Fortune Telling Collection - Free divination - Attribute and skill addition method of Titan's mission Oracle

Attribute and skill addition method of Titan's mission Oracle

Titan mission can be said to be the most professional single-player game of all games. In this game, players can create different occupations through different attribute combinations, which is also one of the manifestations of game freedom.

The method of adding points to Oracle Bone Inscriptions's attributes and skills

Nature+necromancer = prophecy, but it is one of the four trump cards of Titan quest, which is very strong. It is suggested that the mage DPS+ summon assistance.

The natural summoning is ok in the early stage, but not in the later stage, and it can't be compared with the corpse king and aliens.

As for wolves, at the level of 16+2 (level 2 requires items), there can be three wolves, but the wolf's back function is only roaring and crisp, and the output is not high. It was not bad at first, but you can brush it off a little more later.

The shooter doesn't feel very good (just look at the way he walks), so it's better to give the same point to the corpse king.

As for summoning, the first one to be promoted is the alien, and finally the full-fledged alien is quite strong. With the aura of nature and necromancers, they are like a land without a master. At the same time, if your equipment can reduce CD, with the natural 32-level CD reduction skills, aliens can use it almost indefinitely.

The heart of oak and the eternity of stone in the first column of natural skill points can be filled, so that even if you are a master, it is thicker and pets can enjoy it. In other words, the blood column and plague column are also good, and the plague is very strong. There is no point in replenishing blood and reducing CD for the second time. Don't order it. )

If you are a necromancer, it is still useful to point a series of strong auras (full points are recommended), and the darkness is about two points full (feeling much stronger at once), and it is still useful to protect the soul at two points. You can suck blood, and it will be almost full in the later stage. The CD is very short, so you don't need a blood bottle.

Then there is the ace skill "Three Strikes" of the mage DPS, both of which are full, and the left key is used later. If all three hit near the monster, the output is still quite large. Because of the natural gas field, the prediction is quite thick. There must be bloodsucking in the attack, and the cold aura of the necromancer is very strong. High output, bloodsucking, thick (but after all, it is a mage, much worse than conquest (battle+defense), and still can't be carried hard), predicting super DPS.

The call of the necromancer has been introduced, alien+corpse king.

Add some points? Of course, it is almost full of wisdom. A few people add agile equipment, so if they open the land, they should leave some attribute points (anyway, the ordinary level is not easy to hang, so they can rely on pets, even if it is added, the effect is not great, and I sometimes leave 40 to 50). Seeing good equipment will make you lose the strength of a mage. It is really not recommended to add blood. If I want to be a mage DPS, I will be very smart.