Fortune Telling Collection - Free divination - Yin and yang master crab Jika group recommended: Baiwei

Yin and yang master crab Jika group recommended: Baiwei

The master of Yin and Yang's Baiwen card is about to officially install the card of Xie Ji. Many friends want to know how to match the crab-jika group. Today, I will bring you the recommendation of Yin and Yang Master Crab Jika Group: Baiweika. Let's take a look with interested friends, hoping to help everyone.

"Yin and Yang Master: Hundred Smells" recommended by Xiejika Group I. Introduction of Style God

Crab Ji can get instant and various enhancement effects by reusing her brand name. At the same time, Hee Sa has the ability to continuously increase its brand name. Using the same famous brand as much as possible can give full play to Xie Ji's ability.

Second, the card group recommendation

1, lineup code

ml 8 xmdffndg 3 njuxnv 8 xnji 0 oty 4 MDC 3 FHP 4 aaaacaaaabkubaapfaqaasrqeagkubaejiaqamsaeakgbadziaquaaealabapzp qd 6 twea/u 8 baipdaqb 2 qweaekmba 5 daqa =

2. Creativity of group cards

Xie Ji is the kind of god who earns money by copying his own cards and playing the same famous brand many times. There are two stages in her launching period, the first is the stage of using snail hammer many times in the middle, and the second is that three people colluded with the young master to save me and used the rebound effect to trigger the effect of automatic combat, causing high damage.

Therefore, if you want to play these two rhythms smoothly, the ability to check is essential. Both Prajna and Sakura Xue Ji, who are both blue-green schools, have divination ability, and at the same time, one attack and one auxiliary just give the team another output point and serial rhythm point. Then finding a companion for these three gods is naturally the aura of the last version. In this way, a set of rhythm cards similar to noodles are combined.

3. Key points of the game

1 The hook stage is mainly carried out with the card of Sakura Xue Ji+Prajna. At the same time, if conditions permit, I will use my sleep to copy the snail hammer or pinch you.

Hook stage, a weak stage, the support point comes from the surface of reincarnation and multiple screw hammers. However, if you don't use contours, it is still difficult to reach many of the same famous brands. At this time, we must find a way to change factions on the face of reincarnation and make more fuss. If necessary, the face of reincarnation can also be a pioneer before entering the Three Hooks, sacrificing itself to create an opportunity to slay one's own crab or Prajna.

In the hook stage, we have two sets of beheading combinations. The first one is that the young master saved me+clamped you (snail hammer)+clamped you (snail hammer). Without KINOMOTO SAKURA's awakening, this combination can hit at least 5+7+7= 19 damage (usually 2 damage triggered by KINOMOTO SAKURA's projection). If KINOMOTO SAKURA wakes up, he can play more. The second is the smell of revenge+war card. The damage of this combination is not low, but if Prajna paramita had not awakened before, the output would be slightly inferior.