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The witch's hero is invincible.

Witch hero avatar name initial skill initial magic special ability Melinder

(Mirlanda) The effect is greatly increased when the intermediate wisdom is weak and weak magic cannot be used, but it depends on the difference between the hero level and the target level (the lower the target level, the better the effect). Melinda spent most of her time studying dark magic when she was young, but later she realized that it would only ruin herself. As she grew older, she gradually became a mature magician.

A featureless hero is more plastic because there is extra space in the initial stunt. It's just that the fortress itself rarely begins with a witch. Rosko

Basic secret

The basic wisdom magic arrow gains a 5% bonus for each level of mysticism. Roscoe had a high fever when he was a child, and after he recovered, he gained unexpected magical powers.

Because mysticism is a poor skill, this hero will hardly be trained as the main force. run away

Basic wisdom

The basic navigation slowness solution gets a 5% bonus for each level of navigation. Fuer is a witch who is good at gas magic, and she is often proud of it.

Witches themselves are good-looking, but the magic tower of the fortress is only level 3, so they are generally recruited by other races as foreign aid. If it weren't for the island war map, this hero would have no advantage at all. Vidis

Basic wisdom

Basic first-aid fire fighting skills get an extra 5% reward for each level of first aid. Vidis is a medical master and a patron saint in the eyes of soldiers.

Because you bring your own medical care and tent, you will use something as a starting point. There's no point in not starting. Makhlis

Basic wisdom

The effect of using protective stone skin magic in basic learning is greatly increased, but it depends on the difference between hero level and target level (the lower the target level, the better the effect). Makhlis used to be a doctor in the village. When she found out that she had great magical ability, she was quickly recruited into the Tattaglia army. Although the major is not bad, learning as an initial skill is not ideal. Stig

(Styg) basic wisdom

Aegis, the protector of basic magic, gains a 5% bonus for each level of magic skill. Stig is the 11th daughter of Talas, King of Tattaglia. She was very clever and began to learn magic at an early age.

Because the local magic tower is generally not strong and rarely takes the magic fast-break route, this hero exists more as a magic hero of other races. Anjieer

Basic wisdom

Basic Intelligence Exorcism Dafa intellectual skills gets a 5% bonus for each level. Angell is the most conscientious commander in chief. She is always careful on the battlefield and never makes mistakes.

Has a lot of mana, but limited by this group, will be more employed by other races. Tiwa

(Tiva) basic eagle eye

The basic wisdom armor stone skin gains a 5% bonus for each level of Hawkeye surgery. After many wars, Tiva finally proved herself to be a real hero.

Because Hawkeye is one of the worst skills, this hero is also one of the worst heroes. Adrianna

Advanced fire magic

Basic wisdom has known advanced fire magic since hell. In order to constantly improve their abilities, adrianna joined Element City and worked hard to learn new combat skills.

The initial high fire and inferno made this hero a powerful pioneer hero, but the magic tower of his own race is not strong, and it usually becomes a powerful foreign aid for other races. Witch has always been a weak unit in the dungeon, and it is also the only unit with a small volume of level 6. The construction demand is extremely low, so 12 urban construction plus conspiracy hall is enough; There are not many resources. Except for crystal, the other three rare minerals each have 4 points, and the upgrade each has 5 points. If the black dragon is not prepared, this resource is definitely not a problem. There must be gems and mercury. After building the magic tower, parliament, castle and other important buildings, if there are still resources, we can consider skipping level 345 and building the Shadow Palace directly. Although the upgraded witch index is poor, the magic is still very good, all of which are advanced. Drop of blood can increase 9 attacks, delay can reduce 35% initiative, greatly improving the efficiency of blood women and assassins. In most cases, it is enough to bring a few, to assist other troops and let warlocks focus on weapons of mass destruction. And the foundation of level 6 creatures makes her different from other spellcasters &; Remote units also need key protection. Of course, she is a remote creature after all, and you can take her as one of the main forces when conditions are ripe.

Witches can be upgraded to shadow matriarch or shadow mistress. The upgrade also adds a confusing ability, which makes you a qualified shooter and mage. After maternal promotion, all aspects are slightly improved, and the usage is the same as above. Added 3 mana and a pretty good magic: confusing the mind and making her a half commander in chief on the battlefield. It is recommended to use counterattack flogging, and citizens who like melee can choose to upgrade to the shadow mistress.

The Shadow Lady abandoned several useless long-range abilities, which made her melee ability catch up with the level 6 creatures of other races, and she didn't have to worry too much about going crazy when she took the initiative to whip. +1 Active cooperation and confusion can often block half of the opponent's long-range shots. After invisibility, the survivability is greatly increased, and the casting does not expose the position.

But in the face of wild soldiers above level 5, the assassin is at a loss, which depends on the shadow lady. With her, they can not only successfully fight the bunker and Longcheng, but also show their talents in the decisive battle, and casting will not reveal their position at all. The special ability "flogging" is the only object of luck for soldiers in the dungeon. Procrastination and torture are generally effective, but madness is still quite powerful. The matriarch can only be used for self-defense, and it doesn't have much effect if she is insane, but the purpose of the matriarch is different. Using stealth to attack the enemy will have a very significant advantage, if she can be insane. We must attack in a roundabout way. The first attack target of the crazy object is the adjacent target judged as a straight grid. Pay attention to putting a few spells in the decisive battle, it is easy to directly expose the target. Shadow Witch (level 6) soldiers are upgraded but not upgraded. Attack 18, damage 17 ~ 24, defense 18, price 1400 gold coins, life 80POWER2 193, speed 4, drive away the necromancer actively 10 shooter. Caster: You can use magic to delay Dafa (advanced), weaken armor (advanced) and force of justice (advanced) in battle. Mana value 1 1 ammunition quantity 4 1× 1 yield 2 element soil experience 136 The Shadow Witch is the priestess of Malassa. Shadow witches use whips to attack enemies in melee, but their most powerful weapon is deadly dark magic.

In contrast, an excellent auxiliary casting unit, as the highest-ranking remote creature in Ashan world except Titan, is difficult to show its veritable remote output ability in battle. Shadow matriarch level 6 warrior upgraded to attack 20 damage 17 ~ 27 defense 20 price 1700 gold coin life 90 strength 2537 speed 4 corpse witch initiative 10 shooter. Caster: In battle, you can cast magic, such as delaying Dafa (advanced), weakening armor (advanced), confusing mind (primitive) and just power (advanced).

Whip: The effects of "delaying Dafa", "suffering" or "crazy curse" are randomly attached to melee attacks or counterattacks (invalid for undead, elements and mechanical units). The effective spell strength is 3. Mana value 18/ 14 Ammunition quantity 4 1× 1 yield 2 element soil experience 155 Shadow matriarch is an elite force in the dark elf army. They use whips in melee, but this is far less than their deadly dark magic. The shadow matriarch can control more magic than the shadow witch. Shadow mistress level 6 warrior upgraded to attack 20 damage 20 ~ 30 defense 20 price 1700 gold coin life 100 strength 2622 speed 5 corpse witch initiative 1 1 invisibility. Whip attack. Caster: You can cast magic in battle, such as delaying Dafa (advanced), weakening armor (advanced), confusing mind (primitive) and just power (advanced). Mana value 14, body type 1× 1, yield 2, element soil experience 156. Dark elves will be fascinated by the beauty of the shadow mistress, but they will never risk saying a word to them, because it will bring them disaster. These witches hold fire whips. Remember, flogging is not just used on the battlefield. The Shadow Witch is recruited by the Shadow Palace and can upgrade the Shadow Witch troops. Town demand of HallofShadows: 12 | Construction premise: conspiracy hall | Resource demand: 6,000 gold coins, 15 wood, 4 minerals, 4 gems, 4 mercury and 4 sulfur.

Allow the recruitment of shadow witches. Town demand of Shadow Palace: 12 | Construction premise: Shadow Palace | Resource demand: 6,000, wood, ore, gem, mercury and sulfur 5 each.

It is allowed to recruit shadow matriarchs and shadow matriarchs, and to train one upgraded unit to another at the recruitment price of110. The warlock hero Eruina has an extra advantage in leading the witch army. Elena is the biological daughter of the legendary queen Tudhana. She is not frivolous and arrogant because of her royal blood, but prefers others to judge herself by her own abilities. Elena's outstanding talent has been recognized by the shadow witch and the shadow matriarch in the army. When fighting, witches will release all the magic of fanaticism and anger to help her. Witch gathering mistress-hero _ special _ housewife _ Saarvo

The shadow witch and the shadow matriarch led by the hero have a certain chance to attack once when the hero uses the single kill magic (including the first strike of chain lightning), and the probability is 10%+ hero level ×2%, which causes the same damage as the ordinary attack, and can still attack even without ammunition. If the magic is bounced, the troops that bounce back to Elena will not launch, but the enemy itself will launch. Talent: Penetrating spell resistance, initial skills: attacking and destroying magic, initial magic: thunderbolt and lightning.

Eruina, the president of the witch, explained her specialty as the specialty of the real weapon workshop of the witch series troops. Advantages: ammunition truck, good initial skills. Disadvantages: completely useless pseudo-arms specialties are not recommended.