Fortune Telling Collection - Free divination - Where can I find the iron of the third sword in NDS the legend of zelda?
Where can I find the iron of the third sword in NDS the legend of zelda?
Save to the burn card.
Part I: Preface.
When Link woke up, he found himself on a strange island. A leprechaun asked him to go to the village and talk to the village chief. The village head's home is the house on the stairs (it seems that all village heads live in higher places-||). The village chief wants you to go to the port to find the captain. Go out to the right and suddenly there is an earthquake. The goblin will tell you that there has always been an earthquake in the village recently, and there are monsters outside the city .. Go to the bridge and an aunt will tell you because the earthquake bridge is broken. Now you can go to the cave next to the village head's house to get the weapons in the warehouse. The warehouse is closed. Please enter the number of coconut trees on the coast. Write 7 with an iron pen, open the door and get our weapons and swords. After coming out of the cave, the village chief will find you and give you attack skills. Too many twists and turns, the protagonist will faint, I am sweating ...
Now we can go to the north. Go to the north lane and enter Shaanxi No.8 Road. Get the leftmost key of the first path. Open the first door.
For the second door, push the stone pillars on both sides first. Look at the tips on the slate, first pull the second one on the left, then the first one on the left, the second one on the right and finally the first one on the right. A key was dropped, picked up and opened the second door. If you pull it wrong, there will be many snakes. ...
Go to the far left of the map, block the mouse hole with stone pillars, and then go near the door. After the mouse track of the key is blocked, intercept it halfway and kill it to get the key.
Finally out of the cave, came to the seaside town.
You can look around the town first, and then go to the port to talk to that person. The person you are looking for is not here. Go to the pub, and the owner will tell you that the captain has gone to Neptune Temple.
Go north and come to the temple, which is full of skeletons. It is said that temples will absorb people's anger. After walking in, a person asks you to save him and tells you that the purple area of the temple is safe. If it is in other areas, it will reduce your physical strength. Go to the purple area on the upper left (where there is a door), play the purple ball, make it green, and save that person. So she is the captain.
After the conversation, get the key (dizzy link is funny), go to the purple place on the upper left and open the door. After entering, knock on the purple stone in the upper left corner of the map and open the middle door to get the nautical chart.
After coming out, I came to the door and found that the captain was gone (escaped? ) come to the door of the temple and talk to the captain. Then go back to town and look for him at the port. (It's another long animation, and the village chief is there. I wonder how he got here. ), the village chief will let you draw on the map you get, and find the same mark on the island as in Neptune Temple in the lower right corner. It seems that this is our next destination.
Part I: The Island of Fire
Isoledi Fuoco
Draw a course on the chart. To the island of fire.
A strange island, no one in every room, walked around the island, got the hint of the ghost on the far right and went to the astrology hall. When I got to the astrology hall, I went to the basement, killed all my enemies, and found a man inside (only my feet were visible, and I felt like a beautiful woman ...), spoke into the microphone, and then pointed out the positions of three torches on the island on the board at the door. Open the seal.
A woman with a green gauze mask came out, and there was a conversation ... The woman gave Link divination and asked Link to go to the Temple of Fire, so that Jambu could move on to the center of the island.
On the third floor, the volcano will suddenly erupt. Pay attention to the shadow of the stone falling on the ground, just avoid it. Come to the front of the temple, blow into the microphone, blow out two candles at the door and enter the temple. Remember to avoid the fire on the ground in the temple (there is a moving flame bar that reminds me of Super Mario-||). Come to the lower right corner of the first floor, get the key to the right door, and follow the panel by the door after entering.
Get a new weapon rotary marker on the second floor, click the icon to equip the rotary marker, draw the route in the picture below, and beat purple stone to extinguish the flame and return to the first floor.
Hit the first purple stone with a rotating marker and go downstairs. The two flying skulls should be shot down with the rotating mark first, and then attacked with the sword (the rotating mark is used to open the door of the purple stone mechanism in many places in the later maze, and the specific location is shown in the figure. A few monsters need to rotate the mark in the later period to hit it). Pull the two handles below, open the door of the mouse with the key, and kill the mouse with the rotating marker to get the key.
Finally, I came to the third floor. First, I went to the lower right corner of the map and looked at the sign on the wall. Then, I went to the room in the upper right corner. First, I blew out two candles. After I went in, I hit four stone heads in turn with a rotary marker according to the sign. The order is bottom left, top right, top left and bottom right. I dropped the key, so I took the key with the rotating mark and opened the door. On the left side of the map, the three torches in the upper left corner should be lit with rotating marks after stepping on the organ. Go to the right, hit the purple stone with a rotary marker, connect the road, and get the key to the last door after passing. Pants went downstairs with keys, opened the door and came to the fourth floor.
On the fourth floor, investigate the slate on the left, and a blue light appears, through which you can return to the hole of the Fire Temple.
Go ahead, the front is the first BOSS we have to deal with! Phantom of the Flame Master! Your soul will tell you that there is a very evil smell ahead, so be careful. Warriors! Let's go
BOSS point: at first, the mage will run back and forth in two places. When the three places are close together, attack the three places with the cyclotron (pay attention to the screen, and you will find that there are angles of 1, 2, 3 on the heads of the three places. Only by hitting them in this order with the rotary marker can we combine them, and then knock them down and attack them. The mage will be invisible. Pay attention to the location of the mage displayed on the screen and rush to chop! ! After a few knives, the mage will be busy again, so we will use the roundabout ... After two or three rounds, the mage will almost die.
After the death of the mage, mysterious signs appeared on the ground. Here you can get a new spirit: the spirit of strength! After the animation, drop a treasure chest to get heart fragments and increase the upper limit of physical strength. Through the blue light, back to the door of the temple. After I went to the fortune teller's house, I embarked on my way back.
Part II: The Temple of the Sea
Go back to the seaside town and go to Neptune Temple to get the sand meter.
Enter the temple and open the door with a mysterious mark in the middle. After going down, it is a small game, avoiding the guards and getting the key. The first floor: first cut the purple stone next to the locked door in the upper right corner. One of the two torches in the middle of the map will be lit. Note that there is a time limit at this time. Run to the torch and light another torch with a rotating signal lamp. Then avoid the guards and go to the top, step on the mechanism, open the door and get the key. Open the door and go to the next floor.
On the lower floors, you will find the guards standing in front of the handle mechanism. Avoid its sight first, make a detour below and cut the purple stone. He will come down to check and take the opportunity to run up and open the organ. Then cut the stone on the left and the key will fall off. Come to the flame in the middle of the left side of the map and hit the purple stone with a rotating marker. The flame goes out, avoid the guards below, step on the mechanism, get the key with the rotating mark, and open the door on the next floor.
The key of this floor was actually on the guard (BT-||), so I ran to the lower left and pulled the handle, and the flame of the tower at the lower right disappeared. Run. When the guards pass by, they must step on the mechanism, and traps appear on the ground. The guard fell down and the key was taken away. Run to the huge purple area on the upper right with three triangular grooves on it. It seems that something needs to be embedded. Go along the road on the right and hit the purple stone with a rotating marker, and the spikes will disappear. This step is to understand the solution time of moving triangular slate. The slate is in the box in the lower right corner, the child is in the upper left corner, and there is another one that needs to be opened with a key. Slate to lift, slow down, pay attention to avoid the guards. After all three slates are embedded, open the door.
Finally, I can stop dealing with annoying guards. I cried. Some doors won't open temporarily. After getting the navigation map of northwest China in the upper left corner, get into the blue beam on the right and leave quickly!
The key point of the maze: red cans can be smashed to create a safe area. The yellow jar can be broken to get a golden hourglass, which increases the time. Blue ones tend to enrich blood.
Part III: モルデ Island
Blow off the sand on the map and a new area will appear. There is a strange symbol on an island, and the next stop is there! But at present, we can't get away ... let's go to cannon island first.
Come to Artillery Island, take a walk (the man in the mailbox is really ... obscene ...), first talk to the man in the house on the right, and he will open the wooden door on the left for you and enter Artillery Island! You can find a treasure map on the island. Come to the cave below. Those blue plants are bombs. Pick the blue fruit and blow up all the stones in the way. Then push the stone pillar (pushing the box game? ), buy a gun in the house on the right. Then when I came out, I found that the mailbox was ... moving ... Click, the wretched postman appeared, a conversation.
Now go to the area on the right side of the chart and blast the rock with a gun! Just passing through here, I found your ghost ship in the north. Do not hesitate! Hurry up and chase. The fog started halfway, and the ghost ship chased it and disappeared. No, turn around.
You can go to the island first, and you will get some news about the windy island. Of course, you can also go to the traveler's boat first, kill the monster and talk to that person. He said he was a maritime guard (-||) and gave you a necklace. Talk to the people in the room next to the cave and you can enter the cave.
Jump over the steps, and there will be a monster with a shield in front of a door, running around in circles. When he succeeds, he will attack from behind and kill him. Frontal attack, he will defend. After the monster was killed, the door opened and he walked into the passage to the other side. He blasted a crack in the wall with the fruit of a blue bomb, and when he went in, he suggested the location of four tombstones. And a shovel. We can mark the positions of four tombstones on the map and cross them. There is a coconut tree near the middle intersection. In front of the tree, digging with a shovel, a big hole appeared. Jump. Get the route through the dense fog on the wall of the room below and draw it on the map. Now we can move towards the island of the wind! ! !
Part IV: The Island of the Wind
Follow the tips on the map and go through the fog to the island of the wind. Watch out for tornadoes near the island. Please avoid the wind when drawing the route.
After landing on land, go up first and then turn right. The wind blowing to the left on the island is very strong, so be careful not to be blown down. After arriving at a cave, I got a new treasure map and several locations marked with land on the wall. These positions can be temporarily unused, and the main story can be developed first. Come out of the cave, take the stairs on the right, jump on the platform on the left with the help of the "east wind"-||, then walk down the stairs, enter a cave, and go forward to the place near the mouth of the cave. There is a treasure chest. If the enemy is destroyed, another treasure chest will get a new treasure map. After coming out of the hole, use the tuyere on the ground to go to the high platform, which is needed in many places behind. After going up, I jumped to the platform on the left with the help of strong wind, and then went downstairs to the front of the temple. I can't get near the temple. The board suggested that I go to the site in the upper left corner and turn off these vents before I can go in.
Now go left. If you encounter a high platform that you can't get up on the road, dig up the tuyere with a shovel, and at the same time, some unnecessary tuyeres that get in the way need to be covered before you can pass.
When you come to the top left, you will be prompted to turn the three windmills on the chessboard. Mark it and go. Be careful there are bugs under the sealed sand. Be careful not to get caught. You can take off the blue bullet and throw it to him, so you can drop KO. The rotating sound of the windmill blew into the microphone. After all three windmills were turned on, the wind outlet of the temple was closed, a door opened, and you jumped down and went straight into the temple.
After entering the temple, pay attention to the regularity of the air outlet and the wind, and be careful not to be blown down. First, you can't jump. You have to take off the blue bomb and throw it on the opposite green slate to detonate the bombs on both sides, so that the roads can be connected. After the past, push the stone pillar, block the first tuyere, cut off the purple stone, close the second tuyere, and pass through the narrow passage. Walk along the road, push open the exposed door, step on the mechanism, and then go upstairs. Pay attention to bats and tuyeres, and don't fall. Come to the room on the right, destroy all enemies, open the door and move on. Pushing open the stone pillar, we came to the locked boss's door, and now we can't get in. Cross the road on the left, push the movable tuyere onto the green slate, jump over with the help of the wind, and then step on the mechanism and go downstairs.
In the first room downstairs, to destroy the enemy with stones, you must first smash the stones on his head with a bomb and then cut them with a knife. The back door of the enemy's total annihilation opened and they came to the middle of the map. They stepped on the organ and the children on the high platform below opened it. Climb the high platform. Use the wind pocket on the ground to get the treasure chest on the opposite platform, return to the high platform, jump down, push the stone pillar to the second grid above, block the tuyere and move on.
After going downstairs, I blasted the wall with a bomb, and there was a piece of sand in front of me. I came to the high platform in the middle, dug four tuyeres as instructed, and lit four torches. There are bugs in the sand (be careful when digging, don't get caught, the floor is always a safe area and won't be bitten by bugs. )。 Light the torch, open the doors directly above and in the lower left corner, and move the tuyeres to blow two windmills respectively. Drop the key, jump down and pick it up. Open the door in the upper right corner of the sand and get the bomb. Then come out and blow up the crack in the upper left corner of the wall. After going in, throw the bomb into the air outlet, blow up the stone in the way and go upstairs. Here, too, bombs were thrown into the tuyere, other bombs were detonated and doors were opened. Blast the wall with blue bricks in front, walk along the road and go upstairs. Blow up the wall, too Go to the left after passing. The organs here need to throw two bombs on the green slate, detonate the organs on both sides at the same time, open the door, get the last key (not easy-= ||), jump off the platform, throw bombs at the tuyere to blow up the stones on the platform, open the door and start the BOSS war.
BOSS fighting points: the BOSS at this level is an octopus that can fly, and a whirlwind will come down from the sky to attack you. The key point of the battle is to avoid his attack, throw the bomb up through three vents on the ground, stun the octopus, and then rush up and slash it when he falls down. When the octopus wakes up, it will fly again and repeat the above actions. It will take about 3 or 4 times to get rid of him.
Part V: Neptune Temple
Go back to the port town (you can talk to the village chief first to get the red spar, and you can also get another spar by blasting the cracks on the wall next to the Neptune Temple. ), continue to deal with the guards of Neptune Temple. I believe that after the previous training, everyone is very skilled. I won't elaborate on how to get the key without their eyes and ears. Players who don't understand can look at the previous raiders.
When you get to the place where you got the second nautical chart before, you can open the door that you can't open. Go in, go downstairs and watch the game (-||).
This time, in addition to the guards, something similar to a probe ball was added. When it sees it, the guards will come. Go down and hit the purple stone with a rotary marker near the tuyere. The airport is safe. Walking to the middle of the left side of the map, there was a crack in one wall. Blow him in to cut purple stone. The purple stone on the platform in the lower left corner should be dug out and hit. Take the key and go downstairs. If you encounter a probe ball on the road, stun it with a gyro marker, K.O.
There is no guard on the lower floor, which is relatively simple, but there is no purple area for you to rest along the way, so you have to break the yellow jar to buy time. If you can't reach the purple stone, hit it with a rotary marker and the road will be smooth.
The lower layer is relatively simple. Step on the mechanism next to the red door first, and the tuyeres on both sides of the red door will be closed. Go in and draw an hourglass on the door, try to make it bigger, or you won't recognize it.
In the hall below, there is a sun directly opposite. Go up and investigate. Plot ... and then let you draw the symbols on the map on your own map (which has been studied here for a long time), close the DS cover and then open it. All right! Go through the blue light and leave!
Part VI: モル. The Temple of Courage on the Island
After coming out of the temple, the mailbox kept moving and the postman flew in. plot of a play ...
Go to Gun Island to buy a fishing device, and then go to that sealed place to fish (bring up the menu in the lower left corner and click Treasure Box to fish). We fished out a key printed by the sun, and now we can go to the island in the southwest corner (the one with four stone monuments). There will be sea monsters on the edge of the island
BOSS fighting points: the weakness of the sea monster lies in the eyes on the head. He will spit out the green ball and attack. Draw a route around it. Then he vomited three green balls, exposed his eyes above his head and stopped to attack his eyes. Then I turned around and won about four times.
After going to the island, dig a hole under the coconut tree, and then use the key to open the door marked by the sun. Go through the cave inside and come to the back of the island.
Go to a door and light the lights on the heads of the three stone statues as prompted. The first one was on the roadside, and the second one appeared after knocking down two enemies with a shield. Hit the third stone statue with a rotating marker, and all the light emitted by the three stone statues is concentrated on the door (the stone statue can rotate), and the door is opened.
Pay attention to avoid rolling spikes and blue propeller-like things, step on the mechanism in circles around the middle, go up the stairs, reach the key and open the door at the upper right. Go to the big room on the right, two bugs appear, cut off the tail, that is, the hole color segment, KO drops, and goes downstairs.
This floor downstairs is made of moving stones. It's simple. Stand on the second stone and hit the purple stone with a rotary marker (remember, otherwise you won't be able to go upstairs in the future). Finally, there, when two stones are parallel, walk over. Seize the time.
After going up, avoid the red lightning ball. Put a bomb between two stone tablets, blow up the wall to get a map and draw it. It will be very useful in the future. Blast the stone pillar, and the green monster will be stunned by the gyro mark first, and then solve it. The yellow rabbit is very cute. She is afraid of loud noise. She blew on Mike, waiting for him ... shut his ears, rushed over to solve it and got the key.
Go upstairs and pull in the order of upper left, lower right, upper right and lower left. A treasure chest appeared in the middle. Open it and get a quadrangular stone. In this process, pay attention to avoid red lightning balls and rotating lasers. I was shocked-||. Take it downstairs, install it and another door will open.
This is the place mentioned in the picture we just found. The road is invisible. We should follow the hint of that picture and come to the upper left corner of the map. Get new props, bows and arrows! Shoot an arrow at the eye on the wall. There is still a long way to go. Go upstairs after walking.
Come upstairs, go all the way to the far right, shoot an arrow in your eyes, open the door on the right, lift the quadrangular stone you got before, put it on the table here and open another door. After going up, destroy all the enemies and there will be a way. Walk along the road, blast the stone pillar with a bomb, and avoid the blue propeller. Go downstairs and avoid the red lightning ball. Go and step on the door. Go downstairs. Light six torches on a moving stone. Then the peak disappears. Adjust the arrow on the left to the left with the rotating mark, shoot an arrow at it and open the red stone pillar. Go upstairs and kill the yellow rabbit. Open the door.
After going up, I drew a route on the map, then stepped on the blue stone and automatically followed the route. Remember to bypass the stone pillar and pat the eyes in the order of up, down, left and right. A treasure chest will appear in the upper right corner, which contains the last key. Go to the lower left corner and use the key. The third boss.
BOSS battle points: this level of BOSS is a hermit crab, and what is more difficult at this level is that this crab will be invisible. Make good use of the upper screen, this is the crab perspective. When you see him coming at you, get out of the way, shoot him with a bow and arrow, let him show his true colors, then rush over and cut him, or shoot him with an arrow, and knock off all the purple stones on his shell first. So its shell is broken and it can't be invisible. Then attack it head-on, and when it defends, go around it and hit its blue tail, which seems to be his weakness. After a few rounds, it's done.
Part VII: Tracking Ghost Ships
After coming out of the hole, the letter came again ... to get the accessories on the boat.
When I got to the boat, I was surprised to find that our village head was there, too. ...
After setting sail, I suddenly found a ship attacking Link's ship in the distance. Run away quickly, but this small broken boat is still not as good as others. It was caught up and forced to fight with the woman on board (mainly when it rushed to slash, it dodged and attacked her from behind). The battle was won, only to find the captain hiding in a wooden box. What a timid person.
Chasing the ghost ship for the first time, the ghost ship disappeared into the dense fog and entered the dense fog according to the final route. Before long, the ship broke down. Then a small game, manually control the direction of the ship, be careful not to knock over rocks and edge areas. Drive all the way to the top of the map, where the ghost ship disappeared last time, and find the ghost ship. Catch up!
After boarding the ship, go down the stairs to the first floor of the ship. Go first, on the left side of the map, after destroying three guys who can be invisible, the flame goes out and a little girl is found. Hit the purple stone with a rotating marker to the left, and the spikes disappear. Go around from the lower right, hit a stone and find the second little girl. Take her to meet the first girl (protect her along the way, because she will stop screaming when she sees a monster, and then talk to her to move on). Take her downstairs.
On the second floor, avoid the dead in hell and bring the stones and the girl in yellow in the most important treasure chest of the map to the first floor. Not difficult. Pay attention to the girl's scream, which will attract the attention of the dead.
After taking her, I went to the third floor by myself. Pull the handle surface in the order of 4 1523 (thanks to the player), the spikes at the top disappear, and then come to the upper left corner of the map. There is a mechanical device in the room full of iron drums. When you step on the mechanism, the flame on the right will disappear, but you must enter from above, and there is a trap below. There is an iron drum moving in the upper left corner of the map. Open it and there is a girl inside. Avoid the undead and take her back to 1 building.
After gathering all four people together, I found that what I saved was actually a monster and started to fight BOSS.
BOSS: at first, only one of the four people spit a white ball into his mouth, and the other three people put lasers. Avoid the laser, hit the white ball back, and it is easy to destroy one. When there is only one person left, he will spit out three balls, of which only the solid white ball can be played. Pay attention to avoid the debris after the other two balls hit the mast. A boss who is easy to deal with.
Get a broken heart and a key.
After you get the key, open the door on the second floor of the cabin. There is a petrified man in it. Plot. .
Part VIII: Neptune Temple
After coming out of the ghost ship, the fog outside cleared away. Listen to the village chief and go to the northernmost blacksmith island.
Talk to the blacksmith. He asked you to look for three minerals in Neptune Temple. Then notice that there is also a picture on the blacksmith's wall, an inverted triangle. Remember this shape.
Back at the beginning of the island, I came to the Neptune Temple. The guards turned red this time, and the route was the same, but the speed was a little faster. The red door painted the inverted triangle I saw at the blacksmith's house this time. Remember to draw the leftmost line first in order.
The first six floors are not described. After opening the door of courage, you must remember to save time. Because there is not enough time later. Go left through the pumice and go downstairs to the stairs below. Stepping on the noisy floor will attract guards.
When I came to the eighth floor, I carefully observed the guard's route and found a hidden route in the middle. Go to the right. Go upstairs to the right, cut the purple stone in the lower right corner, put out the flame in the middle, run quickly, and get a stone from the treasure chest through the floating stone. Carry a stone to avoid the guards, go down the stairs and go up to the eighth floor. Go to the safe area on the left and put the stone down. The top spike disappears. Go in and step on the machine. Go through the upper door to the ninth floor.
Ninth floor, there's no way out now. Open the treasure chest to get the stone, carry it downstairs and install it on the far right of the eighth floor. Spikes disappear, go in and cut stones, and the door opens (you can get a treasure chest that suddenly appears through the top, which is also a hidden road). Now we are on the ninth floor. This is easier. Hide in a hidden area, guard. Get the stone and you'll be fine. There are hidden monsters in the four corners. When you turn around, they will appear. If you kill them, you will get a time reward. On the contrary, if you are attacked by them, you will lose time. Embed the stone in the trough directly above, and the other two troughs should go upstairs to get the stone ... (Time is pressing-||)
Go downstairs and get the third chart. It's really time-consuming ....
Part IX: Long Ge Island Temple.
Now that we have a new map, let's move on.
On the way to the island below, there will be a ... dragon? Fight.
Boss: This monster will spit from his mouth and dive into the water to attack your boat. Pay attention to avoid and attack his eyes.
Come to the island, all primitive people? Talk to the child first, help him destroy the monster, come to the Sheikh's house, and click on the right side of the map. The Secretary will ask you some questions, which are summarized as follows (I hope you can add):
How many people are there on the island? 14
How many rooms are there? six
What do you see in the middle and lower part of the map? boat
How many stones are there in the house on the far left of the map? three
What is the number of lucky things? four
How many people are there in the family? seven
How many children are there? six
How many people are there outside? seven
What color are the creatures on the rocks? yellow
There is another one I don't understand, which is roughly three options: 36, 46, 56, 46.
After all the answers are correct, you will admit that you are from the island, pay taxes (-||), and you can enter the temple. Talk to the child next to you and he will take you to the temple. Don't go downstairs when you leave the Sheikh's house. Go to the right and you will see the child. Go to the temple. The maze was not difficult, but I was trapped for a long time. One wall has only one floor, and there are patterns on the ground on the other side of the wall. This wall may be blown up.
Sand is not allowed when entering the temple. Go to the right, push the iron bell to the top of the organ and hold it. When the spike disappears and moves forward, the iron clock in front will jump up and bomb it. When it is not moving, it will go up and hold down the mechanism, and the door will open. After it passes, it will dig the air port with a shovel, pick up the bomb and blow up the iron clock, and then hold down the mechanism. A bridge appeared. Pick up the bomb and blow up two iron bells. The door opened. There is a crack in the wall in the alley on the left. Rushed in and found a road next to it. Blast the wall of the second compartment on the right side of the crack. Go downstairs. Kill two flying skeletons, and the spikes disappear. Come to the upper left corner of the map and see the children. Kid, please help him. If you agree, there will be a blue monster with only one eye on his face. When you see the eyes, you should know that its weakness is the eyes. Shoot an arrow in the eye and then rush to cut it. Pay attention to the small battle field, he can throw bombs, so we must do it quickly.
After saving the child, you can now switch between the child and the link. Now switch children, destroy all the stone monsters below (click the monsters on the touch screen to attack), and then the spikes below the link disappear. Then switch the link to kill two breathing monsters, the spike in front of the child disappears, switch the child to turn over, and two people step on the mechanism to get the prop blue mouse (bomb). Switch to children, kill all the strange snakes here and open the door on Link's side. There used to be a treasure chest when killing strange snakes. Put a mouse bullet through a hole in the wall to explode the switch, and the spikes disappeared. Go downstairs.
I came to the purple stone above, and asked the mouse to fry the purple stone inside the wall and cut it open at the same time, so that the two stones could turn green together. The spikes disappeared. Go downstairs. Go over and cut the red stone in the upper left corner blue, and put a mouse bomb. After it crossed the red wall, it knocked the stone red to make way for it. The top spike disappears. Blow up the four iron bells, then pull them over and hold down the four mechanisms, and the square spikes disappear. Go upstairs to the right and destroy two blue cyclops. Stand next to the spike in the upper right corner and put a mouse bomb on the spike. In the past, two mouse bombs were used to blow up the upper left and lower left organs respectively, and the treasure chest fell off. Once again, use the mouse bomb to cross the spike and get the last key. Go in and start the BOSS war.
BOSS Zhan fen: this is a robot dinosaur, mainly colliding, with three fireballs in its mouth. Take the child around it, attack him from his side, knock it over, then let Link put a mouse bomb in its mouth and pass the test three times. Note that there will be many strange snakes crawling out of the cracks in the surrounding ground. Always pay attention to the link head at the top of the screen. If there are dangerous signs that monster snakes are around Link, switch to attack Link immediately.
After the child left, Link crossed the bridge. He thought that the dead dragon had come back to life and a blue bead had grown on his back. There was no way out, so he continued to fight.
BOSS: This time, how does this dragon attack by inhaling and then spraying flames? Spit out three fireballs from your mouth. Drop a bomb when he inhales, stun him and attack the blue beads on his back. It takes about two or three times to get through.
At the end of the battle, you will get heart fragments and red ore.
It is estimated that this is the most screen-consuming BOSS battle. My screen is T _ T
Part X: The Temple of Iceland
After coming out of the temple, talk to the chief. Take the money and go. Go to Iceland in the upper left corner of the map. When I arrived in Iceland, I found it impossible to get close to the island. There was ice all around him, so I had to knock it off with a gun. Pay attention to the enemy's attack in the sky and destroy the enemy with a gun.
On the island, I found that the island is full of ... reindeer? So cute! ! On the sign at the door, I know that the village chief's home is on the high platform on the right. Go and talk to him (the village chief is so cute! ! The beard is hairy! ! )。 He wants you to help find the fake villagers of six families in the upper left corner.
Ask villagers to spend 100 yuan to buy clues. He tells you that what you often lie about is logical reasoning ... (profiteers ... are all equal to not saying-||). The one in the middle is at the top! After talking, it turned out to be an orangutan. He blew it out of the room. Report to the village head immediately. Then you can enter the temple. Kill six after crossing the cave.
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