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Introduction course of sausage party supernova high winning rate recommended single skill

The high winning rate of the sausage party supernova is recommended as the opening recommendation. The safest way is to search for resources with a circlip, sit quietly and watch the tiger pounce and recommend weapons. UMP9: It is one of the most easily controlled weapons in submachine guns, and it is very easy to use when attacking close targets. QBZ: It is the exclusive weapon of supernova, with excellent range advantage, and it is very popular in medium and long-range strafe.

Introduction course of sausage party supernova high winning rate recommended single skill

I. Map analysis

The terrain of supernovae is very changeable, and there will be completely different terrain according to different colors. But supernovae in fast mode will be refreshed in one of several colors, so there is no need to worry about sudden changes in the terrain.

Second, superb winning skills.

Opening recommendation: the most uncertain factor in a single row is at the beginning. If you jump in a crowded place, you will be easily attacked. In order to reduce the probability of uncertain factors, the safest way is to search for resources with a circlip, so as to get through the early stage smoothly. Don't worry about resources, because the fast mode has a high resource density and is easy to integrate into the circle.

Improvise: In the medium term, you can stay in the building and wait for the circle to shrink according to the situation. When moving, you can judge the direction and distance of the enemy by gunfire. If the distance is close, ambush the target. If the distance is far, leave it alone. When moving, try to avoid the direction and area where the gunshots are located to avoid sudden attacks.

Sit quietly and watch the tiger fight: It is not recommended to launch an attack before the enemy enters the range where it can be killed stably. It is suggested to find a hidden corner with a good view, watch other players kill each other, and then wait for the opportunity. The same is true in the last round, judging whether the enemy is fighting according to the sound. If it's in a firefight, touch it and take the opportunity to mend the gun. If it's just unilateral shooting, don't go near it. It's probably fishing. Unless there are footsteps around, we will wait and see before the finals.

Third, weapons recommendation.

UMP9:UMP9 is one of the most easily controlled weapons in submachine guns, and it is very easy to use when attacking close targets. In the supernova map with changeable environmental factors, there is a weapon that can protect itself at close range. It can safely collect materials, and even if it is targeted by the enemy, it can complete the counter-killing at a faster rate of fire.

QBZ:QBZ is the exclusive weapon of supernova, which has excellent range advantage and is very popular in medium and long-range strafe, and can easily kill the enemy on the way. Good firing rate gives him a strong explosive ability, even if he uses a submachine gun, it is hard and stiff.