Fortune Telling Collection - Free divination - Super Run: the Essence of Prop Success
Super Run: the Essence of Prop Success
Summary of the feelings of playing with other clothes: 8 kinds, props for you to introduce one by one:
☆ Escaped chicken (close attack prop)
After use, it will attack the enemy in front of you, and the person who is hit will fall down. Although this prop can chase the enemy, it is not effective at a long distance. The best time to use it is that the enemy is a little ahead of himself. That was a 100% hit.
PS prop "runaway chicken" will be blocked by "wall" and "spring plate", so it is impossible to chase the enemy. However, as long as the "runaway chicken" still exists in the game screen, it still has its role.
Prop "Escape Chicken" has invincible self-identification function-attacking the runner in front.
☆ Lightning Octopus (ranged attack prop)
After use, it will attack enemies far in front of you, and the person who is hit will be hurt by lightning. Although this kind of props can shorten the distance with the enemy, the effect of close range is not good. The best time is when the enemy is far in front of him. That was a 100% hit.
When PS eats octopus, press the left button and right button continuously to restore blue gas (physical strength). The faster you press it, the more you make up.
The prop "Lightning Octopus" has the function of friend-or-foe identification-it will not attack teammates in team games.
☆ Turn into smoke (medium-range attack props)
When used, it will be thrown forward at will and become a purple smoke. Use it carefully to prevent it from running to the end of the runway, resulting in no effect. Other trapped players will become slow creatures such as fish and turtles. Therefore, it was thrown away. But it can also become a fast-running match lizard. This is an unpredictable prop.
PS Speed: Matchlizard _ Rabbit, Fish and Turtle, monsters can't be human. When a player becomes a monster, his props will disappear, but they are not restricted by obstacles (except the red platform).
☆ Frame plank (obstacle prop)
After use, it will create a trap at the origin, and the people behind it will bounce into the air when they step on it.
PS can use this obstacle to do "reflexive acceleration"-when stepping on this obstacle and talking about landing, press the sprint button to get a free acceleration.
☆ Treasure Ball (obstacle prop)
Looks like a camouflage prop for a treasure. When touching it, it will bounce back a certain distance, which is characterized by throwing it forward a certain distance when using it. If handled well, it can also be used against evenly matched opponents.
The PS platform separates the treasure ball from the prop ball in CB 1, so it can only achieve the effect of "general obstacle"-it will faint when hit; But it can be played in the Japanese version.
☆ bees (obstacle props)
When using it, it will throw a short distance forward, but because of the speed, it will only hurt the people behind it. The trapped player will have to use the left and right key combinations all the time to escape from a swarm of bees as soon as possible.
Because PS uses props in the way of "throwing forward", it can be thrown at the enemy in front, and the accuracy is enough to directly hinder the enemy. As for whether there is a "left-right key combo" function for beating bees, it does not appear in CB 1 and Japanese editions, and it needs to be officially announced.
☆ Sharks ("active" obstacle props)
It must be used in a wider area. After use, a shark will wait for an opportunity to bite other runners on the runway. In particular, sharks can jump. So I can't get through the air.
PS sharks will take the initiative to attack players, so they must jump and dodge. This obstacle will not disappear immediately because the player steps on it, and the usual effect is 2? Three attacks on players.
☆ Sports drinks (auxiliary props)
Drinking it can replenish physical strength to the maximum. Subsidize the best props.
When PS is full of red gas, drink sports drinks immediately to make blue gas full. When both colors are full, you can get angry (about 10 second).
Probability of obtaining various props (supplementary; Not completely random, but about the ranking of players in the competition and the distance between them):
First place: Obstacle attack assistance
Runner-up and runner-up: attack obstacle assistance
Fourth and fifth place: attack _ obstacle _ assist
Runners 6, 7, and 8: Auxiliary attack obstacle.
Players can choose the opportunity to use different levels of props through ranking, which will be of great help to the game.
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