Fortune Telling Collection - Free divination - Ask QQ game heroes to kill all the characters in the ordinary field to explain their skills. There are also some cards used.

Ask QQ game heroes to kill all the characters in the ordinary field to explain their skills. There are also some cards used.

Landlord, I hope the following is good for you. I fought for a long time, hoping to get a reward _

identity

1, Identity Selection: A * * in the game has four identities: master, anti-thief, loyal minister and traitor. After everyone chooses their own role, the host opens it to let other players know, and the rest is only known to the players themselves. [1] 2. Role of ID card: Master: Cooperate with loyal ministers to kill thieves and spies. Anti-thief: Kill the master and loyal subjects. Loyal minister: Lord Bao, kill the traitor inside. Traitor: When your master is alive, kill the thief and loyal minister first, and then kill your master. Note: if the master kills the loyal minister, he must discard all the hand cards and equipment cards; Anyone who kills an anti-thief in any capacity can touch three cards. 3. Choose military commanders: the master chooses military commanders first, and the military commanders are randomly selected from five. After the master chooses a military commander, he will show the military commander to all players. Other players choose military commanders, and each player randomly participates in the selection of 3 military commanders (not repeated). After selection, the selected military commander card will be displayed at the same time. Every military commander has corresponding blood volume and skills, and the mage has 1 point blood on the basis of the blood volume of the military commander. Players can use the corresponding skills according to the skill description of the military commander.

Military commander card

1, Qin Shihuang's skill: centralization. When you lose blood, you can choose to get a card that will make you lose blood immediately.

2, Genghis Khan skills: riding and shooting (passive skills) is regarded as your default equipped with 1 distance attack horse. Forced capture (active skill) If the "kill" you hit is evaded, you can choose to make a judgment. If the result is black, you can draw an opponent's card.

3. Liu Bang's skill: When playing cards, you can choose to discard any number of hands and cards in the equipment area and immediately touch the same number of cards from the deck. Only once per round.

4. Zhao Kuangyin Skill: When you release the right hand (active skill), you can use any card with black suit (hand or equipment area) as the "bottom draw".

5. Goujian skill: forbearance (passive skill) As long as you don't kill any other players when you play cards, you don't have to discard cards at the end of this turn (20 cards at most).

Tuqiang (passive skill): Every time you play a flash outside the turn, you can immediately get out of the pile of cards.

Touch a card.

6, Xiang Yu skills: overlord (passive skills) When you "kill", the killed object needs two "flashes" to offset; When you hit a kill in a duel, your opponent needs to hit two kills.

7. Li Shimin skill: Control (passive skill) When your hand number is not greater than the blood volume when you are full of blood, you don't have to fold (the default hand number of other characters does not exceed the current blood volume); When the number of your hands is less than the full amount of blood, you can't be "explored" or "taken from the bottom"; When your hands are larger than your full blood volume, you can't be painted as a prison.

8. Wu Zetian's skill: When moving the capital (active skill), you can choose to discard two black cards, choose any surviving character and exchange places with that character.

Feminism (passive technology) When you fight a male character, the other party needs to give two "kills" as one; It is invalid for a man to "duel" with you.

9. Murong Skill: Dish Soul (Active Skill) When other characters or their unique skill cards specify multiple characters (including themselves) by default, you can skip this unique skill and immediately touch a card from the deck.

10, Cao Cao's skill: When the treacherous hero (active skill) plays cards, you can play cards (hand cards or cards in the equipment area) the way you played cards before this turn. Only once per round.

1 1. Bobby Chen skill: When it's your turn to touch the cards in the uprising (active skill), you can choose to give up touching the cards and draw a card from the other two (at most two) players.

1 1, Shang Yang skill: Legalist (active skill) You can draw a card that hurts your character after losing blood, either in the opponent's hand or in the equipment area.

Change (initiative) Before any player's judgment card takes effect, you can play a card (hand or equipment area card) to replace the original judgment card, thus changing the judgment result.

12, concubine skill: Give yourself (active skill). Every time you lose 1 point of blood, you can touch two cards from the pile. You can assign these two cards to other roles at will, or you can keep them for yourself.

Farewell (initiative) When you are dying, you can choose a hero character and choose not to ask for medicine from any character including yourself. After you are killed, all your cards (hands or cards in the equipment area) belong to the hands of the secondary role, and the cards in your judgment area belong to the opponent's judgment area.

13. Liu Bowen skill: When it's your turn to divination (active skill), you can first touch and then look at up to five cards (when the number of people is less than five, it is the corresponding number of cards), and then you can freely adjust the placing order of these five cards and put them back in the card pile. You can put some on the top of the pile and the rest on the bottom. Then enter the judgment-touch-play stage.

When you have no cards in your hand, others can't take the initiative to "kill" or "duel" to attack you.

14, Yue Fei skill: Wu Mu (active skill) can use "kill" as "flash" and "flash" as "kill".

15, Han Xin skill: Bing Xian (passive skill) When it's your turn to touch cards, you can touch three cards.

When playing cards, you can ask anyone to specify a suit, and then the player chooses your hand to show it. If the suit of the card is consistent with the suit specified before, the opponent gets your hand; If it doesn't match, the opponent loses 1 point of blood and then gets your hand. Only once per round.

16. Praise skill: When using therapy (active skill), you can discard any two hands, and then designate a male character with insufficient Qi and blood, and you and he can each restore 1 point of Qi and blood. Only once per round.

When Fiberhome (active skill) plays cards, you can choose to discard a card in the equipment area as "Fiberhome shows smoke".

17, Mulan skill: fuzzy (passive skill) Whenever you lose a card in the equipment area, you can immediately touch two cards.

When changing clothes (active skills) and playing cards, you can abandon your two hands. If you choose a hero who dies in this game, you will lose all your skills and gain all the skills of the hero. At the same time, Mulan's maximum blood volume will become the hero's maximum blood volume.

18. Guan Yu's skill: mending the knife (active skill). After a character (within your attack range) is killed and loses blood, you can "kill" the character once. As long as your "killing" makes the character lose blood, you can continue to "kill"

By default, riding alone (passive skill) is regarded as that you are equipped with an attack horse, and the distance is 1 (after the attack horse is equipped, the attack range increases 1).

19, Yang Skill: Sirius (passive skill) can make unlimited "kills" per turn.

20. A surname skill: Proud sword (active skill) You can choose to use a red card (hand card or equipment area card) as a "kill".

2 1, Qin Qiong skill: counterattack (active skill) When you are "killed" or "dueled" and lose everything, you can choose to immediately "kill" the character that hurts you. If this "kill" is red, then this "kill" is inevitable.

At the end of the gatekeeper (active skill) round, you can specify a character, and all the "killing" and "dueling" of that character will be regarded as fighting against you until your next round begins.

22, Zhao skills: light and shadow (active) black suit can be "flashed" by you.

Jade step (active skill) can choose to judge before touching cards. If the card is judged as a black card, you can choose to continue the judgment until it is judged as a red card. All the decision cards in the black suit are contained in your hand.

23. Song Wu Skill: Drunk (active skill) If you choose to touch only one card when you touch cards, then the damage you "kill" or "duel" will cause to others in this turn is 2 (the default damage is 1).

24. Song Jiang Skill: You can play against any character when playing cards, and you can recover 1 point of blood by yourself for more than two cards, but you can only recover a little at most.

25. Beauty skill: When charm (active skill) is played, you can use your own color card (hand card or card in the equipment area) as "drawing the ground as a prison".

When someone "kills" you, you can discard a card (hand or equipment zone card) and transfer this "killing" to a character within your attack range, but not to the character that "killed" you.

26. Bian Que Skill: Rejuvenation (active skill) You can use your red card (hand or equipment area card) as "medicine" outside your turn.

When healing (active skill) is used, you can abandon a hand and restore 1 point blood for any character. Only once per round.

27. Chen Yuanyuan Skill: When a beautiful woman (active skill) plays a card, she can discard a card (hand card or card in the equipment area) and designate two male characters to "duel" (this "duel" cannot be offset by "invulnerability"). The first male character you choose is the role of "kill" in "duel". Only once per round.

At the end of the first round (passive technique), you can touch a card.

28. Li Shishi skill: Wu Man (active skill) Whenever you get hurt, you can abandon a red heart hand and transfer the damage to any character, and then the character touches X cards; X is the physical value that the character has lost at present.

Red makeup (passive technique) Your spades are all regarded as hearts.

29. Ren Huanzhi's skill: When Xia Dan (active skill) plays, you can fight any role. If you win, your attack range is unlimited in this round. You can kill twice, and you can specify up to two targets for each kill. If you don't win, you can't kill this round.

30. Time-shifting skill: The Snitch (passive skill) can use "exploring the bag and taking things", which is not limited by distance.

Thief (active skill) All your clubs can be used as "exploration objects".

Light perception (passive technology) You can't be the target of "exploring something".

3 1, Lu's skill: When you touch cards with bottom force (passive skill), the number of cards you touch is equal to 2+ your current blood volume.

When crazy Zen (passive skill) is the main (or main commander), your maximum blood volume cannot be increased by 1 point.

32. Li Kui jy Skill: Revenge (active skill) You can choose to make judgment after blood loss. If it is not a heart, the character who hurts you must choose to lose 1 blood or abandon both hands.

Now there is a new role (Qinglong)

33. Zhu Yuanzhang's skills: strong luck (active skills) In the round of any role, whenever you lose or use the last hand, you can immediately touch two cards from the pile of cards; In this turn, when you lose or reuse a hand, you can immediately touch two cards from the pile.

34. Li Zicheng Skill: Reckless (passive skill) Anyone except himself can choose to regard the single non-delayed suite he uses (which can only be used by one character) as a duel. Courage: In a duel, all your hands are regarded as killing.

35. Lian Po Skills: When you use negative skills, you can choose to take the initiative to lose 1 blood, and then do one of the following two actions: 1. Touch two cards from the pile at once.

36. Cheng Jinyu Skills: Three Axes (Active Skills) When you kill other characters: If the opponent chooses to kill 0, the opponent loses 2 points of blood; If the opponent chooses to flash, and the opponent loses 1 point of blood, you have to give up one hand; If the opponent chooses 2 flashes, the opponent loses 1 blood, and you lose 1 blood; If the opponent chooses 3 flashes, the opponent will not lose blood, you will lose 2 points of blood and discard all equipment and hands. (Only once per round)

37. Zhuge Liang's skill: coup (initiative) Whenever you use the delayed unique signboard, you can immediately touch a card from the pile of cards (before the unique signboard is settled). Insight (passive technology) You can't be the target of spades.

38. Lv Zhi skill: Dove killing (active skill) When a character enters a dying state on the spot and asks for medication, you can use drugs on him (within the attack range), and the character will be killed immediately. At the end of your turn, you can choose to draw three cards. If you do this, you will skip your next round.

39. Jing Ke skill: Assassin (active skill) When you kill other characters, you can choose to make a judgment: if the judgment card is red, the killing is inevitable and you hit directly; If you judge that the card is black, you can avoid killing, but if your opponent doesn't flash, you can choose to discard one of your cards after hitting it. When you play lore (active skill), you can choose to lose a little blood or discard a weapon card in your hand (or equipment area), and specify a target (within the attack range) to lose 1 blood directly. Only once per round.

40. Pan An Skill: Loss (active skill) can choose to get all the cards (including hand cards and equipment cards) of the fallen character. When playing posture (active skill), you can choose to discard a card (hand or equipment card) and designate a female character, so that the female character will kill or duel other characters+1. (Only once per lap)

4 1, Luban skill: When playing cards, you can specify a character to equip a card in the area and discard it. At the same time, you and your opponent touch a card at the same time. When playing cards (only once per turn), you can choose the cards in the equipment area of any role on the field, play your own hand and copy the equipment. If it is red, equip it with your own equipment area. If it is black, equip it with the equipment area of other characters. (Only once per round)

42. Xiao Qiao skill: Tianxiang (active skill) When a character needs to judge, he can discard a hand or a card in the equipment area and cancel the judgment. National color (passive skill) You can't be the target of red killing.

In fact, I personally think that Zhuge Liang, Zhu Yuanzhang, Shi or Song Jiang cooperate well, and Lian Po and Jing Ke are very powerful combinations. Lu Ban, Xiao Qiao and Lv Zhi only cooperate with others. No matter how good the cooperation is, it will be difficult if someone on the other side binds you.

Card introduction

Basic card

(1) Kill: You can kill others, only once per turn. The damage of killing is 1, which can be reduced by flashing or heroic skills. The default attack distance is 1.

(2) Flash: When someone kills you, you can use flash to downshift. Unlimited number of flashes.

(3) Medicine: When you play your own cards, you can give medicine to increase the blood volume (not exceeding the upper limit of blood volume). Or when another player is killed until there is no blood, you can give medicine to save him and restore 1 blood.

Equipment card

Equipment cards can be equipped and placed next to their own military commanders, and have corresponding functions according to the description of the equipment cards. Each player can only equip one offensive horse, one defensive horse, one weapon and one defensive shield at most. If there is the same thing, it is necessary to give up the corresponding equipment card and equip it with a new equipment card.

(1) Attacking horses: The distance to attack other players is shortened 1. The distance of each player is 1. You can count from left to right.

(2) Defensive horse: When you defend, the distance from other players increases by 1, and other players need a larger attack range to hit you. The distance of each player is 1. You can count from left to right.

(3) Fishbone sword: weapon. Killing, ignoring his armor.

(4) wave hammer: weapon. When your opponent uses a flash to offset your killing effect, you can discard two cards, and the killing will still cause damage.

(5) Overlord Bow: weapon. When you kill another player and cause damage, you can abandon the horse in the horse's equipment area.

(6) Jade Ruyi: the shield of defense. Whenever you need to use (or type in) the flash, you can make a judgment: if the result is red, you think you have used (or typed in) the flash; If it is black, you can still use it from your hand.

(7) mace: weapon. When the killing you are playing is your last hand, you can assign up to three target characters to this killing, and then settle it in the order of action.

(8) Panlong stick: weapon. When the kill you use is offset by lightning, you can immediately use another kill on the same target until the kill takes effect or you don't want to go out.

(9) Reed leaf gun: weapon. When you need to use (or play) a kill, you can use (or play) two hands as a kill.

(10) Long Lin Dao: When playing cards, your kill makes your opponent hit. When you are ready to lose blood, you can choose not to let your opponent lose blood and discard two cards (including hand cards, equipment cards and cards in the referee's area).

(1 1) Emblem: In the card-playing stage, you can kill with any card.

Kit card

There is no limit to the number of cards played in each round, and you can play cards indefinitely until you don't want to play.

(1) duel; In the game stage, use it for any character except you. Starting with the target character, you and he/she take turns to fight a fight. Dueling causes 1 damage to the first party who does not kill, and the other party regards it as the source of the damage.

(2) Holding Thunder: Delay Kit. At the stage of playing cards, put Lei Heng in your judgment area to your advantage. Holding the thunder will begin to settle down in your next judging stage. Its function is that the target person will make a judgment. If the result is a card of spades 2 ~ 9, holding the thunder will cause 3 damage to the character, so abandon holding the thunder. If the judgment result is not within this range, move the hand-held mine to the judgment area of the next home.

(3) impeccable: before the target package takes effect, offset the package effect it has on a role. Any trick can offset it. (4) Draw the ground as a prison: a delaying tactic. In the stage of playing cards, use it for any character except you, and put the drawing horizontally in the judgment area of that character. In the trial stage of the role, the effect is that the role makes a judgment, and unless the judgment result is a heart, it skips its appearance stage.

(5) Kill with a knife: In the playing stage, use it against a character A who has a weapon card in the equipment area except you. A needs to kill a character B you specify, or you will get weapons in the equipment area.

(6) Harvest: When playing cards, touch the corresponding cards according to the number of surviving characters, and choose one card from each player in turn.

(7) Out of thin air: You can touch two more cards after playing cards.

(8) Recuperate: After each player plays a card, he will add a little blood from the player who plays the card. Those who are full of blood cannot be increased, and the dead cannot be resurrected.

(9) Fire and smoke: After playing cards, each player needs to kill in order, and if he doesn't kill, he will deduct a little blood.

(10) Ten thousand arrows at a time: Each player needs to flash in order after playing, and a little blood will be deducted if there is no flash.

(1 1) Search: You can give it to the player at a distance of 1, and you can touch his hand or equipment card.

(12): It can be used for players at any distance, and one hand or equipment card of the player can be drawn and discarded.

Judgment of victory or failure

First, the master will win: both the thief and the traitor are killed, the master is alive, and the master and the loyal minister will win. Other identities are not established.

Second, the loyal minister wins: the master wins, and the loyal minister wins. Other identities are not established.

Third, anti-theft wins: 1. The thief survives, the master is killed and the thief wins. Other identities are not established. 2. When the thieves are all dead, if the traitor or loyal minister kills the master, the thief wins. Other identities are not established.

Fourth, the mole wins: the mole needs to kill everyone except the master first, and then kill the master.

Camp introduction

Each hero corresponds to the corresponding camp. Camp one can be divided into monarch, minister and people. Each faction has corresponding master skills (master skills can only be used if the hero is a master).

(1) The hero of "Jun" camp is the master.

Agitator: When you need to kill, you can launch the agitator. All the characters in the vassal camp choose whether to "offer" a kill to you (you regard it as a kill) in the order of action until one character or no character decides to do so. Master, he started the drawing room with an attack distance, and he can only attack people within his attack range. After the master launches the goad skill to kill other characters, the master is the source of the injury and bears all the feedback and rewards and punishments. When the master doesn't respond to the character when launching the stick skill, he can change the target and continue to launch the stick. When the master fires a bayonet, the responding character can fire his own skills to "provide" a kill. For example, a surname Ming can launch a proud sword, and Yue Fei can launch Wu Mu. When the master fires the stick, he can fire the weapon he is equipped with. Such as wave hammer, panlong stick and so on. Note: The scepter cannot be started. When the owner is equipped with a reed gun to shoot the goal, the role of the "minister" camp can't provide two cards for the owner to use when killing.

(2) The hero of the "minister" camp is the master.

Guard: When you need a flash, you can start the guard. All the characters in the "people" camp choose whether to give you a flash (as a flash from you) in the order of action until one character or no character decides to do so. When the owner activates the protector, the role of the "people" camp can activate related skills or armor skills. For example, Zhao can emit light and shadow, and a character in a "human" camp equipped with jade can emit 1 armor skills. When the mage started to protect the Lord, he was equipped with Yu Ruyi's "human" camp role to start Yu Ruyi's skills. If the card is judged as a black suit, then the character can "provide" a flash from his hand for the owner to use. Xiang Yu killed the master, and the master launched a guardian. If the role of the "people" camp only "provides" a flash to the master forever, it can be divided into two situations: the master gives a flash, and Xiang Yu's killing can be offset; If the owner can't flash, the owner will lose 1 point of blood, and the flash provided by the "people" camp will be discarded and cannot be recovered.

(3) The hero of the "people" camp is the master.

Rescue: When the character of Jun camp uses drugs on you when you are dying, it will restore 1 point physical strength. Other faction figures can't recover 1 point blood even if they give you medicine.

-End-