Fortune Telling Collection - Free divination - Princess memories introduction

Princess memories introduction

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Although there are three heroines in this game, and all of them have different endings, because the main route is the same, the following strategies are mainly based on Philia, and some differences are events that only the heroines other than Philia are attacked and the goodwill is high enough. If the conditions are not met, it will not happen. Please pay special attention.

I met Filja for the first time.

The hero woke up suddenly after a sweet dream, only to find that Glacia was looking at him angrily. I didn't know until I asked. The protagonist promised to help Sally fix the roof this morning, but she overslept. Sally Ann took care of it herself, and now she's out. The protagonist feels bad. If you don't find Sally Ann quickly and apologize to her, maybe you won't have dinner today ... so he took care of himself in a hurry and was about to go out when he saw a red-haired passenger at the counter. There was not much time, so I exchanged a few pleasantries with him and the protagonist left the hotel.

Ask Alef nearby after going out, and it can be seen that Sally Ann seems to have run to the farm (the road on the upper left of the village can lead to the farm). After rushing there, I didn't find any trace of her. At this time, she went back to the village to inquire, and Chris would persuade the protagonist to go to the lake and say that she might not find it (the road at the lower right of the village can lead to the lake). When I arrived at the lake, I saw Eddie talking to himself, but I still couldn't find Sally Ann ... I couldn't find the result anywhere. The protagonist decided to go back to the hotel first to see if Sally Ann had come back. Sure enough, Sally Ann has returned to the hotel, and the protagonist has to bite the bullet and offer a humble apology ... After a conversation, Sally Ann will mention the mysterious cave outside the village, saying that there are many monsters and treasures in it, asking the protagonist if he is interested (no matter which answer will not affect the plot, but the dialogue between the characters will change), and then persuading the protagonist to take risks and bring her the jewels found inside (the woman is really ... Then the protagonist can set off for the cave. At this time, you can see the former red-haired traveler standing at the mouth of the cave. After talking to him, he will give the protagonist a dagger and a wooden shield, and then leave. Soon after entering the cave, you will meet a woman in white. Not only was she expressionless, but she didn't even answer anything. It seems that there is only one body left. The protagonist thought it was too dangerous to leave her alone in the cave, so he took her away from the cave. Outside the cave, Sally Ann is anxious like a cat on hot bricks, because she just persuaded the protagonist to go in and look for the treasure. At this moment, she suddenly saw the protagonist come out with a beautiful girl she had never seen before, and hurriedly asked her if she knew what had happened. She also agreed with the protagonist's approach, so she first carried the girl back and let the protagonist follow.

When I return to the village, I will meet the elder. He said he had something to say to the protagonist, so he took him to his house. After a dialogue, there will be options (only affecting the dialogue but not the plot), and then after a fatigue bombing (mainly saying that I hope the protagonist will not go to the cave, which is very dangerous), I will let the protagonist go. Now I can finally go home! After returning to the hotel, Glacia would say that Sally Ann and the girl were in Sally Ann's room, so the protagonist broke in without knocking at the door, and happened to meet them in the shower. The result was of course that they were blown out ... After waking up, an apology was inevitable, and then the conversation immediately turned to the girl they found. After a discussion among the three, everyone agreed that the key to the problem lies in the cave, and the girl should respond to the things (treasures) inside and gradually recover her lost feelings, so she decided to let the protagonist take on the heavy responsibility of exploration. For the convenience of address in the future, at the suggestion of Glacia, the girl was named "Philia", and at this time Philia also became a member of the family. Then go to sleep, and the protagonist can officially start the journey of "restoring Philia's feelings".

Underground 1 floor ~ 3 underground floors

After entering the cave, go to the upper right and enter the gate. The monsters in the underground 1 and the second floor are not strong. You might as well accumulate some experience here, get familiar with the way of fighting and take a step forward. On the third floor underground, I will meet King Nu Paulian. After talking a lot, he will give the protagonist a "bronze medal". Later, he also asked the protagonist to choose a prop from his treasure house as a gift for Philia. It is important to note that other props can't make Filia react, so please be sure to choose "Little White Flower" to bring it back to Filia, so as not to be busy in vain.

Then he went into the cave and told the angry king Paulian what had just happened. Then he will explain how they found Philia before and decided to give her to humans. Later, the "bronze commemorative medallion" given to the protagonist was enchanted. It is said that with this, it can be transported to the 4 th to 8 th floors underground with the copper-colored metal plate at the entrance. When the protagonist is about to leave, the slave Wang Baolian's men will also give the protagonist a gift, hoping that he can give it to Philia. After returning to the hotel, the protagonist mentioned the gift just now. When he opened it, it turned out that the clothes were sewn by the slave Paulian clan. Sally Ann drooled with envy on the spot. Unfortunately, this dress is designed for Filja, and the size is very small. Sally Ann had to give up because her figure was too good to wear. Then he went back to the third basement to talk to the slave Wang Baolian and asked him about "magic", "gifts" and "traps in the maze". Then talk to his left and right men, and you can get the sword of slave Paulian and the shield of slave Paulian. After getting these two weapons, it is suggested to go back to the hotel first, because Glacia has washed the dress just now and put it on Felicia, and her expression in the dress looks much brighter.

Note 1: When you talk to Philia after the dressing-up activity, you will have an option to watch her emotional value.

Four floors underground ~ five floors underground

After entering the fourth floor underground, you can see a treasure chest on the far left, which contains an Archery Collection to improve the level of heroic bows and arrows. As long as you send it to a new place with a metal plate, you can get an archery book. Please don't miss it. On the transition floor from the 4th floor to the 5th floor, you can get "Dancing Clown" and "Adventure Book", but the door on the 5th floor can't be opened, so the protagonist has to go back to the hotel first. Attention! Because these two items are one of the most important props, if the goal is to pursue Philia, I will give it to her and see her dancing and lovely appearance!

A difference in Glacia.

When your goal is to pursue Glacia, please remember never to give the "adventure book" to filia, but to Glacia. As for how to give it to her? After giving the "dancing clown" to Filia, she took a nap and was ready to leave the hotel. She found that Glacia was not at the counter, but was replaced by Sally Ann. At this time, Sally Ann will ask the protagonist, "Do you care where Glacia has gone?" When I was young, I replied that she was "very concerned", and then I went to the lake. When you get there, you can see Glacia standing alone by the lake. After talking to her, you can give her the "Adventure Book". After going back with her, Glacia will go in first, because she is afraid of being embarrassed by her sister. When the protagonist enters the hotel, Sally Ann will ask her what just happened. If you know the answer, the protagonist will be secretive and won't reveal it to Sally Ann. Now she will scold the cheapskate (you must choose this if you want to chase Glacia); If she doesn't know the answer, she won't ask any more questions. However, the protagonist's blushing seems to be unable to escape Sally Ann's keen observation.

You can get "Mysterious Wrist" and "Crystal Lily Perfume" on the 5th floor underground, which are also important props. After giving the "mysterious wrist" to Filia, she will show extremely frightened eyes. It seems that this matter has a lot to do with her past.

Glacia's second point of disagreement.

Give the "mysterious skills" to Filia, and after letting the protagonist sleep, Glacia will wake the protagonist. Because after reading the "Adventure Book" given to her by the protagonist, Glacia found that the underground maze of the castle written in the book is very similar to the cave explored by the protagonist. She also said that maybe through this maze, you can find the castle, and there must be a handsome prince and a beautiful princess waiting inside. She became more and more excited when she remembered it, so she told the protagonist to wake up and share it with him (girlish feelings are always poetry ...). However, our protagonist seems to be a stupid goose, and he just wants to sleep, and he can't understand Glacia's mood at all. That's ...

After giving the props of the above important differences to Filia, you can go for a walk outside first, and then go back to the hotel. The protagonist will peek at Filia taking a bath. Fortunately, Philia quickly came out to explain clearly, so that the protagonist was not mistaken for a pervert (this seems to be the second time ...).

One difference of Sharon.

If you want to pursue Sally Ann, you must give her "Crystal Lily Perfume". The way is, when Glacia asks the protagonist to help find Sally Ann, please go to the farm, and you can find Sally Ann in a daze. After talking with her, when choosing whether to give her a gift, you can give her "Crystal Lily Perfume". After that, Sharon will wake up the protagonist during his break and thank him for the gift he just gave.

6 floors underground ~ 7 floors underground

At the end of the sixth floor underground, you can get the "crown of glory". Giving this prop to Filia will arouse her "sad" feelings. However, the gate on the seventh floor will not be opened until the glorious crown is given to Philia. Please pay attention. After the 7th floor, you will get "Happy Hair Band" and "Ba Long Hand Mirror". Please go back to the hotel first, and Glacia will tell the protagonist that Philia can go out alone! And advised the protagonist to meet her (she is by the lake). After chatting with Philia by the lake, I helped her put on a "happy hair band". From then on, I completed the second transformation of Philia! From now on, as long as the protagonist passes by Philia's door from his room, she will definitely come out to see him off.

Mysterious stone world

The area from the 8th floor underground to the 12 floor must be transported with silver metal plates. At the end of the eighth floor underground, the protagonist will see a strange entrance. After seeing it, he will find a hole in the sky. So this is the "stone world". The people inside were surprised to see the protagonist, and hurriedly called the elders to see it; The elders here are also pedantic. When they were killed, they didn't even admit the existence of the protagonist and the outside world, insisting that the protagonist was a ghost and took the protagonist to "visit" their so-called "world" when they spoke. After the visit, walk to the upper left and you will see two children. From their conversation, we can see that they are suspicious of the words of their elders and dissatisfied with the "world" and the environment. After meeting the protagonist, their thoughts have deepened, but it is difficult to break through this situation.

After 9 floors underground, the dropped props will change with different floors. According to the floor and its effect, it is basically divided into:

9 floors underground-dedication, curiosity, fraternity and nobility.

10 basement-sacrifice, terror, shame and jealousy.

Underground 1 1 floor-caring, naive, shy and vain

12 underground-love, childlike innocence, motherhood and courage

Players can check which emotional values are not filled by the status of Philia, and go to a specific floor to find props to restore emotional values.

Filia, a girl with a thousand faces.

When you talk to Philia after giving her emotional recovery props, she will have all kinds of reactions and expressions, sometimes joy, sometimes surprise and sometimes shyness. Although the journey between the cave and the hotel is very hard, please make more efforts for the lovely Philia!

The relationship between important props and plot

During the exploration from the 4th floor underground to the 2nd floor underground/kloc-0, many important props related to emotional values or differences will be found. The progress of the plot, mostly after returning to the hotel to give these props to specific women, can be carried out again (the door of the next floor will be opened), please pay more attention to the players.

whistle-stop

If you want to enter the underground 13 floor, you must first get the "golden amulet" and send it out through the golden metal plate to reach the underground 13 floor smoothly. As for how to get the golden amulet? First of all, you must completely restore the feelings of Filia (with an emotional value of 16, 4 points each, and each prop can restore a certain emotional value of 1 point. In other words, these emotional values must be completely filled).

When Philia's emotional value is fully restored, she will talk to Sally Ann on the second floor of the hotel. She will say that she is a little busy because of the upcoming market, but she still hopes that the protagonist can take Philia out for a walk and see the market by the way. In this way, when talking to Filia, the option of "dating" will appear, and you can go out with Filia after selecting it. Of course, it is free for players to take her where they want to go, but at this time, there is an annual market outside the village. Take her to see it! When they enter the first store facing the entrance, the hostess will tell the protagonist that if they want to visit and shop in this city, they must have "tickets"; At this time, if you have any props to restore the emotional value of Philia, you can exchange tickets with the hostess, and one prop can be exchanged. Well, after you get the ticket, you can stroll around the venue. There are many interesting shops here, such as fortune tellers, circuses and several barter shops. Some of their equipment can't be found in the maze. If there are enough tickets, you might as well change them. At this time, if you go below the circus at the upper right of the venue, there will be an incident in which the protagonist is brave. After that, visit all the shops (except the circus which is inaccessible at the upper right of the venue), and then take Philia home.

Note 1: When the protagonist enters the hostess's tent for the first time, she will tell the protagonist that she is preparing now, please come back later. At this time, please go to the cave to get some props to restore your emotional value, so that you can exchange tickets with her later. You can exchange tickets with her when you go to the venue later.

Glacia's third point of disagreement.

When returning to the hotel from the cave, Sally Ann will say that it is Glacia's break time, and hint that the protagonist can ask Glacia out. At this time, after talking to Glacia in her room, you can ask her out. Then a lucky accident will happen!

Sally Ann's second dissenting opinion

When Cave returns to the hotel, Glacia will tell the protagonist Sally Ann that she is out, but she looks very strange. I hope the protagonist can go and see what happened. She also said that Sally Ann often goes to the farm, and maybe she can be found there. After that, the protagonist went to the place where she found Sally Ann before, and sure enough, she saw her staring blankly into the distance. So the protagonist got up the courage to say that she wanted to date Sally Ann. Sally Ann froze for a while, then immediately woke up and took the protagonist to the pub for a drink. At this time, she can see her little-known gentle side! But just when the atmosphere was just right, someone ran in and fanned the flames, and Sally Ann also took this opportunity to walk away. After that, when the protagonist sleeps, Sally Ann will come and wake the protagonist and thank him for drinking with her just now. I hope to have such an opportunity in the future.

Go to the farm to work as a coolie! ?

When Tang Ke asks Philia out, he can go to the farm, and people on the farm will ask the protagonist for help. Of course, whether to help or not is the freedom of the player, but at this time, you can also see the innocent side of Philia. Interested players may wish to give it a try!

A drunken promiscuous woman

This is also an unexpected situation when dating Phylia. When I take Filia to a pub, I will meet a drunken woman. She not only said something, but also kissed the protagonist, making Filia jealous. She is usually very gentle, and when she is angry, she is quite scary!

Sudden events in the stone world

When the market is over, the protagonist will feel that Philia's expression is much richer than when she first came, but she still feels a little insufficient, so she decides to explore the cave again. At this time, I suddenly thought of two children in the stone world and wanted to share with them what I saw in the market. At this time, please enter the underground maze and go to the "stone room world" on the eighth floor underground (transported by silver metal plate). After entering the village, you will find that the two children believe what the protagonist said before. Because they want to go to the outside world, they dig a hole in the wall outside the village, but they are trapped in the hole because of the collapse of earth and stone. At this point, the protagonist arrived in time and bravely rushed into the cave, saving two children at a critical moment. Even so, the villagers blamed all these faults on the protagonist, saying that they had a good life in this small world and didn't want to change too much. If it weren't for the appearance of the protagonist, the two children wouldn't have done this. The protagonist was at a loss after listening to it, so he had to go back to the hotel to rest sadly. Soon, Philia will come to comfort the protagonist, hoping that the protagonist will not care too much. After sleeping, when leaving the hotel to explore the maze again, Philia will stop the protagonist and give the golden amulet to the protagonist. In this way, you can enter the field of gold metal plates.

Underground 13 ~ underground 16

After entering, go to a strange bust on the far left and press the switch to open the maze door. At the end of building 13, you will meet a woman who claims to be Filja. She thanked the protagonist for everything, and said that she was only one part of many "personalities" of Philia. Because of the influence of some external force, her personality left her original body one by one, and each personality has been formed and distributed somewhere in this cave. She also said that she was in charge of the affection, care and love of Filia, that is, the personality of a saint, and hoped that the protagonist could find other personalities and persuade them to return to Filia. Then "Santa Felicia" became an emerald crystal (dew of love).

When you are on the ground floor 14, you will meet Filja the barbarian. After defeating her, you can get "the dew of war." Filja, a girl I met on the ground floor 15, hoped that the protagonist could have a fighting match with her crocodile king and Slowking (that is, beat them). Please note that King Crocodile has high magic defense but low physical defense, while Slowking has high physical defense but low magic defense. As long as he attacks his weakness, I believe there should be no problem. After successfully defeating these two opponents, the young girl Philia will be satisfied and become "the dew of a young heart." Filja, a prostitute, met in the basement of 16 and tried her best to seduce the protagonist, but the protagonist was unmoved. A prostitute, Philia, will become a "love-hate dew" when she is touched. After that, the dew on each floor was embedded in that strange bust just now. When the fourth one is embedded, the golden amulet will glow with it, and then it will become a "platinum amulet".

Please go back to the village after you get the platinum amulet. As the protagonist successfully restored her feelings and memories, Philia was welcomed by the villagers as a hero. After talking to filia, she will leave first. At this time, after catching up with the lake, there will be an incident of kissing filia. But who knows this is just the beginning of another tragedy.

Sally Anne's fourth objection

After waking up, I went to the counter to talk to Bonnie and found that she looked strange. The protagonist asked her what she was thinking. It turned out that she remembered her childhood dream. However, things don't seem so simple.

Sally Ann's third point of disagreement

When I woke up, I found Sally Ann standing at the counter strangely. The protagonist asked her what was on her mind. It turned out that she remembered something about a man when she was a child. And this person seems to have a lot to do with the protagonist.

Fragments of Memory ── Underground 17 ~ 20 floors

When the protagonist leaves the hotel, Filja will fly in and return the platinum amulet that the protagonist just gave her, and then she can enter the platinum metal plate area. After entering, first get the "Book of Archery" and "memento mori-1" from the upper right, and you can see a blurred image, which seems to be related to Filia's memory. Then I will get three memories one after another, and all kinds of memories will appear. However, when I got the fourth piece, I found five "crystals"! So ... where's the fifth one? While questioning, the protagonist walked down the stairs leading to the 20 th floor underground, but under the irradiation of a bright light, the protagonist fainted.

After waking up, the protagonist found himself on the 20 th floor underground, walking on a dark path, but found the fifth personality of Philia-"cunning Philia"! She said that she wanted to be a complete individual and asked the protagonist to stay out of this matter. Later, she showed her cunning side. It turns out that during the time when the protagonist fainted, she instigated the monster to attack the world on the ground and arrested two sisters, Sally Ann and Glacia! At this time, the cunning Filja said that only one person could be left, which was chosen by the protagonist (Note 2). Of course, those who are not chosen by the protagonist will fall into the abyss with a scream. Then, the cunning Filia will send the protagonist and the chosen woman back to the world.

Note 2: The choice at this time depends on who the player wants to pursue and which one to save. If you are a player who wants to pursue Filja, just ... be happy with you!

When the protagonist wants to go out again, there will be options, so please comfort the selected person! After returning to the 20th floor of the cave and defeating the swordsman summoned by the cunning Filia, the cunning Filia was also moved by the protagonist's earnest persuasion, and then she will get the "Dew of Wisdom" and "memento mori -5". Then go back to the area of the golden metal plate along the original road, embed the newly obtained "dew of wisdom" into the strange bust, and then go back to the village.

After returning to the hotel, if the player is chasing Philia and is close enough to her, you can be gentle with her. I woke up and found that my equipment was gone (you can't leave the village in this state, please pay attention)! Hurriedly asked the counter and the villagers, only to know that Philia seems to have gone to the lake. When I arrived at the lake, I found a bag of things dropped on the ground. Isn't this the equipment that the protagonist lost? Full of doubts, the protagonist enters the cave again and goes straight to the 20th floor.

You can see Philia when you get to the 20th floor underground, but Philia doesn't seem to want to say anything more, so she turned her head and left, and the protagonist quickly caught up. When I got to the inner room, I pulled the switch and found that Philia was gone! I must have jumped. So, the protagonist also got up the courage to jump down.

Note 3: Please note that if the goal is to pursue Glacia or Sharon, the protagonist will go back to the village first, confess to his favorite heroine and finish what he should do. ), will be willing to jump. Alas! It seems that since ancient times, heroes have always been afraid of dying in the battlefield when they want to go to the battlefield. Another thing to note is that after jumping, you can never go back to the village!

The True Story of Steam Knight Forrest Gump-Region

After some climbing, the protagonist came to a strange space with no floor to show. But from the outside, it seems to be a palace with an altar in the center. Going to the upper right, I suddenly found that the girl who had just fallen because of the choice of the protagonist actually appeared! And make it look like a hotel. You really are a hotelier (laughs). But when it comes, just have a rest! But when he woke up, the protagonist found a man who looked like Filja staring at him. If you look more carefully, you will feel that your eyes are different. However, the man said something strange and left.

Are you online? At the end of the first floor of the area, you will meet a steam knight named Gan. He tells the protagonist that he is a knight guarding Princess Philia, and explains the usage of Baron's Hand Mirror to the protagonist, asking him to look for it on the second floor and then leave. Go to the last transition area on the second floor, go to the fork in the road at the lower right, and go all the way to the end, and you will see Forrest Gump. After giving it Ba Long's hand mirror, it will integrate the fragmentary memories seen by the leading role in Fragments of Memory and explain the source: "Long before Philia was born, it was originally a rich country created by the power of an engine; When Philia was very young, her sisters died because of an explosion. After these princesses died, the king became very strange. In order to prevent this from happening again, the king ordered scientists to carry out the princess replication project. But the movie is gone. After the inspection, Forrest Gump found that the machine was broken, so he told the protagonist that there was another one on it. It has to go up to prepare first, and the protagonist should arrive later.

Don't forget the steam sword and steam shield! : Really? The strongest steam sword and steam shield are placed in the treasure chest of the region, which is a sharp weapon against the last leader. In order to avoid getting into a bitter struggle, I advise you to get it.

Climb to the third floor, follow the path just now to Forrest Gump's position, and then start playing the next memory: "Six years later, the cloning of the princess will be completed soon. The original intention of creating this clone was because he was afraid of losing Philia, but because the king expected too much from this clone, he lost his love for Philia. Uneasy about this, Filja refused to transplant her heart to a clone because her heart would die after transplantation. The king listened to Filja and gave up the last transplant; But the clones didn't give up. In order to win the heart of Philia, the clone made his own move, but Forrest Gump defeated the clone in order to save Philia, but the fragments of the clone fell into the abyss with Philia ... "Then Forrest Gump said that as long as the engine doesn't stop, the clone can regenerate indefinitely, so it will go with the protagonist to find Princess Philia and the way to stop the engine, and then join the protagonist.

After a few steps, I met Filja. Forrest Gump said it was just a clone covered with Philia's skin. If they work together in Qi Xin, they should be able to knock it down. But as soon as the words were finished, because the steam power was used up, the protagonist had to leave alone (what a pity ...). I want to remind players that this battle will never be won, so don't waste the recovery props, just be defeated by them (laughs). After the protagonist fell to the ground, the clone was supposed to kill him, but the amulet hanging around the protagonist's neck gave off a dazzling light at this time, instantly smashing the clone! Although the immediate crisis has been lifted, the amulet is gone, leaving only a little HP. Players are advised to go back to the rest area of the palace to sleep, and then continue to the fourth floor when HP is full.

The last leader

When you reach the fourth floor, you will find a slate on the ground, which says that you must get a bracelet to defeat the clones. Then move on. When you reach the fifth floor, you will find Filja and Forrest Gump together. Filja didn't want the protagonist to get involved in this mixed water, so she ordered Forrest Gump to catch the protagonist, but then the replicator appeared and tried to kill Filja. In desperation, the protagonist breaks free from Forrest Gump, rushes forward to smash the clone, and then faces the first form of the last leader. In the first form, HP is around 900, which is no different from the enemies you met before, as long as you attack carefully and use the recovery props well. But because the clone of the first form will be regenerated constantly, when it is regenerated, Philia will throw the "ice bracelet" to the protagonist. At this time, she must rush to the engine and throw the bracelet in, so that the clone can't regenerate.

As for the second form, because it is fighting in a frozen state, and Philia can't stay in this environment for too long because of exhaustion of physical strength, she must solve the leader within 30 rounds (if not, the game is over), and Forrest Gump will sound a reminder every 5 rounds. Because it is the last enemy, take out all your orbs and recovery props and fight it to the death! After knocking it down, you will encounter a mysterious and incredible ending.

Supplementary explanation

1. The battle of the game adopts real-time action system, that is to say, as long as the protagonist makes an action, the enemy will follow suit, in a way very similar to the Adventures of Trounek (of course, there are also enemies whose speed is twice that of the protagonist or only1/2); Moreover, when the protagonist meets the enemy, even if he wants to turn to face the enemy first, it will be regarded as a once-in-a-lifetime action. So here's a trick: when asking the protagonist to turn around, hold down Ctrl first, and then hold down the direction to turn around, so it won't be regarded as an action.

2. If the goal is to pursue Glacia or Sally Ann, in addition to giving some props to the right person and some key options, one thing to remember is never to talk to Filja again after giving her props that can restore her feelings. Although you can occasionally see some unexpected expressions of Philia, if the player's goal is not her, it is necessary to give up a little. Please try not to talk to Philia unless you have to talk to the woman you want to pursue. In other words, two boats (or even three boats) are not feasible.

3. Get four crystals in the golden metal plate area, and return to the village after collecting the product wreckage, which will be blessed by the villagers. After some conversation, Filia will leave first, then go to the lake, and there will be an incident of kissing Filia. No matter who you want to pursue, this event will definitely happen, so don't pay special attention.

4. After the cunning Filia incident, if there is a warm-hearted incident with Filia, you will never catch up with Sally Ann or Glacia. If this happens, please do it again. ...