to the second key opening mechanism in the hole and take out the fourth coin from the key.
The first necessary prop to use computer divination. Go to the greenhouse, enter the table on the left, put two blue crystals on the wheel, turn on the device, and follow the white arrow to get the second artifact. Then go back to the previous chapter and don't enter the door after the normal process. At this time, you can put the artifact on the left and right tables. After putting the artifact away, you have to open your eyes and turn on the organ.
So, please pay attention to the following players.
Only use the workpiece on the table on the left? Enter the end 2 (wooden door);
Only use the workpiece on the table on the right? Enter the end 3 (wooden door);
Put artifacts on both sides? Enter the semi-finals (chaos).
Special instructions: put the artifact behind the right table, remove the screw of the front baffle with a screwdriver and open the baffle. That's all that Bian Xiao shared today. I wonder if the player knows all three endings. If you don't know, just try.
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