Fortune Telling Collection - Free divination - The complete works of werewolf killing characters

The complete works of werewolf killing characters

1, ordinary villagers

I don't have any ability, but I have to think about many things when I sleep until dawn. Civilians will receive mixed information, so they need to distinguish and judge the correct information.

2. werewolves

Every night, a villager is brutally killed. During the day, werewolves will disguise themselves as villagers to hide their identity and deliberately mislead or frame other villagers.

3. Prophet

Every night, the prophet can see the true identity of a player. He is the soul of the village and leads the kind people to victory.

4. Witch

The witch has two bottles of medicine. The antidote can save a player who was killed by a werewolf that night, and the poison can poison a player. Witches use at most one bottle of medicine every night, and witches can't save themselves.

5. Hunters

When a hunter is killed by a werewolf or executed by a villager, he can shoot any player. But when the hunter dies unexpectedly (such as witch poisoning or double suicide), he must not shoot bullets before he dies.

6.cupid

On the first night, choose two players to become lovers. Cupid can choose to be one of the lovers. If one of the lovers is unlucky, the other will die for it. If two couples belong to different camps, their game goal will be changed to that the couple just want to live in peace, so all other players must be eliminated (note: some bureaus stipulate that Cupid will return to the God camp when the couple dies, while others stipulate that Cupid will not return to the God camp).

7.thieves

God randomly selected two cards from all the identity cards and assigned the other cards normally. The first night, the thief opened his eyes first, and God showed him these two ID cards. The thief chose one as his identity and the other was invalid. If there are werewolves in both ID cards, the thief will definitely choose werewolves.

8. Protective devices

Every night, the guards secretly appoint a player, who will be protected from being killed by werewolves at the party. A guard can't guard the same person for two consecutive nights, but a guard can guard himself (note: some bureaus stipulate that if the rescuer and guardian of a witch are the same person, the player is judged to have died because of the same defense and rescue).

9.fool

If an idiot is voted out, he can open his identity card and avoid this exile. After that, he can speak normally, but can't vote. Werewolves still have to kill him once to make him die. But if an idiot dies for non-voting reasons, he can't start his skills and die immediately.

10, White Wolf King

Belonging to the werewolf camp, the White Wolf King can choose to take a player away when he explodes during the day, and he can't start his skills unless he explodes himself.

1 1, wild child

Wild children were raised by wolves since childhood, and their wildness gradually faded after being adopted by kind villagers. On the first night, the wild child woke up and chose an example. When the character model dies in any way in the next game, the wild child loses his humanity and becomes a werewolf because of the death of the character model. Since then, the wild boy has become a werewolf camp. He acts with the werewolf every night, aiming at victory like the werewolf.

12, knight

Knights know the way of the holy light and are known for their sacred hearts. They don't accept any slander or slander. Knights can open their ID cards and designate a player before voting during the day. If it is a werewolf, the player will die immediately and then go straight to the night. If not, the knight will apologize for his death and continue to vote. This skill can only be activated once.

13, bear

Every night, there is a roar (checking people) function, which can check two players around you. If there is a werewolf, the bear will growl, and the judge will remind the bear whether there is a growl during the day.

14, Wolf Beauty

Wolf Beauty is a werewolf camp. It can fascinate a person at night. After dawn, if the Wolf Beauty is banished or shot by hunters, the charmed player will go out with the Wolf Beauty without skills (the charmed player doesn't know).

15, Elder of Forbidden Area

One player can be appointed every night, and the next morning, the player can't talk (but he can still express his thoughts with actions), and he can't ban the same person for two consecutive nights.

16, sheriff

Attach an ID card. On the first day after the game started, a player was selected from all players by voting and awarded to the county magistrate. The sheriff made the final speech that day, and there were 1.5 votes when voting.

17, mixed

Hybrid can choose to support a player at the beginning of the game. After choosing, you can't change it. When the supporters' camp wins, he wins, otherwise, he fails. During the whole game, only he knew who he supported. He doesn't know the identity of the people he supports. Half-blood couples, whether they are good people or werewolves, belong to a third party. All the good guys and bad guys except Cupid must be eliminated, and the mixed-race couple wins.

18, hamster

Belonging to the third party camp, the role function is that werewolves will not die by the sword at night, but will die after being examined by the prophet during the day. The condition of victory is that under the rules of slaughter, if hamsters are present, either the good guy or the werewolf wins, and hamsters win alone.

19, magician

You can exchange the number plates of two people every night, which is valid that night. Any influence on two people at night will be transferred to each other.

20.elders

The elder will not die when he is attacked by a werewolf for the first time. Only when attacked by a werewolf for the second time will the elder be killed. However, note that if the elders are killed by villagers by mistake, such as voting execution, hunter's bullets and witch's poison, as a great lesson, all ordinary villagers (except wolves) will lose their special abilities. If the idiot's ID card has been opened, he will leave the game. If the elder is saved by the witch's elixir, he can only save one life.

2 1, stalker

During the daytime voting stage, everyone voted for one person and voted for another person he suspected. Then after dark, the judge will ask whether to start the skill. If you choose to start, the person who voted that day will be killed by the stalker at night.

22, the devil

Belongs to the werewolf camp. After killing people every night, the devil can open his eyes alone to verify whether a player is a god. Demons don't die at night, and they don't hurt themselves or blow themselves up. Demons can only be eliminated by referendum.

23. prostitutes

The succubus is a third party camp, disguised as a werewolf, and acts at night. But you can choose a good player as a couple. After killing people every night, the couple will exchange information with each other. If one of the spouses dies, the other will also die.

Fawkes

At night, the master will wake the fox. The fox chooses three people sitting side by side, and the host will tell the fox through gestures whether at least one of the three people is a werewolf. If so, the fox can continue to use this ability the next night; Otherwise, the fox will lose its special ability forever.

25. Little girl

Little girls can peek when werewolves kill people. If the werewolf finds out, the little girl will die immediately, not the original person. All rescue operations (guard protection, witch rescue, etc.). ) It's too late.

26. scapegoat

When the villagers vote, if there is a tie, the villagers who would rather kill by mistake than miss will execute the scapegoat. In order to avoid the same tragedy, the executed scapegoat can specify which villagers can vote the next day.

27. bagpiper

The new moon expanded its role. The piper was driven out of the village and returned to the village for revenge under another identity many years later. The piper can confuse two villagers (not himself) every night. The host gently touched the puzzled person with his hand. After the piper closed his eyes, all the confused players opened their eyes to confirm each other. If all players except the piper are confused, then the piper has achieved the goal of revenge and won the victory alone.

28.crow

The werewolf village has expanded its role, and rumors like to spread rumors in the village. Every night, he will put up posters defaming a player in the whole village. The defamed person will have two more votes than he used to. Crows can't slander the same person two nights in a row.

29. Arsonists

The werewolf village expands its role. Arsonists are keen on killing and setting fires. He can choose a player to burn him at night (the rule of werewolf village is to burn the building and become a tramp). If the player is attacked by a werewolf that night, then the player is fine and the first werewolf on his left will be burned to death. This skill can only be used once.

30. German shepherd dog

Third, expand the role. On the first night, the German shepherd will be awakened by his master. Choosing to be a wolf or a dog is actually a hunter. Most board dogs can take a person away when they die. Moreover, German shepherd will not be found by prophets and foxes.

3 1, Wolf

Third, expand the role. The wolf is a particularly fierce werewolf. Every night, he performs with werewolves. After the werewolf kills a person, the wolf can wake up alone and kill a person. When a werewolf dies, the wolf learns his lesson and can no longer act alone.

32. Breeding wolves

Third, expand the role, the wolf is the first infected werewolf in the village, and he has the source of the disease. Performing with werewolves every night. If the wolf wants, the victim of that night can be infected as a werewolf. Infected people lose their original skills and act with werewolves from now on. The goal of victory is the same as that of a werewolf (the owner secretly told him not to change his ID card). The host will announce that someone is infected the next morning. This skill can only be activated once.

33. Villagers among villagers

Third, expand his role and get an ID card by flipping cards, which shows that he is an absolutely good person in the village.

34, three brothers 3.

Third, expand and expand its role. The first night, the host woke them up and let them know each other. After that, the three brothers wake up every night and decide who to vote for tomorrow morning. The next morning, the three brothers can only vote for the person they decided last night.

35. Two sisters

Third, expand and expand its role. The first night, the host woke them up and let them know each other. After that, the two sisters wake up every night and decide who to vote for tomorrow morning. The next morning, the two sisters can only vote for the person who decided last night.

36-year-old stuttering judge

Third, expand the role. Although the judge stutters, he has absolute authority. The first night, the host woke up the stuttering judge, and the stuttering judge gave the host a gesture. Whenever a player is executed after voting during the day, the stuttering judge can immediately initiate a second round of voting. This skill can only be used once.

37. Gypsy mothers

Third, expand the role, gypsy mothers can summon gods. Every night, the host wakes up the gypsy mother, and the gypsy mother tells the host by gesture whether there is a new moon activity the next morning.

38-year-old rusty sword knight

Third, expand the role, the old knight regards his sword as a comrade-in-arms. When the Rusty Sword Knight was killed by a werewolf, the first werewolf on the left side of the Rusty Sword Knight was infected by the Rusty Sword, and he could only drag out an ignoble existence for one day. The morning after the rusty sword knight announced his death, the werewolf died of wound infection.

39 years old, maid

Third, expand the role, the maid obeys the master's idea and inherits the master's heritage. Before opening the executed player after voting, the maid can open her ID card and continue the game with the role card of the voted dead player (the role card cannot be shown to others). If the maid is one of the lovers, because love is more important, you can't start this ability.

40, angels

Third, expand and expand its role. If an angel joins the game, the game starts from the first day. If an angel is killed by a ticket on the first day, or bitten by a werewolf on the first night, the angel wins alone. If you don't die the next day, is the angel an unskilled villager?

4 1, evil religious grandfather

Third, expand and expand its role. The host divided the players into two groups according to a certain feature. When everyone in this group died without a religious grandfather, the religious grandfather won alone.

42. People who change their faces

Third, expand and expand its role. Before the game started, the host selected three characters with special abilities and put them in the center of the table. At the beginning of each night, the host must wake up the face changer to choose one of these cards, and then the face changer will gain the ability of role cards for a round. At the beginning of the next night, remove the card from the game.

43, pharmacists

Fourth, to expand the role, pharmacists have prepared two magical drugs through long-term research. One is ecstasy, which can make a player lose the right to vote and the right to speak, and the other is restorative medicine, which can make a witch get a bottle of redemption. There is only one bottle of each medicine. A witch can only have one bottle of medicine at most.

44, assassin

Fourth, expand the role. When an assassin throws more than four votes every two nights, he can wake up at night and kill a player.

45, bewitch division

Fourth, expand the role, demagogues are good at demagoguing people to eliminate disasters and reduce difficulties. She can appoint a player every night, and if the enchanter dies that night, the player she appointed will die instead of her. A demagogue can't appoint the same person for two consecutive nights.

46. The girl who manipulates the moon

Fourth, expand the role, she has magical ability. Assign a player every night, and the assigned player will lose his ability tonight.

47.brother wolf

Fourth, expand the role. On the first night, the wolf brothers were woken up by the host to confirm each other. After that, the wolf brothers acted together with other werewolves, but the wolf brothers could not open their eyes. At this time, prophets, bears and foxes can't recognize them as wolves. After the death of Brother Wolf, Brother Wolf became a beast. He was awakened by his master that night to kill one person alone, and then woke up to kill with other werewolves.

48. Fire Wolf

Fourth, expand the role. When a werewolf dies, the fire wolf will burn angrily. You can choose a player that night, and that player will lose his ability forever. When more than one werewolf dies in a day, the fire wolf can only launch the skill once, which means that only one player can be permanently incapacitated.

The Avengers.

Fourth, expand the role. On the first night, I opened my eyes and decided whether to choose a werewolf camp or a villager camp. When choosing a werewolf, you can choose the player on the night of death and the player becomes a werewolf. When choosing villagers, choose a player on the night of death. If the player is a werewolf, he will die immediately.

50. Shadow

Fourth, expand the role. On the first night, the owner woke up and appointed a player. When the player designated by the shadow dies, the shadow automatically becomes the player's role (secretly notified by the host). Because the shadow is immaterial, it is not affected by the role skills such as the fire wolf and the girl who manipulates the moon.

5 1, St.

Sixth, expand the role. The virgin can open her eyes after the prophet, and she can choose a person to purify. Purified people lose the ability to kill with their eyes open. This skill can only be fired once.

52. Baker

Sixth, expand the role. The baker used his life to bake the most perfect bread. The baker can deliver bread to the players every night. Werewolves can't resist the smell of bread, so they can only choose to attack "the player marked with bread or the player around him". This skill can only be fired once.

53, the witch's apprentice

Sixth, expand the role. Only when there is a witch can you join the role. The witch died and her apprentice was forced to come out to save the villagers. After the witch's death, the apprentice gained the ability to develop poison and save medicine. However, due to his poor academic skills, he could only choose one of them and only launched it once. When the skill is started, the host flips a coin to decide whether it is successful or not. If the skill launch fails, the apprentice will die that night because of the explosion.

54-year-old bounty hunter

Sixth, expand the role. Every night, bounty hunters can choose to mark a player. If a player is declared dead at dawn, the bounty hunter can kill a player that night and cannot mark the same player for two consecutive nights.

55, the holy spirit shooter

Sixth, expand the role. The holy spirit shooter is blessed by God. If he is killed by a wolf at night, he shoots the arrow of the Holy Spirit with his last strength, and the werewolf loses the ability to kill the next night.

56, the sun

Sixth, expand the role. Take an extra day off when the sun sets.

57, the moon

Sixth, expand the role. When the moon dies, there is one more night.

58. Warlock

Sixth, expand the role. Warlocks make good use of ghosts and gods. On the first night, the warlock can designate a player. If a player is killed at night, the warlock will know who caused the damage that night. If he is killed by a wolf, he will know who is the nearest werewolf (if he is infected by a wolf, his skill will not start).

59 years old, twins

Sixth, expand the role. The twins are two doppelgangers of the same person, trying to control the whole village by creating public opinion. The twins share life and death. When the number of players voted by the twins reaches the number of werewolves added to the official game, the twins win alone.

60. Wolf King/Wolf Gun

Lying is an original role. The wolf king has a wolf knife and a wolf gun. If the Wolf King died of something other than poisoning himself, the Wolf King can shoot a player. If the Wolf King is added to the game, neither the hunter nor the Wolf King will flop.

6 1, the hidden wolf

Lying is an original role. The hidden wolf is the role of the werewolf camp, but it doesn't have the function of killing people, and it doesn't open its eyes with werewolves at night. When only the hidden wolves were left at the scene, the wolves failed. Prophet, bear, fox, knight and other characters can't recognize it as a wolf.

62. Snow Wolf

The original role of the player. Snow Wolf and other werewolves opened their eyes together. Snow wolves will not be considered as wolves by prophets, foxes and bears.

63 years old, psychic.

Fifth, expand the role. When a werewolf kills two or more people at night, the psychic can choose one of the characters killed that night and become the identity of the character himself. It can only be started once.

64.duke

Fifth, expand the role, the duke has the ability to keep his word in court. When the voting results appear, the duke can open his identity card and transfer the two votes of the player who has the most votes to another player. After the processing is completed, the execution process can be carried out.

65, travelers

Fifth, expand the role. If the traveler is designated as the target by the werewolf on the first night, the host will tell the traveler who is the nearest werewolf, and the traveler on the first night will not be killed by the werewolf.

66. Police

Three generations of extended roles. A police officer is a second identity with the same nature as a sheriff, and is appointed by the sheriff. The sheriff can appoint and remove police officers at any time, but the sheriff cannot appoint himself as a police officer. When there is a new moon event every day, the police can choose the new moon event to happen.

67, black market businessman

Choose a player to trade in the black market on any night (only once), give him an extra skill, and choose between the prophet's inspector, the hunter's gun and the witch's poison.

Kyubi no Youko Fox.

The tail fox is a god beast in the town. She lives in the depths of the forest all the year round, and only when something big happens will the nine-tailed fox appear. She has nine tails, but her tails will gradually decrease with the death of good people. Every time a villager dies, she loses a tail, and every time a good man dies as a priest, she loses two tails. Every night, she wakes up last, and the owner will tell the nine-tailed fox how many tails she has left. When the nine-tailed fox lost its last tail, she lost her life.

69.celebrities

Every night, you must choose someone other than yourself. The selected people are immune to the harm of werewolves. If you choose the same person for two consecutive nights, the chosen person will die. When a celebrity dies, she will die with the chosen one. The chosen person doesn't know that she has been chosen.

70.madman

The next night, you can choose a character and copy his identity, but the copied target doesn't know that night. On the third night, you can use the skills of the copied target, and the winning conditions also change with the change of identity.

7 1, pastor

On the first night, make a sign with the judges (movements, expressions, gestures are ok). After voting for one person, the priest can make a signal, and the judge can declare the round of voting invalid and conduct a second round of voting.

72. Teacher

You can assign a player every night, but you can't assign the same person every two nights. If the priest is killed by a werewolf that night, the designated person will die on behalf of the priest, and then his ability will disappear.

73. Dreamcatcher

Good people camp, god people. The dreamer can dream of a player every night, and the dreamt player becomes a sleepwalker. Sleepwalkers are immune to all deadly skills such as knives and poisons at night, and skills cast on sleepwalkers are considered used. If the dreamer is killed that night, the sleepwalker will die with the dreamer. If the dreamer dreams of the same player for two consecutive nights, the player dies. The dreamer must start his skills every night and can't dream of himself.

74.pigs

People's brands, because of their rough skin, will not die on the day when they are cut by werewolves, but only hum during the day. If you don't cut it again the next night, the pig will return to its normal state and need two more cuts to die. Because pigs are a valuable food source for human beings, when pigs die in any way, the first villager on the right hand side of pigs will starve to death the next day because of food shortage.

75. Gamblers

God's people, acting after witches, can bet on any player except themselves. If the player who bet is a werewolf, the gambler wins the bet and the werewolf dies that night. If the player being bet is a good person, the gambler fails to bet, and the gambler dies that night (the gambler only has one chance to bet).

76. Poisonous Wolf

If he dies because of voting, he can choose a person who voted for him to be poisoned. In the game where the hunter is present, the skill of the poisonous wolf does not turn over, and neither does the skill of the hunter.

77. Village head

God's role is to be killed twice by a werewolf, but once the village head is killed by a good man, all the gods who poison and gun lose their skills.

78.Karl

Starting from the zero day, you can pray a skill to any player and get different skills according to different prayer objects.

A, Eye of Heaven (Prophet): Get a chance to test people.

B.witch: Bring a bottle of poison.

C. hunter: become a hunter.

D, idiot: become an idiot.

E. civilians: there are two votes when voting.

79.bomber

Belongs to the good camp, the role of clergy.

If the bomber was killed by a werewolf, a werewolf was killed by the bomber at random that night and declared dead together during the day.

If the bomber is executed by the villagers, all the people who voted for the bomber will be killed by the bomber. If the bomber is executed, he cannot give up the detonation and must identify himself. If the bomber is killed by witches and hunters, he must not detonate. If all the characters die overnight or one day (including the bomber himself), the bomber wins alone and all the other players fail.

80.penguins

One of the most powerful characters in the Animal Bureau can give priority to freezing one player every night. The skills of frozen players, whether clergy or werewolves, are invalid.

8 1, tutu

Civilians in the Animal Bureau, without any skills, found werewolves by judgment during the day and voted out.

The werewolf killed Tutu at the dinner party: Tutu has three roles in the 9-player game.

Victory requirements: all rabbits die, rabbits have no attribute function!

Wolf 2, Bear, Crow, King Black Wolf, Penguin Tu Tu 3.

82. White Wolf

Every night, the white wolf and the wolves choose who to kill. Every two nights, the white wolf can wake up and kill one more character (not only the villagers, but also his "compatriots"). The winning condition of the white wolf is to kill all the characters except him until the end (there are village rules that can wake the white wolf up every night, but you still have to abide by the rule that you can only kill one more person for two nights, so that the white wolf is more flexible and it is a little easier to win).

Black Wolf King.

If King Black Wolf is laid off or eliminated, he can take 1 person with him. The black wolf king blew himself up and lost the function of bringing people.

84, ghost bride

On the first night, the ghost bride first opened her eyes and chose a player as her groom, sharing life and death. After the bride and groom confirm each other, * * * chooses a contestant as a witness. The witness opened his eyes alone and was told who the couple were, but did not tell them the specific identity. Couples and witnesses form a third-party camp, killing everyone wins.

Couples have an eye-opening communication every night. After all the wolves died, the couple got the killing function. If both lovers are double suicide, the function of killing is exercised by the witness.

85. Godfather Wolf

After the werewolf closes his eyes and opens them alone, he can choose to resurrect and kill the object and curse it as a werewolf. Can only be used once.

86. Nightmare

A member of the werewolf camp, he was identified as a werewolf during physical examination. Blinking alone in front of werewolves every night can arouse the skill to fear a player, and can't fear the same player continuously. All skills of frightened players are invalid that night. If you are afraid of werewolves, werewolves can't chop people that night, and then nightmares open their eyes and chop people with werewolves.

87. Two sisters

On the first night, the host woke up the two sisters to get to know each other. The two sisters will decide who to vote for tomorrow morning when they wake up every night, and the next day's vote, both sisters can only vote for the person designated last night.

The existence of the two sisters is basically a kidnapping function, and they will not die together, so generally speaking, the two sisters are two people who kidnap money.

88. No tickets, senior citizen

One player can be appointed every night. The next morning, the player can't exercise the right to vote and can't ban the same person for two consecutive nights.

89. Old rascal

Civilian card, don't be charmed. After being poisoned or killed, they will be poisoned and injured respectively, and they will not die that day, and they will die after the speech the next day.

90. Knight of the Evil Spirit

You can't cut yourself, you can't be poisoned, you can't blow yourself up. If poisoned by a witch, the witch will die. If tested by the prophet, the prophet will die. If they are poisoned at the same time, the witch will die.

Hua 9 1

Hua doesn't join wolves.

Hug-on the night of the match day, Hua can hug a character other than himself, and the character uses non-; ; The skill is invalid, and any skill is invalid for the role that night. If the flower becomes the target of any skill that night, the character taken away will also be affected by the skill. The whole game of each character can only be the goal of this skill once.

Supplementary note: If any character in the wolves is taken away by Hua, then no character in the wolves can kill anyone that night.

92. Mother Wolf and Child (Mother Wolf and Son Wolf)

The first night, the host woke them up and let them know each other. Later, on the night of the werewolf killing, the mother wolf woke up with other werewolves as usual, but the wolf couldn't open her eyes (so the wolf didn't know who the other werewolves were).

When the mother wolf dies, the wolf son wakes up to kill with other werewolves instead of the mother wolf. When the wolf dies, the mother wolf has a big animal nature. After killing with wolves, she can wake up alone that night and kill another person. When the wolf's mother and son are alive at the same time, the prophet, fox and bear can't consider the wolf as a wolf, only when they start killing.

93. Fortune teller

You can choose to tag a player. Werewolves can only choose to kill this player or two players around this player that night. This skill can only be fired once.

94.wolf

The werewolf card with the function of chasing knives (also known as the witch card of the werewolf lineup) can open its eyes alone every night. Ordinary werewolves can know each other's identities, but they can't communicate with each other. When entering the darkness, the wolf can choose to kill a player, and this skill can only be activated once. The wolf is restricted by the fortune teller (if the fortune teller locks the player at night, the judge will prompt him to lock the position), so he can't start his skills on the first night.

95. Eye of the sky

Special board prophet card (extremely low utilization rate).

96.tough guy

Eat a knife and eat poison, don't die on the same day, and flop the cards the next day.

97. psychiatrist

Every night, you can know whether the player who was eliminated the day before is a werewolf.

98.fox

The third party camp will not die if it is killed at night, but the inspection will die and the inspection result is good. When the winning conditions of a good man or a werewolf are met, the fox is still alive and the fox wins.