Fortune Telling Collection - Free divination - Looking for DND arcane
Looking for DND arcane
Different from DND (Dungeons and Dragons) spells, they can be divided into arcane and arcane according to the forms of energy acquisition. Arcane comes from the magic net. Arcane is given to wizards, magicians and bards by the gods they believe in. It is called arcane paladin, druid and priest. Arcane spellcasters store arcane by memory, which will be forgotten for a short time after display. Memorable spells can only be used after the next memory. The caster's level and related equipment types can be roughly divided into the following categories: the system of prophecy change, the protection system of plastic spell system, the necromancer system and the enchantment system. The level is: Trick, 1 to 9, and the ninth highest faction of Arcane Magic-Protection Department: Protection Department is a school that studies protection magic, and it is also one of the important magic schools that a young mage must learn. The most common protection spell is the magic shield, which can transform magic energy into a barrier to protect the caster. If used properly, this spell can resist even the most terrible attacks, but the difficulty of mastering this spell also makes a novice mage flinch. Generally, it takes a mage several months to practice a energy shield correctly, so there are some basic alternative spells. There is a series of "elemental armor" specially prepared for wizards who encounter unexpected attacks. These spells require far less magical energy and are easier to maintain than magic shields, but their effects are not as good as magic shields. Frost armor, for example, can't completely stop the attack, but only reduce the damage caused by the attack. Advanced armor provides other benefits-for example, mage armor can help the caster quickly restore magical energy. Arcane users are usually unrestrained, so we will inevitably encounter a slight loss of control over magic. This is the reason for the enchantment spell. The protective enchantment is a kind of spell that can quickly and effectively block the damage of certain element types-this damage is usually caused when the caster tries to cast other faction magic. Now you know why you should learn protection magic as soon as possible. Kael'thas sunstrider is one of the most famous users of conservation magic. Although Kael'thas's spells of various departments are very good, what stands out is that his strengthening of energy shield in Dalaran is beyond anyone's reach. Another noteworthy is the Austrian mage Duane, who has a perfect combination of plastic magic and protective magic, which can protect him from harm when preparing to cast a wide range of offensive spells. This magical explosion can make Duane invincible in a few precious seconds, and few wizards can do it safely. Arcane Magic-Sect of Curse Law System: The spell law system studies summoning-including summoning creatures and devices. Have you ever had an idea in the wilderness, longing for a cool spring? Then, the spell system spell is your answer. For a mage, nothing is more pleasant than wiping out a fresh piece of bread or a glass of water. Ask us what to eat and drink! Some wizards who are proficient in the magic array system can rub out several glasses of water at a time, even a large vat is no problem. Other wizards who dared to try forgot the part of the cup when rubbing water, so the technology of summoning water element was born! Water element is the mage's best comrade-in-arms (and the devil hound is the most terrible enemy). )。 The summoned water element is a powerful ally in the battle and a good listener at ordinary times. Besides, it tastes good! Several wizards chose refreshing magic. Balinda Si Tong hoels is a good example of fighting with a magic system. However, perhaps the most famous sorcerer in history is the beloved exorcist Nielas Aran. Elam is famous all over the world, not only because he can summon several water elements at the same time, but also because he improved a recipe for summoning hot cider. It must also be pointed out that Elam is no ordinary clown. And this is the charm of magic. The Sect of Arcane Magic-Prophecy Department: Prophecy is a kind of magic specially used to obtain information. Powerful prophetic spells can let the mage observe his target from a distance, and even let the mage see things that he can't see at ordinary times. The most common application of divination is probably divination, which can observe what happens in distant places-even what happens on another plane. Here I want to remind my disciples again that the divination pool is not a toy. It must not be used to spy on students of the opposite sex, and it must not be charged for profit. This is my last warning to you. The legendary exorcist Medivh may be the most famous master of prophecy in history. His powerful magic enabled him to observe what happened outside Delano and Azeroth. The great power that Medivh once had can be seen. Enchantment system, a school of arcane magic: Enchantment is the process of attaching magical power to an object-or a person. Some enchantments are short-lived, while others can benefit us for life. Enchantment may be difficult to learn, but it is also the most advantageous of all magic. I strongly encourage the study of enchantment, because studying this kind of magic is the least likely to lead to self-destruction. Decomposition is the process of eliminating or removing magical effects. Dispelling spell is one of the most important weapons of the mage, because it can reverse the consequences of some disastrous spells issued by mistake. At the same time, it can permanently decompose a magical object. This process will produce a unique magic crystal, which can be used again to give magic to other items. Although it costs a lot, for a young mage, learning to enchant is the best way. Although we mentioned him in previous protection spells, Prince Kael'thas is also regarded as the most outstanding master in the enchantment field. He not only mastered how to make powerful magic weapons, but also learned how to control these weapons from a distance and let them fight alone. This ability makes a lonely prince look like he has several guards. This is indeed a very effective means of self-defense. Magic, a faction of arcane magic, is a skill to deceive the senses. The fog of illusion can make a mage disappear or make a place look different. Magic can be used to disguise and manipulate others, but be careful to predict some spells in the department that can restrain magic. Therefore, it is not appropriate to take magic as your major. Contrary to traditional ideas, hallucinations are not just tricks to deceive people. Invisibility is almost one of the most indispensable skills in battlemage, because you will often encounter danger and need to get away to achieve the goal of strategic retreat. Magic can also be used to confuse your enemies, make them think that you are actually somewhere else, and even make them bite each other. This is not a simple matter, but a skilled illusionist can alienate enemies and turn them into allies. Jandis Barov, a former exorcist-may her soul rest in peace-is an excellent example of an illusionist. Before she died, she invented a spell that could separate several visions that were difficult to distinguish from herself. These visions can synchronize her behavior in different places, making it almost impossible for her enemies to locate her. This is almost impeccable. But it also taught me a lesson: "almost" is actually another way of saying that it is not perfect. Necromancer, a faction of arcane magic: Necromancer studies the magic of the dead. It is highly illegal to study necromancy, and you can't touch it under any circumstances. I'm here to discuss necromancy because it is necessary for us to understand the spells used by the enemy-yes, all those who use necromancy are our enemies. Necromancers and their followers are enemies of all living things. Their influence must be eliminated at all costs. Necromancy has more uses than resurrecting the dead. Masters in this evil field can create disgusting plagues, condense shadows into energy balls that melt flesh and blood, and make the living feel fear with the power of death. Necromancy can also be used to rebuild the flesh and blood of the undead, so that these monsters can continue to be used after being killed. Kel 'Thuzad, the exorcist, is probably the most famous wizard of our time. He contributed a lot to the first spread of natural disasters and plagues and the fall of Lordaeron. Now Kel 'Thuzad has become a lich, sitting in Naxxramas, the city of the sky. His existence is an imminent threat to all of us. Arcane Magic School-Mutation System: Change is the ninth and last magic school. Change is one of the most useful and widely used factions. The spells of this department allow the mage to control the changes of time and space. Deformation can be regarded as a symbolic spell of the changing system. A mage can change a thing or a person into another thing by transfiguration. This deformation effect is not permanent, but for some of my students, it is really a blessing. I have seen those careless apprentices become sheep, pigs or worse more than once-don't ask me what this means. Another well-known application of mutation system is teleportation. The most basic teleport spell is teleport, which is also one of the most useful spells. Flash can help the mage escape from the enemy's clutches-and save his life when he falls off a cliff. Don't flash to avoid the danger of falling to death unless you have to. This skill is your last card, and it can't have the word failure in its dictionary. Before using teleportation, please make sure that you know the destination well. It's not without reason. We have several spells that specially send you to a fixed place. The result of teleporting is often that a mage is trapped in a wall, a chair, or even another mage-I'm not kidding. Time-varying spells also belong to this school. The once popular slow descent technology is another good solution when falling from a height (much more reliable than the flash descent technology in this respect). Some more advanced arcane masters can also learn spells to slow down the enemy's movement. I heard that there is another spell that can speed up the action, but I have never seen it with my own eyes. Ms jaina proudmoore is a mage who is proficient in the magic of change. She invented an improved version of a large teleportation spell, which can easily transport a large number of troops. This spell makes her more unpredictable on the battlefield.
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