Fortune Telling Collection - Free divination - Real name magic theory

Real name magic theory

In the medieval witch hunting handbook "malleus maleficarum", we can get the following information:

Wizards, a group of people usually called witches, are so called because their actions are of great significance. They disturbed the natural environment because of God's promise, and also confused the will of those who lost God's grace. Under the power of their evil spells, they can kill invisibly.

Witches, who can summon magical rituals of specific plants and planets, and people who can harm human beings can all be created by carving patterns, using spells and writing magical words.

Witches often make charts and images, but they are actually used in two very different kinds of witchcraft, namely astrology and spiritualism. Because in necromancy, special prayers are often needed for the devil, and this skill has become a clear proof of the contract with the devil. In view of this, only astrology is discussed here. Astrology does not need a contract, so there is no need to pray for the devil. Of course, it is not excluded that there will be some potential prayers occasionally. For example, the image or name of the devil sometimes appears in astrological charts. Similarly, astrological lettering also needs to be written under the influence of specific stars to offset the influence and hostility of other celestial bodies. In addition, since it is carving, such carvings and runes are often engraved on precious metals such as rings and gems. The magic carving does not need to consider the influence of stars, and can be made on any material, even filthy things. For example, burying in a specific place can lead to injuries and diseases. However, we are talking about patterns related to stars. This kind of images used for channeling has nothing to do with celestial bodies, so the content about them will not appear in the current discussion.

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Regardless of the contempt for wizards, in terms of magic alone, the most popular ones are:

Symbol 1), spelling

Symbol 2), magic words

Kyle 3), can kill people in the invisible.

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At that time, according to legend, witches' magic included:

Category 1), spiritualism (Samuel)

The second category), interpretation of dreams (Yue Se interpreted dreams for the Pharaoh, very similar, right)

Category 3) Divination (astrology, divination, divination, animal viscera)

Category 4), pupil surgery (not from Japan, this pupil surgery is mainly charm)

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However, from more legends, magic has the following iconic elements:

Symbol 1), spell (magic pattern)

Sign 2), materials (the hanged prisoner's hands are exposed to the sun after being treated, which is a glorious thing and a strange thing)

Sign 3), spelling (strange pronunciation, and magical words that no one understands)

Sign 4), action (there will be gestures or actions when casting spells)

Sign 5), magic book (what seems to be visible, but actually nothing can be read)

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There are more categories:

Category 1), transforming others (in Greek mythology, the witch who turned people into pigs)

The second category), self-transformation (druids, and bulls and eagles in Greek mythology and Nordic mythology. )

The third category), potions (poisons that died quickly were rare at that time, and there were other magical drugs)

Class 4), control animals (Egyptian magician who controls animals like Moses)

wait for

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At present, there is no witchcraft atmosphere in Wen Ting, and there is no explanation for those iconic things, just for use.

Eo world:

Fantasy setting, which has been done for many years, is called EOH.

Connotation analysis of EOH environment

EOH establishes a new career and strength system

The "forgotten" and "blasphemer" set by EOH

EOH world history partial supplement

EOH will rewrite the legendary chapter

EOH set up reorganization of real-name registration system

EOH's real-name magic theory begins with magic legends.

Hello, Dragon Ball 2# Rune Spirit, just look at him.

20 12-8- 14 1 1: 19

This post was last edited by Lu Chen on 2012-08-1512:14.

All the above are legends. Next, consider setting up a magic system.

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It is beneficial to set up a magical system that conforms to the legend, which will greatly enhance the atmosphere. But we must also give up some legends, such as those clearly recorded in witchcraft:

Example 1), throw some grass into the flowing river and it will rain.

Adding cake to the opposite sex who has sweat or hair falling off in the shower will make the other person fall madly in love with you. ...

wait for

These things no longer follow normal logic. Few people try to explain these things. The biggest problem is that these things are too confusing to explain. The best way is to regard them as the result of ignorance of farmers in that era.

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Outside this kind of thing, many people try to explain magic, but until now, there are few settings that can complete this explanation. Take mind control elements as an example:

"Mind control elements" are aimed at plastic spells in DND, such as fireballs, ice arrows and rays. Fire, frost and rays are all things that exist in the real world, and spells just change their forms. How to do it can not be discussed in detail for the time being, but the mind control element does seem reasonable. It's a spell that can't be abandoned at all-transfiguration. For example, if a person becomes a bird or a mouse, no one will think that this is the result of the mind controlling certain elements.

However, because Druidism is a religion, we can temporarily think that if the deformation of Druidism is classified as deity. It is also an explanation to regard all transfiguration as a druid, because divinity is closer to a certain rule, and we can say that the realm of Druid belief is transfiguration.

There are also spells such as "repairing items to make them look brand-new", but if this kind of thing is also magic, the mage will be too sad.

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This explanation completely destroys the mystery, because it limits the freedom of magic and makes all non-plastic spells difficult to achieve. In this explanation, the mage is almost a scientist-what is not a scientist who plays plastic magic and has no mystery!

Of course, other explanations can be attached to the "mind control element", but it lacks a consistent feeling.

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We must keep the mystery and freedom of magic, and give it a good explanation on this basis.

Let's talk about a direction to interpret magic first.

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The above is only the explanation of "mind control elements", and there is no more analysis, but to sum up, we can see:

Characteristics 1), the working mode of magic still follows certain rules.

Feature 2), magical phenomena are beyond the scope of science.

To explain magic, we must make it clear where the difficulties are. The hard part is the rules. No one knows what rules magic works according to, and it is impossible to extract a universal rule. Because the rules of magic are based on people's ideas, not natural ideas.

The law of human imagination is called magic, and the law of nature is called science. Because the rules of human imagination contain all aspects, it is doomed to be futile to summarize magic with rules similar to physical laws.

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Speaking of rules, rules are very common in online texts in recent years. This rule is like a key. If you master this key, you will master some power. For example, "mastering the rules of time and space is the god of time and space" and so on. This is actually a rotten street, but it is the most suitable way to explain magic.

Why is the rule interpretation magic the most appropriate?

The feature just mentioned is that "the way magic works still follows certain rules", but we can see that this rule is not * * * and it is impossible to extract the same rules, so the best way is to attribute all magic to the rules themselves.

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Interpretation of the magic of rules:

Transfiguration-This is a rule that allows the caster to transfigure.

Fireball-This is a rule that allows the caster to control the flame into a ball.

Charm-this is a rule, it can make the caster be loved.

Did you get a look at him? Rules are rules, which make people feel reasonable, but they have nothing to say.

Touch Dragon Ball 3# Fu Ling and look at him.

20 12-8- 14 1 1:20

This post was last edited by Lu Chen on 2012-08-1512:18.

As for the sentence "Magic is best explained by rules", I just realized it recently. Actually, I have been studying real-name spells before.

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At first, I got my real name in DND. I thought it was quite novel at that time, so I began to study it.

Later, I watched "Blasphemy" and was deeply impressed by the great prophecy in it. At that time, I thought, if there is a language that can make what I said come true, how powerful it would be!

"Blasphemy" has to be reminiscent of the genesis of the Bible. I began to look for inspiration from the Bible and finally found these two verses:

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Jesus asked him, "What's your name?" He replied, "My name is Army, because there are so many of us." (Kyle 5: 9)

The disciples came to wake Jesus up and said, "Teacher! Teacher! We are going to die! " He woke up and rebuked the storm, and it became restless. (Luke 8:24)

Strange wind and waves can calm it and remind people of magic.

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But in the end, I found that the original real name magic has been put forward, which is in the famous series of novels "The Legend of Earthsea". The ancient style and dragon language in it are extremely powerful, and the core concept of real-name magic is almost the same as mine. This made me depressed for a while, but I continued to develop this setting because I liked it so much.

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At that time, I did not consider the level of "rules", but gradually reasoned and formed my real-name spelling system:

1, everything in the world has a real name. (That's why there are so many kinds of spells)

2. Mastering the real name means mastering the object.

3. A soul that devours its real name is God. The real name (rule) of swallowing is its sacred field.

4. Belief can expand the influence of rules.

5. The mage's casting process is to call his real name and give orders.

But at this time, I met several problems:

1 For example, God of War, God of Harvest and other gods, were their gods made by humans? This real name does not automatically appear in nature.

2. Is the real name called by the mage when casting spells the same as the real name mastered by the immortal?

3. If the real name is only spoken by mouth, how can sound waves have such a magical effect?

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About the real name of unnatural existence, this is extremely troublesome:

For example, does the real name "light" mean photons? Is it visible to the naked eye? If there is invisible light, who can understand invisible light in the era of underdeveloped technology?

For example, the real name of "death", does this kind of death in human mouth really exist in nature?

For example, the real name "nature, deformation", if this real name is also based on human understanding.

In the final analysis, the trouble is that real names must also be people-oriented. This seems to be "human beings have created their own real names."

Goodbye Dragon Ball 4# rune spirit, it's up to him.

20 12-8- 14 1 1:20

This article was last edited by Lu Chen at 2012-08-1512: 22.

The real-name registration system I am studying now is consistent with what I said in the second paragraph.

In any case, it must be a model of "human beings create their own real names (rules created by human beings)", and this creation should be constantly changing with the development of science and technology. For example, there can be no Saturnalia without agriculture, and Saturnalia appears when agriculture is developed.

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But in this case, have to face the problem is:

1, who created the world?

Didn't you use your real name when you created the world?

3. Is the real name (the divine domain) rooted in human beings?

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-The following is the first question: Is there a creator? How to solve the contradiction between the emergence of real-name registration system and the continuous development of real-name registration system?

First of all, I believe there is a creator. Denying the existence of the creator is simply destroying the atmosphere. As a traditional fantasy, how can you do such a thing?

But if there is a creator, how can it create a constantly developing real name?

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When it comes to religious theory, there is a good answer:

1, all-inclusive by the creator. Everything comes from the creator.

2. Everything has a cause. Although everything is uncertain, its "all causes" restrict "all consequences".

The creator's real name is based on "all fruits", so it contains everything. Real name is a rule that includes the past and the future.

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So the answer to the above question is

1, who created the world? Answer: the supreme creator

Didn't you use your real name when you created the world? Answer: Yes, but use a real name that contains everything in the future.

3. Is the root of the divine domain human? Answer: No, it comes from the real name itself.

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This answer is actually in line with the model of "human beings create real names (the law of human creation)", because the creator of all things must be treated as a human being. Such a creator has good and evil, love and hate, but as the supreme, it treats the world fairly, so it is an impersonal existence.

A "person" who has no definite tendency and personality expression is the ultimate creator I set.

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Let's consider the second question: do humans and gods, or even humans and creators, use the same real name?

The question here is:

1, if it is the same, then why is there a difference in power? Man's magic is much weaker than god's.

2. If they are different, will an object have two names? This does not conform to the connotation of real name.

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This problem is actually very easy to solve. Real name is like a building, with people at the bottom and God at the top. The buildings are all the same, but there are differences because of different levels of mastery. In this case, the conclusion is:

1, real-name mastery is hierarchical.

2. There must be a way to measure the mastery of real names.

In a more popular way, it is also a more reasonable way. I set this "measure of mastering a real name" as "understanding a real name".

For example, human beings understand the real name of "gravity", but this understanding is incomplete. The degree of understanding of the gods is "gravity". The essence is a thing, but the level is completely different and the effect can be different.

From this, we can also draw an inference: under normal conditions, magic will not produce effects beyond the scope of the caster's understanding, because the caster can't drive him to understand.

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Let's consider the third question. Can I use my real name? Did you say it with your mouth?

My settings for this part are

1, the understanding of real name is rooted in the soul.

2, the real name depends on understanding, and the real name is called by the * * * in the depths of the soul.

This is how I answered the question of calling my real name.

The real-name magic is summarized as follows:

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1, real name represents a kind of rule, and the language of real name is decided at the time of creation, which is all existing and possible rules in the world.

2. Controlling the real name is the control object.

3, real name has no hierarchy, but the understanding of real name has hierarchy.

The real name is not spoken by language, but by the soul.

5. In conventional casting, users with real names can only use the effects within their own understanding. (Exceptions will be explained later)

6. Real name language is imperative language, including address object and command object, and its two basic categories are expression and command. Expression is equivalent to obtaining authority, and command is equivalent to issuing instructions.

7. The soul that devours the real name is God. It mastered the real name swallowed by it and merged with it.

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When addressing an object, if you want to pursue the speed of expression or make up for your lack of understanding, you need to use something else. For example, if a necromancer wants to call "death" by his real name, but he doesn't know enough about death, then he can use objects representing death, spells representing death and spells representing death to help him cast spells. At this time, because the mage himself may not know what the deeper meaning of what he uses is, it is difficult to predict his spell effect, which is a special case in which the spell effect breaks through the understanding of the caster.

Because wizards need to deepen their understanding of their real names, they write down the rules they are good at in books, and keep reading to deepen their feelings. This is a magic book.

All the above are legends. Next, consider setting up a magic system. -setting up a magic system that conforms to the legend will greatly enhance the atmosphere. But we must also give up part of it. ...

It's simple. Science looks for laws from reality, while magic does the opposite.

As long as it is a "rule", whether it is true or not, whether it is folklore or collective hysteria, as long as it is handled properly, it can interfere with reality.

Throw some grass into a flowing river and it will rain. Adding cake to the opposite sex with sweat or hair falling in the shower will make the opposite sex fall madly in love with you. ...

wait for

The main point of these rules is ceremony, which requires strict investigation of the origin of legends, such as the history of ancient gods, the legends of heroes, the evolution of customs and cultural significance. ...

Then, you can try to restore a legend.

It is necessary to restore the elements of the legend as much as possible, including the origin of the person who prayed for rain, the god who prayed for rain, and the historical background of this legend.

At the same time, hypnosis should be added to let the mage restore the essence of legend in his mind.

In this way, a ritual magic is completed.