Fortune Telling Collection - Free divination - Hearthstone legend duel mode spell Decca group recommended.

Hearthstone legend duel mode spell Decca group recommended.

Hearthstone legend, how to set spell virtue in duel mode? In duel mode, everyone wins for 12, so a strong deck is very important. Next, I will bring you the recommendation of Hearthstone Legend Duel Mode Magic Dika Group. Interested friends come and have a look.

"Hearthstone Legend" duel mode spell Dika group recommendation I. Card group recommendation

The following is the magic Dika group that Hearthstone legend players forgot to share:

Mysterious code: aaebazic d0bwx/4btttwbebuqi 6awcvq4cm84d8 nqdiuadouedpeed6oydaa =

Second, preliminary selection.

Skills: talent

+2 attack or spell damage +2, strong method +2 is the core of this routine.

Treasure: The Guardian's Insight

Restoring your Mana Crystal can provide more expenses in the later stage and carry out excessive killing.

Every time there is a magic crystal, you can summon a tree person to pave the way quickly and lower your blood pressure.

Third, the core single card

Scan:

With heroic skills and eclipses, you can make huge profits. You can't take too much as you suggested.

Eclipse:

With sweeping/moonlight fire, the amount of direct injury to the face is high, with nourishing and quick examination, with overlapping nails to treat blood return, which is versatile.

The next spell will only be released once for double eclipse, and the next spell card will only trigger once for double eclipse. Passive bimonthly eclipse is not recommended.

Fourth, the choice of treasure.

First passive selection

Plague Messenger: the best choice. It's too sweet to reduce the cost of all spell cards by two. After choosing this passive, try not to choose low-cost spells in the following card selection.

Luo ning's divination orb: the second best choice, the first spell cost minus one cost can make you jump faster, play cards faster, and play skills+eclipse+damage cards faster.

Shape the flame: the second best choice, with a small fire demon, a little spell can solve the problem.

Apprentice robe: the second best choice, spell damage+1, improve the ability to kill and clear the field.

Reduce robes: the third step is to choose, all by the right hand.

Second passive selection

Double speed: whoever uses it knows, the first spell is to reduce the cost, and it is best when there is a jump fee card.

Khadga's Divination Ball: It's always good to reduce spell cost. In the first case, the cost of self-spells is not reduced, and the priority can even be higher than double speed.

Jade goggles: yyds, there is no harm. You can choose whichever one.

Introduction to the performance style of verbs (abbreviation of verb)

After talking about passive and active card selection, the most critical gameplay is to pay for jumping in the early stage, sell blood appropriately, and solve the game in the middle stage. While solving the game, you can use your skills to sweep your face, count the number of direct injuries in your library and kill the opposite side.

There is no jump fee in previous rounds. In the early stage, the skill hit the opposite side, then the skill swept the face, and then the necklace was touched and killed by the eclipse/moon fire. This deck is short of cards, and most of the nutrients are cards.