Fortune Telling Collection - Free divination - Card game ~ after seven o'clock.
Card game ~ after seven o'clock.
0 1 Prepare a playing card, remove the king and the king, wash the cards, arrange them in clockwise order, and take out the touched cards. Each card has a different function, so you can't go to the toilet at the beginning of the game.
02 A: Kill the card and designate a player to drink a glass of wine. You don't need to use it right away, you can use it before the game is over.
03 2: Miss Ka, the person who touches this card needs to speak immediately? Miss is at work? In the next game, everyone who drinks can ask the young lady to accompany him for a drink. Until the next card, miss.
04 3: Go to the garden card, and the person who draws this card will say? Shall we go to the garden today? Will the rest of you answer? What gardens did you visit? Who drew the card? Vegetable garden, orchard, zoo? Choose one of them and say something in it. If you speak slowly or wrongly, have a drink.
05 4: Duel card. Touch this card and use it immediately. Find a player to compete. The content of the game is decided by the person who touches the cards. It can be stone, cloth, scissors or fifteen or twenty. Losers drink.
06 5: Camera, if you touch this card, you don't need to use it immediately. Call the camera at any time in the game, and whoever moves first will have a drink.
07 6: Wipe your nose. The person who gets this card can touch his nose at any time. The rest of the team should touch their noses immediately and drink last.
08 7: It's over when you meet 7. If you get 7, you can say a number within 10 at will, and then you will continue to say this number at home. Clap your hands when you meet 7 or multiples of 7. Drink if you say something wrong or clap your hands.
09 8: Urine card, the person who gets this card has the right to go to the toilet again. A card can only be used once. This is a tradeable card, and the rest of the players can exchange it for a few drinks.
10 9: Stop sign. The player who draws this card holds it in his hand. Before the game is over, the rest of the players immediately stand up, and the last player who stands up has a drink.
1 1 10: neuropathy card. Will the person who gets this card speak immediately? I'm a psycho? The rest of the players who talk to him first drink a glass of wine, and the mental illness effect is lifted.
12 J: A glass of wine at the player's home takes effect immediately.
13 q: it takes effect immediately when a player smokes a glass of wine at home.
14 K: The player who draws this card will be fined a glass of wine. 1 k drinks 1 cup, the second k drinks 2 cups, the third k drinks 3 cups and the fourth k drinks 4 cups.
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