Fortune Telling Collection - Free divination - What card games are there at the party? 6~8 people
What card games are there at the party? 6~8 people
1, game overview:
This is a game to exercise the ability of expression, judgment, observation, thinking and performance. Everyone who has participated in the game will be deeply attracted by it The basis of the game is mutual honesty and trust, and the seriousness of the game.
2. Game features:
1. Easy to learn: Anyone who knows the rules or watches others play games will play immediately.
2. Strong sense of participation: As long as you take your role seriously, whether it is an old friend or a new friend you meet for the first time, you will immediately "kill" it.
3, the game environment:
Whether indoors or outdoors, it is best for everyone to sit together. Better dim the light.
4. Game role:
Referee: One who controls the course of a game. Make everyone's identity clear and be absolutely fair.
Black boy: hiding among good people during the day; Come out to kill people at night. There are no last words after being killed, and no more speeches are allowed.
Good people: catch bad people with everyone during the day; Close your eyes at night, completely unaware of the murderer's murder; There are last words after being killed, and then you can't talk anymore.
5. Rules of the game: (Take 9 people as an example)
1. Prepare 9 cards according to the number of people, and appoint 6 judges in advance according to different colors. 1 killer 2 people, 6 good people.
2, everyone take a card, clear their identity, in addition to the judge, don't let anyone know.
The judge announced that everyone closed their eyes and the killers opened their eyes to get to know each other.
After the judge knew who the murderer was, he announced that the murderer closed his eyes and everyone opened their eyes.
Everyone began to express their opinions, speak in turn according to the order of seats, correct each other and find out the bad guys.
6. After everyone has finished speaking, the person who has been corrected the most will have the opportunity to defend himself.
7. After the defense, everyone raised their hands to vote whether to execute this person. Less than half the people are alive. (Continued from 9)
8. If you get more than half of the votes, you will be executed. The judge will announce a bright card to let everyone know whether you successfully caught the killer or killed a good man by mistake. If you kill a good man by mistake, you have last words, but the murderer has no last words.
9. The judge announced that it was dark, everyone closed their eyes and the killer came out to kill people. Killers make eye contact with each other, unify their goals, and tell the judge who to kill with their eyes.
10, the killer closes his eyes after killing, and everyone opens their eyes. The judge announced which good man had been killed. The victim's last words.
1 1, continue a new round of discussion. Because everyone has spoken, and some people have been corrected and erased, there will be more and more clues … thinking will be more active and discussions will be more intense.
12, and so on, until the good guys catch all the killers, then the good guys win; If all the good people are killed, the murderer wins.
6, game skills:
Good man: nothing else. Good eye ... killing good people by mistake and letting bad people go is tantamount to suicide.
Bad guys:
Bad guys' secret skills 1:
Betraying your partner. Before your other half is exposed, correct and kill him mercilessly, which will give you a very convincing basis in the process of defending yourself later.
Bad guy's secret 2:
Hide. As the saying goes, the gun hits the first bird. Although you want to mislead people into killing a good man by mistake, don't raise your hand when voting. Correcting yourself and not killing people will hide you well.
Bad guy's secret 3:
Frame it. Often two people who correct each other will be good people. Make full use of their confrontation and always let them attract everyone's attention.
In addition, there are skills to test, exclude dissidents, win over the public, argue and gain sympathy. Maybe this is the charm of the killing game.
Detailed rules, detailed games
In the actual game, because many people can hide their police identity smoothly, the killer ends in failure in most games. Of course, if the murderer can kill all the policemen at the beginning with a casual guess, it will be a few days, and I have only met once so far. Analysis of Black Boy's Organization and Individuals In the killing game, the killer is often a role that participants are very willing to play. Why? This has to start with the role of killer. In the killing game, the killer formed a very tight organization. There is no doubt that the goal of this organization is to assassinate all the good people on the premise of saving themselves. From a certain point of view, the killer is actually a very fragile organization, because its members are generally only two or three, accounting for only 10% of the total number of participants, which also means that the vitality of this organization is relatively weak, and it can only bear two or three layoffs, and then the organization collapses. But why are so many people satisfied with this organization and can successfully accomplish its goals in many cases? This is largely due to the murderer's mastery of information. If we carefully analyze the information that each participant must know and can know, we can find that it can be roughly divided into two categories. One is information about internal groups, including their own roles (all participants can know by drawing lots) and other members of the same organization. The other is information about external groups, that is, membership information of two other organizations. There is no doubt that a killer knows his role; For who is your companion, this can also be known through the mutual familiarity between the game killers at the beginning; As for the information of foreign groups, the killer can't say that he knows it completely. For example, the killer doesn't know who is a good man and who is a policeman, but he is in the process of half understanding, because for him, everyone except the killer is an enemy, and he can win if he assassinates all the enemies. From this point of view, the murderer knows at least some information about foreign groups, or everyone except the murderer is not organized by himself. This information is only useful to the killer.
Black boy organization also has certain advantages in decision-making. As mentioned above, there are only 2-3 killers, which is a relatively small organization in the whole game. Small of course means weak vitality, but it also means convenient decision-making. Especially in the case of two killers, the relationship between the two groups is the strongest, and the killers know each other who their companions are, so the killer organization has a sense of unity and intimacy that other larger groups do not have, and this sense of unity and intimacy makes it very easy for the killer to make a decision to kill. Generally speaking, killers often only need to make a simple communication between killers to decide the target of assassination, even if there are differences between killers, it is often. This decision, coupled with the killer's right to kill directly, makes the killer extremely efficient in the process of implementing organizational goals.
Many times, when a master is a killer, he can play a very classic game, largely because of the reasonable division of labor of the killer organization. Of course, the premise of division of labor is to clearly understand the relevant information of the inner group. As far as the cases I have encountered are concerned, the division of labor between killers can generally be divided into two types, one is to put the righteousness above family interests, and the other is to lose the handsome and protect the car. Let's start with the first one. In this case, it is often a killer who actively and obviously finds out the loopholes exposed by another killer intentionally or unintentionally at the beginning of the game and convinces other good people to execute him. This behavior makes many good people willing to believe that this killer above all else is actually a good person, so they no longer doubt him. Yes, the remaining killers can live to the second half of the game or even the last, which greatly reduces the difficulty for killer organizations to achieve their goals. As for losing a handsome car, it is generally the master and ordinary participants who act as killers. Killers often take the initiative to undertake all the killer tasks, such as deciding the target of assassination, confusing people and deceiving good people. Other killers don't perform their duties as killers for the time being, but just wait and discuss like good people. When the game enters the middle and late stage, the master is bound to be suspected. After all, it has done too many things, and there will always be some clues. In this case, the master does not ask himself to get rid of suspicion and live, but to use his limited time to make a good man look like his master's ally, so that after the master is killed, the good man can naturally kill another good man and strive for precious opportunities for others after killing. Organizational and Personal Analysis of Good People In many cases, almost all participants are unwilling to be good people. The reason is very simple. Good people are often helpless and sacrificial lambs. Although the number of good people is the largest, it means that good people have the strongest organizational vitality. At this point, we can continue to analyze the above killer method.
As a good person, it is quite difficult to complete this role, because good people have too little information. There is no doubt that a good man only knows that his character is a good man and knows nothing else. At least at the beginning of the game, it is impossible to know who his companion is. This means that although the good guy is an organization and this organization does exist, in the actual game, the good guy often appears as an individual. This also means that any good person in a good person organization, even if he is really a good person's companion, will generally analyze the other person's remarks with distrust. In addition, there are killers who confuse people, which directly affects the efficiency of good people's organizations in implementing their goals, which can be seen from the lengthy discussion of who is the killer suspect.
Therefore, in the actual game process, the first means for excellent people to achieve their goals is to find allies, that is, to indirectly learn most of the information of internal groups through logical judgment, so that organizations can operate more efficiently and achieve their goals faster.
Police organizations have relatively more goals. In addition to the most basic survival, the primary goal is to obtain the exact identity characteristics of some participants as soon as possible by asking the judge's privilege, so as to judge who is the murderer more accurately. Secondly, it is really good to use language skills to influence other good people in the decision-making process (the police are not allowed to directly tell good people the results of its inquiry, because this is equivalent to directly exposing themselves, leading to the next round of assassination of the killer), so that everyone can do what the police know.
Like the murderer, the police are fully aware of this information, not only knowing their role, but also knowing who their companions are. As for the information of foreign groups, like killers, the police know more than good people, but it is not the complete information of foreign groups, but the degree of incompleteness is different from that of killers. The killer has a wide range of information about outside groups, in fact, all of them, but to a lesser extent. It can only know that others are its enemies, but it can't know whether it is a good man or a deadly policeman. The police are just the opposite. Because the police have to ask again and again to get information, they can't know everyone's outside information, but the information they know is the most accurate, and they can clearly know whether someone is a good man or a killer. This is also very useful for the police's judgment, and this information can be indirectly told to good people through the police's murder (whether assassination or manslaughter), so that good people can learn additional information and speed up the efficiency of decision-making.
Of course, because the police know a lot of extra information, it is often more dangerous. Once their performance is too conspicuous, the killer will doubt their identity and hurt the killer, which is likely to lead to the quick end of the game. Therefore, in the process of achieving the goal, the police's self-protection is very important.
The killing game is actually a simulation of real life. So what are the objects simulated by the three characters respectively? The murderer actually simulated the ruling class of this society. Just as killers want to kill good people, the ruling class and the ruled class are opposites. And just as the number of killers is small, the proportion of the ruling class in the real society is also small, even smaller than the proportion of killers in the game, but the killer is quite powerful, and it has the right to kill at will, and this right is irresistible. More importantly, the killer always tries to hide his identity in the game process, so that his opinions become the result of good people's decision-making, which is actually what Marx called the "false consciousness" of the ruling class. As for good people, the object of simulation is actually the ordinary ruled class. There are many good people, but at the same time they are helpless and ignorant. Just like the number of ruled classes in a country, good people try their best to recognize the true face of the murderer, but they often end in failure, and so do the ruled classes in reality. The police can say that he simulated the prophet of the ruled class, that is, the revolutionary. They are also small in number and weak compared with killers, but they are evenly matched or even more advantageous in information, but they must influence many good people with their own words and cannot be forced to do anything. In this process, the slightest obvious move will lead to the assassination of the killer, just as many revolutionaries died gloriously before the revolution.
The killing game is a game. Don't take it too seriously. It's dangerous to just treat it as a game. Because in the process of killing games, the participants are often familiar people, and killing games are just performing unreal interpersonal relationships in this real interpersonal relationship. No matter how innocent, kind and upright people are, once they play the role of killer in the killing game, they should try their best to hide their identity, try their best to get rid of the threat to good people and eventually kill everyone. So some people there question whether the killing game will promote the evil of human nature.
Just because the name of the game is murder, and the task of the killer is murder, many people associate the process of the game with the bloody and ugly real murder in social reality, because they hate the ugly behavior of killing, and at the same time have reservations about the killing game. In fact, the killing game is actually a voting process. Good people vote to decide which participant is executed as a suspect, which is a democratic voting process, and killers decide who to assassinate, which is also a small-scale democratic voting activity. As for the assassination of a participant by a killer, it is actually a voting activity in the form of one-vote veto. Killing is the form of the game and voting is the essence of the game. And voting is precisely the most unquestionable manifestation of modern democratic system.
As for a process that many people also criticize-whether the murderer is trying to hide his identity and deceive good people is promoting the evil of human nature, I don't think so. If you have played the killing game yourself, then you should know that in the killing game, what you have to do is not to prove that you are not a killer, but to prove that you are a good person. Although these two propositions are synonymous in logic, there are great differences in the actual process of the game, and this proof process is not only for the killer, but for everyone.
It is better to regard the killing game as a persuasion process in the sense of communication than as a deception. This process actually happens in every aspect of our life, and it has been promoted to the height of debate in our Chinese-speaking world. In fact, the killing game can also be regarded as a multi-party debate, but the purpose of the debate is not to please the judges, but to convince other contestants. Moreover, in the whole process of the game, because private communication is not allowed, the phenomenon of private alliance among small groups is put an end to, all information is made public, and the information in the game process is equal to each participant (of course, the game setting information before the game starts is unequal); Because the killing game requires that faith and humanity cannot be substituted into the game, it ensures that no one in the game can threaten other participants in a spiritual way; Because the killing game only uses the language of the participants, it ensures that no one will be physically threatened. All these ensure that the game is only a real process of simulating fair competition and elimination in society, and will not bring many ugly, unequal and unfair means of the real society into the killing game. In this sense, the killing game is really a very pure game, even purer than sports activities with Olympic spirit.
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