Fortune Telling Collection - Free divination - A lot of automatic movement, light feather lineup operation
A lot of automatic movement, light feather lineup operation
There are also two kinds of operations, the first is to operate with chess pieces in normal play, and the second is to operate with chess pieces in empty play.
First of all, talk about normal play:
The opening choice is the Goblin Four Brothers. In the early stage, buff of 3 goblins and 2 goblin chess pieces were mainly collected.
There is no 3-warrior buff preferred by Goblin (red axe chief, swordsman, Haiyuan guard and walrus champion are preferred among warriors). In the early stage, 3-warrior buff and 2-star warrior chess pieces were mainly collected.
Then choose 3 hunting (the core is 3 goblins or 3 soldiers' current platoon, and 3 hunting is the output) and the required light feather (don't take light feather without genre).
During 5-6 rounds, you need to raise the population to 5 people (maybe you bought too many pieces in 5 rounds and didn't upgrade gold coins).
In the ninth round, increase the population to six people at a time (if you are not happy between the fifth and ninth rounds and have not chosen the empty city game, it is best to accumulate interest on gold coins instead of increasing the population in the ninth round).
13 rounds, if your game is very smooth, you can jump 7 people. If it doesn't go well, first accumulate gold coins to reach 50+, and then slowly increase the population with extra gold coins.
At the latest, it will reach 7 people in the 17 round.
It should be noted that seven people need a lot of chess pieces to search during the light feather hunting. If you search for 30 gold coins+per round when your blood volume is relatively safe, you should stop. If your blood volume is not less than 50, you should search for more gold coins, and you may even need to burst into search.
Before 20 rounds, monsters who can fight 7 pieces of Taihu Lake with all 2 stars are basically the strongest in the audience (at this time, wizards and goblins who are restrained in light feather hunting are basically not formed)
After 2 1 turn, all gold coins must erupt again. If it goes well, it can be carried to 8 population outbreaks on the 2 1 round. If it doesn't go well, it won't be possible to have an outbreak of 8 people, and all the gold coins must be exploded at the end of 7 people.
At this time, it is necessary to make up 3 stars of twisted wood saints and 3 stars of wise prophets.
After the outbreak, it is the period of hoarding money, and then the search for chess pieces or populations will continue to erupt in the 26th or 29th round.
Then make up the corresponding pieces according to your opponent in the final (which will be mentioned later here)
Then there is the empty city game:
Many novices are curious about what is an empty city and why?
First of all, the above is the light feather hunting under normal play. If you really want to play the light feather genre, if the start is not smooth, that is, between the fourth round and the fifth round, you and other players lost the game, and you didn't make up three goblins or three soldiers' buff under normal play, nor did you produce any powerful two-star pieces, then you'd better choose an empty city play. The next game is likely to lose, and it is not economical to buy a lot of pieces in the back row.
Then, you can choose an empty city!
Quickly sell out all the pieces outside the feather hunting lineup, and then withdraw all the pieces on the field.
One thing to note here: before selling all the pieces outside the lineup, calculate whether you can get interest if you sell them. If you buy too many pieces in the lineup, you may not have enough money to earn interest, so you can play another round with these working pieces. Even if you lose, you should be able to kill your opponent 1-2 and lose some blood.
(PS: In the early stage, 2-star unicorns can sell wealth management, and light feather hunting does not depend on unicorns, so it is not necessary. In the medium term, you can leave a buff to collect 4 druids. )
So after the empty city, it should be noted that:
1. Are there any other players available? If so, communicate with him. Both sides play a forbidden demon hunter.
In this case, even if the two sides collide, there will still be forbidden hunters fighting. If you lose, you will make a lot of money. If you only deduct 1 blood, you will not lose in a row.
Even if you win and lose, at least you can get an extra dollar for winning.
It's good for both sides.
Empty city collision will produce a draw, a draw will produce a losing streak and a winning streak, and no gold coins will be won.
2. Some novices may wonder why I want an empty city. Isn't it very profitable for me to take a few pieces to kill others?
This is ok, but there are several foundations to consider.
First of all, the pieces you bought in the back row are eligible to kill several pieces of the other side.
For example: 2-star twisted wood sage, 2-star forbidden magic hunter, 3 1 star buff hunter.
Otherwise, there is basically no fighting capacity, and it is not recommended to play. If you meet a werewolf or a poisonous baby, you will definitely cry for mom.
Secondly, you should also look at the weaker ones to see if they can beat these songs you play.
There are always some fake brothers who lose in a row. If you accidentally meet him and win for a few drops of blood, you will lose more than you gain.
If the dealer gives the fortune teller this chess piece, he must take it, and the sooner the better.
Because the diviner's priest career buff can greatly protect the player's blood volume, which is very comfortable.
Normally, the next round is 10. If you buy a lot of pieces, it should be 30-40+ or 50+ at this time.
If you buy a lot of chess pieces, you can try to play with stone men and monsters.
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