Fortune Telling Collection - Free divination - Heroes invincible 5
Heroes invincible 5
There are several ways to improve your luck:
First, visit the adventure building, but the effect can only last for one battle, and you can visit it again after the battle.
1. Lucky Spring: The next battle is random-1\+0\+ 1\+2\+3.
2. Xian Jie: Luck in the next battle+1
3. Lucky Stone Statue: Increase the hero's luck+1 or morale+1 (or both) in the next battle.
4. Broken flag: morale+1, luck+1, movement points +400.
5. Red Swan Lake: Increase the lucky value of the hero in the next battle, but this will consume all the remaining moving points.
6. Lucky Shelter: After the visit, there will be more arms in the next battle, depending on the day. Attack on Monday +3, morale on Tuesday+1, defense on Wednesday +3, luck on Thursday+1, initiative on Friday+1, attack and defense on Saturday +2, and weekend speed+1.
Second, if you wear a treasure, your luck of promotion is permanent (provided that you don't take it off).
Sundries and pocket treasures:
Four-leaf clover (treasure level: primary treasure): our army's luck+1.
Golden Horseshoe (Treasure Level: Advanced Treasure): Force Luck +2
Divination card (treasure level: primary treasure): heroic knowledge and luck+1.
Shoe treasures:
Fu You casual shoes (treasure level: artifact): hero ADPKML (attack, defense, magic power, knowledge, morale, luck)+1 each.
Helmet treasure:
Lion crown (treasure level: artifact): Force morale and luck +2.
Third, urban architecture:
Flash Fountain, a special building in a forest city: The hero is lucky by +2 when guarding the city, but the effect disappears as soon as he leaves the city.
Fourth, biological skills, some creatures' own skills can improve their own luck (but more is to reduce the enemy's luck. . . )
The skill of the veterans of the various arms of the college-Wheel of Destiny: Active skill, which can be used three times in one battle. The effect is to randomly increase (friends) or decrease (enemies) the lucky value of a single target 1-3 points at a time.
Five, heroic skills (since it is a skill, then the effect is permanent)
Luck skill: permanently increase the hero's luck (basic+1/ advanced +2/ expert +3)
Sixth, the college makes treasures.
College racial stunt treasure making is the unique ability of college wizards. Mini treasures made for biological equipment need to be carried out in towns where mysterious foundries have been built. Only the arms of the college can wear these treasures. The effects of treasures can be divided into nine categories: increasing health, reducing enemy defense when attacking, increasing attack power, increasing initiative, increasing speed, increasing morale, increasing luck, increasing magic protection and increasing defense. Heroes with high skill levels can create treasures with various effects, and of course, the resource demand for manufacturing will become quite large. These treasures will play an extremely powerful role in the case of a huge number of creatures.
The higher the heroic knowledge (K) of the college making treasures, the greater the power of the treasures made. Fortunately, every 10 point of knowledge increases by 1 point (basic luck+1, heroic knowledge 10 +2, and so on). See: /H5/94 for the detailed treasure making parameter list.
The above is just my personal statistics. If there are any omissions, other friends are welcome to add them.
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