Fortune Telling Collection - Free divination - Opposite the obelisk, the priest is playing a game. How does the priest play?

Opposite the obelisk, the priest is playing a game. How does the priest play?

How to play the priest in the game of crossing the obelisk? The priest is a better hero. This is a guide to the priest's drama through the obelisk. Let's have a look.

Opposite the obelisk priest introduction

Pastor, talent has clearly told you that this hero will go to two schools, namely, holy light output or holy healing.

Note that the priest himself can be responsible for the treatment when the main force is output, or he can be responsible for the output when the main force is treated. Both cards and talents can be symbolically mixed. However, it is not recommended to go to schools with shields, shadow damage and mental damage. Especially the shield flow, not only the numerical value is not good, but also a large number of monsters attack randomly, so the shield is too unstable.

Why not take mixed damage here, because a single damage can not only form a combo with the other side, but also reduce the resistance of the corresponding attribute of the other side. For resistance, the output is much higher. For monsters with high resistance, it is nothing more than hitting a few more times to reduce resistance. And if you mix, you have to look at the face, shadow and heart of the dealer. It is only recommended to get a card, that is, 3 purified cards, and the cost is about 20. It can eliminate the threat of a buff monster to the sky (for example, accidentally raising a monster with 30+ thorns, and it is almost impossible to fight without purification)

In addition, priests are relatively easy to get rid of. For teams with low early output, it is far more useful to disperse dozens of debuff than to milk dozens of drops of blood. Therefore, dispersion is very important.

Thinking of (1) card combination

Personally recommend primary therapy and auxiliary output, and have the ability of decentralized card construction:

Zhang Qun drive or single drive (red gate can be replaced by rain). It costs 0 to retrieve the treatment card, and other outputs of the holy card are more dispersed.

It is best to limit the deck to less than 20 cards, which can increase the chance of finding the core output/treatment/dispersal. At the same time, it avoids the situation that the output round is one-handed treatment and the treatment round is one-handed output.

The number of cards that don't burn should be above 8, and the number of cards that don't burn treatment (including prescription search cards) should be above 3. Avoid a protracted war later, there is no treatment card behind.

(2) Thinking about the treatment card

Treatment card/prescription with priority dispelling function-direct treatment card with ejection/interlocking function-treatment card of single point or group direct treatment card buff-recovery treatment card.

Unless the treatment card is given to the group, it is not recommended to take the 3-fee card, which is easy to get stuck and the treatment is easy to overflow. Especially a single point. I really don't know when it will be useful, when a teammate dies alone.

Generally speaking, direct treatment of emergency and blood supplement are much better mechanisms than specific heat. Thermotherapy cards are not recommended.

The total therapeutic amount of catapult chain therapeutic cards is generally high, and the blood loss of the team is uniform and uneven in most cases. If the character of the bouncing class is not too bad, the income is in the forefront.

Blue upgrade magic card-prescription is highly recommended. In this game, the cards added to the hand cards are generally not lost, and they can be reasonably planned according to their own blue quantity, which is very flexible and all are good cards. In addition, the prescription will not be consumed. The prescription is highly recommended to punch a card in the early stage.

(3) the idea of output card

The priest's ability to supplement and output is very strong, the pre-holy injury is still very objective, and the card-effect ratio is also very high. Personally, except for the original 2-fee output card, all other sacred output cards are good. Personally, I think Shenglian is a very good card for mending knives. If you make pure milk, this is enough.

In addition, although the holy buff is useful, it is generally obtained at the expense of cost, and priests lack low-cost and multi-segment single holy injury cards. Personally, I think this buff output card is not worth it. I prefer pure harm.

(4) Suggestions for modifying the initial card:

Divination several treatments/outputs, tap a prescription, and then delete the foresight (0 fee, depending on the opposite card, just lose the card position), delete the shield (or upgrade it to treatment, but the card effect is better than pulling the buttocks). Flash upgrade to 0 fee/card. You don't have to deliberately pursue spending money to buy dispersal.

With extra crystals, the treatment can be upgraded to 1, and the cost-effectiveness ratio is good. You can keep a few in the future.

If the team decides to use the fire escape door, they can knock 1-2 for rain. There is no need to upgrade when it rains, but remember to change it after the fire seal.